Valky
Arcane
I usually start going for Warrior + healer + swordsman or Ranger + Pikemen. Still takes me ages to get anywhere.
At what difficulty?By turn 70 I might have 1 t2 unit. Crystal doesn't always give me monster kills that I have any buildings to find them in too.
CompetantAt what difficulty?By turn 70 I might have 1 t2 unit. Crystal doesn't always give me monster kills that I have any buildings to find them in too.
It's ready now. I hope I didn't break anythingI'm aiming to release 2.80a either this week end, or the next one.
it depends also on dificulty you play but on turn 10 on expert ring 1 is no problem also second hero around turn 15-20
I'm curious, how often do you get the "tactician" award on expert? I can do it on smaller maps and on competent because the only way I can achieve no losses is with swordmen + ranger. On expert I can't afford this combination right from the start unless I am very lucky with the map RNG.
Everytime when I delay second hero for stuff like fast T2 unit, I say I'm idiot for doing that. Delaying second hero is typically bad, after getting T2 units, I typically use even third hero.Also I don't even dream of the second hero until turns 80-100 because the swordsmen are so expensive (especially without iron). However, once they gain levels and medals, and the ranger learns double shot, you don't need the second hero on smaller maps.
Guys have changed AI behaviour in new installment of New Horizons so enemies will never bumrush your guys if they have trendy ranged firepower. Basically, tactics reversed - they tuck-in in a corner and you rush. Not sure about it, honestly.
Guys have changed AI behaviour in new installment of New Horizons so enemies will never bumrush your guys if they have trendy ranged firepower. Basically, tactics reversed - they tuck-in in a corner and you rush. Not sure about it, honestly.
Noticed that as well...I think its flawed and makes the AI easier in some circumstances. In one instance it was 16 units against my defending one badly wounded fighter. By refusing to move, it was a stalemate, which worked out in my favor.
Did they finally fix the bug where the AI sometimes got armies with maxed levels of all units early in a scenario out of nowhere ? I remember that was the thing that killed my enjoyment of the otherwise great mod (to a great game).Guys have changed AI behaviour in new installment of New Horizons so enemies will never bumrush your guys if they have trendy ranged firepower. Basically, tactics reversed - they tuck-in in a corner and you rush. Not sure about it, honestly.
I slowly starting to appreciate commander + mass archers start. Playing melee+healers is not that easy anymore.
God, I love this mod, I rediscovered Eador once again. No new games giving me fix like that.
Did they finally fix the bug where the AI sometimes got armies with maxed levels of all units early in a scenario out of nowhere ? I remember that was the thing that killed my enjoyment of the otherwise great mod (to a great game).
Did they finally fix the bug where the AI sometimes got armies with maxed levels of all units early in a scenario out of nowhere ? I remember that was the thing that killed my enjoyment of the otherwise great mod (to a great game).Guys have changed AI behaviour in new installment of New Horizons so enemies will never bumrush your guys if they have trendy ranged firepower. Basically, tactics reversed - they tuck-in in a corner and you rush. Not sure about it, honestly.
I slowly starting to appreciate commander + mass archers start. Playing melee+healers is not that easy anymore.
God, I love this mod, I rediscovered Eador once again. No new games giving me fix like that.