InspectorRumpole
Prophet
- Joined
- Oct 4, 2010
- Messages
- 1,544
Pretty cool with the new schools being added. On the other hand, it also feels great when you find a rare spell that you can't get from building.
There was. Nobody backuped it. Git Gut in Azbuka.Is there a wiki for the classic Eador? In english that is.
That's one of the things I like: all the new spells. They make great loot.Pretty cool with the new schools being added. On the other hand, it also feels great when you find a rare spell that you can't get from building.
That's one of the things I like: all the new spells.Pretty cool with the new schools being added. On the other hand, it also feels great when you find a rare spell that you can't get from building.
Gnolls and the bird people are very one-note and look like they were added just because they wanted a super evil and a super good race for completion, some neutral creatures seems out of place (witchers, HoMM behemoths, tarrasque... eh), some units suffer from design overload (like tier1 units with 5+ abilities) but a lot of the new stuff blends in very well, many of the veteran and new non-human units especially wouldn't be out of place in an official expansion, they even look very close to the original sprites.Overall I really like New Horizons, but it does suffer a bit from Adding-Stuff-Just-To-Add-Stuff syndrome.
There are still lots of spells you only get from scrolls. One more school and 1 more spell per building isn't that much.
Gnolls and the bird people are very one-note and look like they were added just because they wanted a super evil and a super good race for completion, some neutral creatures seems out of place (witchers, HoMM behemoths, tarrasque... eh), some units suffer from design overload (like tier1 units with 5+ abilities) but a lot of the new stuff blends in very well, many of the veteran and new non-human units especially wouldn't be out of place in an official expansion, they even look very close to the original sprites.Overall I really like New Horizons, but it does suffer a bit from Adding-Stuff-Just-To-Add-Stuff syndrome.
I didn't even know you could build all schools now. I've been playing my current game so long, my version is out of date.What do you mean? Do you like that you can now build all the schools, or the way it was before?
Yes, Wizard is fine even in early game especially if u go for an undead army with skeletons and zombies (Gem upkeeps are not an issue at all cause they don't drain too much of it). It also helps save up gold for buildings. Late game though they don't seem to be as strong as the Commander (Although having just one Dracolich instead of 2x 4th tier units gets the job done all the way to the end) .selected a Wizard as the first type of hero for the shards, the stark differences with a Commander are quite obvious, such as having an army that feels around half the size and without the defensive abilities of a stronger hero to help keep the front lines. Yet some of the early spells are effective in their own right, magical armour on an already armoured unit helps a lot, and focusing heavily on magic arrow with an army strategy around long range abilities is effective enough for earlier battles
Current English release:are there any neutral or good summons? And if so suitable for a summoning army as the game progresses, from what I've seen up till now it appears to be demons and the undead
Typicaly when playing undead u want to use the standard units at the very early stages of the game ( simple skeletons, zombies ). The Dark Skeletons that u can get from the ritual are awsome and more powerful but they can drain your gem income fast so its better to w8 until a bit later. The goal for me is to get a vampire as soon as possible and then swap it with a dracolich when it becomes available. The Dracolich will drain your gems but it doesn't matter cause u can simply go straight for the enemy's castle. The guard contract u get from the dracolich building is super powerful and can defend your capital just fine . This has worked for me at single player colossal map with 1 AI opponent at expert difficulty.actually I was going to ask are there any neutral or good summons ? And if so suitable for a summoning army as the game progresses, from what I've seen up till now it appears to be demons and the undead
Aside from the nature summons in NH, there are gargoyles, golems, and the phoenix, which is pretty killer. NH also has neutral mephits as a first level spell. You can buy the scroll if you have the right building.actually I was going to ask are there any neutral or good summons ? And if so suitable for a summoning army as the game progresses, from what I've seen up till now it appears to be demons and the undead
Small hint shamans are unscrupulous. So you'd be doing summoning mostly with evil summons. Thought, evil wizards are typically using permanent summons.actually I was going to ask are there any neutral or good summons ? And if so suitable for a summoning army as the game progresses, from what I've seen up till now it appears to be demons and the undead
Yes. A hero with Diplomacy (level 3 or above, iirc) can usually talk them into signing up in exchange for a small amount of gems.are there any methods to negotiate with barbarian lands, send a commander in place of a wizard perhaps ?
Yes. This can be frustrating at times since some skills are better than others, especially if you're trying to make a certain kind of hero....are the level up skills random ?
Random within the predefined commander design e.g. a commander will eventually always get full troop slots.I level'd a battlemage to 30 and all he got was 2 slots for rank 2 units and 4-5 slots for rank 1 ones. ... Is that intended? Is the way Heroes get stats (command, magic, hp etc) random?