It's feature bloat. It's a minor issue, really, I just think new units have so many traits/skills because they wanted to have as much AWESOME stuff as possible and not because it makes any sense or adds to the gameplay. A halberdier has armor cleaving and recuperation, cavalry has charge, dark elf, ratman or gnoll tier 2 infantry has 2 rows of traits/abilities. Not the end of the world, but I don't like it.
Let's face it, vanilla Eador was lacking in content to keep the campaign interesting and diverse till the end. It felt repetitive after a dozen first shards, if not sooner. Same units, same compositions, same battles. The modders wanted to make the game more engaging, so new stuff
had to be added. Would you rather have 7 kinds of cavalry, 9 different swordsmen and 24 kinds of archers, whose only difference is color? I would not.
And if you, as a modder, add
new stuff - you gotta make it
new.
Now that might actually explain it. If the ai gets boosts to the starting army, it could maybe snowball to the ridiculous degree you sometimes see on the larger shards in the campaign. I still don't think that's enough, but maybe?
Why don't
you take a boost and try it out yourself?
It's how the game supposed to be played. Hell, just taking a single fairy at the start while starting as a general hero with swordsmen squad can turn you into a massive snowball with little to no effort.
Ok, show me a video where a human player gets multiple heroes to max (or close to max) level with high level veteran armies by turn 50. I never claimed to be a pro at Eador but I can play vanilla just fine on expert and I can play NH on expert most of the time, when I don't have to fight 3 max level heroes on day 50.
I told you it's a
bad strategy. You don't need a vet army in midgame, ffs, it's going to kill your economy. You want me to do what, spend a whole day on youtube searching for vet players doing something inane? AND COUNT TURNS MYSELF while doing so? No, thanks. But I'll give you some links to good players, you can search for whatever tactics yourself:
This guy is playing against 7 Overlords (max difficulty AI).
https://www.youtube.com/watch?v=GERixZ_4fN0
On 10:30:00 he's fighting a Tarrask. At the end of the fight his hero gains 3 (!!) levels and becomes level 19 Necromancer. After just a single battle.
This guy has 200+ Eador videos, all on high difficulty levels.
https://www.youtube.com/playlist?list=PLp25WI8NeU5iQrh2wqapLxZhrfGAtIzmn
I've skimmed through a few. He makes mistakes, quite a lot of them, but pulls through nonetheless. On Overlord.
The ai is not as smart as a human player in combat though, it should lose more and level up slower, so how in the hell does the ai outpace the human player (or me and other people complaining about it at least) in leveling up by so much? You can maybe do it with a warrior or a commander with an xp boost skill, but that's not when I saw from the ai, and not with multiple heroes with all army slots full.
Wrong. Thinking.
The AI lacks the creativity of a human player, but AI never makes mistakes. It punishes you for making mistakes, but is never mistaken itself. If anything, it is easier for AI to expand and develop. It knows the game. It doesn't need to calculate risks vs rewards - it simply knows what's doable and what's not.
I will 100% admit I was wrong if I see a human player get 2-3 heroes with max(ish) level and an army full of high level veterans by day 50. That's what I saw from the ai
What you probably saw is one hero 28-30 level and two other heroes 20+ level. If you saw 3 lvl 30 heroes on turn 50, they were from different opponents. Or you wasn't playing expert.
Maxing out a single hero by turn 50 is not only doable, it's easy. With some starting boosts, sure. Not on your first shard - of course. I don't believe you never had a lvl 27-28 hero by turn 50.
As for the FULL ARMY, it's silly. Having a few maxed out vets by that time is sensible, they won't kill your income. Most likely.
I usually rush a duelist (easy to get, fast to develop, strong under certain buffs) and have a 26-30 lvl duelist by that time, no matter what alignment I play.
The toggle is for the smart combat ai (iirc, I don't have it installed), not what I was talking about.
It reverses AI to vanilla.
I want the ai to play smart, I just suspect it's playing dirty.
If you want the AI to play smart, that's what you get. The challenge.
If you want it to be dumb, toggle it off.
Honestly, I don't even mean this as an offense, but I think you're just bad at the game. NH provides the player with a whole ocean of methods to win against overwhelming odds. You're not supposed to have a full stack of vets by turn 50. You
can, but you're not
supposed to. You would fare better choosing an actually good strategic approach.
The AI, on the other hand, must rely on
perfect-execution-of-expansion-and-development. It's simply the only method AI can use to outplay the human. Raw Power.