The Decline
Arcane
I'm taking my time and playing the game in smaller chunks. The map getting larger as you explore is a great, "holy shit there's more?!?" moment.
Jesus, I'm putting this game on pause. I can't deal with this.
The absolute worst soulsborne boss / camera fight that I just had to suffer through... I made it to the castle, and the same enemy is reused there, again... Like, why would you do that? Why? It's an absolute clusterfuck, and I ran into it at random, back to back twice in an hour.
That's exactly on what I am playing. It's PC, I should be covered if I want to play like that, since you know, it's a fucking default.Maybe if you play with keyboard and mouse?
It's PC, I should be covered if I want to play like that
It's chaos and order. This game takes place in the Moorcock verse and the pc is an eternal championSomething still not clear to me is the overarching themes. Like, Light x Darkness in DS1 (or Men x Gods if you will), Mind x Beast in Bloodborne, etc. What are the forces at play here?
this feeling has persisted for me at the 50+ hour mark. JESUS CHRIST is this FromSoftware's epicI'm taking my time and playing the game in smaller chunks. The map getting larger as you explore is a great, "holy shit there's more?!?" moment.
You see I never could warm to the combat in Sekiro despite finishing it, just never naturally clicked for me. But then again I'm probably the type of Souls player Sekiro felt specifically designed to mess with. Didn't have the same problem with Nioh though, looking forward to 2 when I get round to it.The main thing I dislike is that after playing Sekiro and Nioh 2, going back to the classic Dark Souls combat of attack-roll-attack-roll is very jarring. I don't like this system but kinda accepted that it's From's comfort zone. At least they added jumping and jumping attacks and equippable weapon skills, so it's slightly more fun than before.
You see I never could warm to the combat in Sekiro despite finishing it, just never naturally clicked for me. But then again I'm probably the type of Souls player Sekiro felt specifically designed to mess with. Didn't have the same problem with Nioh though, looking forward to 2 when I get round to it.The main thing I dislike is that after playing Sekiro and Nioh 2, going back to the classic Dark Souls combat of attack-roll-attack-roll is very jarring. I don't like this system but kinda accepted that it's From's comfort zone. At least they added jumping and jumping attacks and equippable weapon skills, so it's slightly more fun than before.
You see I never could warm to the combat in Sekiro despite finishing it, just never naturally clicked for me. But then again I'm probably the type of Souls player Sekiro felt specifically designed to mess with. Didn't have the same problem with Nioh though, looking forward to 2 when I get round to it.The main thing I dislike is that after playing Sekiro and Nioh 2, going back to the classic Dark Souls combat of attack-roll-attack-roll is very jarring. I don't like this system but kinda accepted that it's From's comfort zone. At least they added jumping and jumping attacks and equippable weapon skills, so it's slightly more fun than before.
So what's the verdict on the spirit summons? As cheesy as NPC phantoms in Dark Souls?
I discovered them while struggling with Grave Warden Duelist. Figured I'd try them out.
Proceeded to backstab the shit out of him. Instant regret!
also, just when I thought the world map was huge enough, I got a new hitman quest from Volc Manor that has my target in some uncovered portion of the map
DS1 had enemies that for the most part had slow attacks with short combos with some recovery time to let the player get hits in. Aggressive (by DS1 standards) enemies like the skeletal beasts or Manus stood out because they were fast paced compared to most other things in the game. A boss like Artorias stood out from the crowd because he started powering up in the middle of the fight and did somersaults with his sword. Ornstein & Smough was one of the most iconic encounters because it was a double boss fight with an entire second phase.Some musing on enemy attacks in Fromsoft games over time.
The last 2 Soulslikes I played before Elden Ring were DS1 (again) and Hellpoint. Both have a 'classic' souls approach to enemy attacks with heavy commitment, consistent timings and limited combos. Very stark contrast compared to Elden Ring. Lot of variable swing timings, long combos, low commitment whereas the player is mostly playing by DS1 rules. Also more emphasis on enemies killing the player outright rather than health management as time has moved on. The DS1 Skeleton Beasts are almost unique in that game because of that lethal forward bite flurry combo. Seems like every 2nd Elden Ring enemy has a similar combo in their moveset. Either that or they can repeatedly KAMEHAMEHA a weapon art or other "special" attack.
It isn't a bad thing as such. The unpredictability and lethality make things more exciting but I do miss the old style 'dance' sometimes. I suppose that's why there's a market for more Hellpoints and Ashens out there.
As an aside, is there a slightly longer delay before blocking works than the DS games? Feel like I'm getting caught and punished a lot more in ER when guard dropping to manage stamina during an enemy attack combo. It may just be that the combos are even faster than DS3 but I'm not sure, it seems more difficult to "catch" individual attacks with a shield block as well.
it's scripted, it happens as soon as you give him the letter even if you defeated that boss beforehand.ELDEN RING HAS MADE TODD HOWARD OBSOLETE
I'll never look at open world games the same way again.
Also, after clearing the castle in the most southern peninsula and delivering the letter to the warden, I returned to Irena (?) at her camp and found her slain. Wtf? did I do something wrong or is that scripted?
Pfttththahahaha. Ctrl+c and ctrl+v took 5+ years?who have been laboring on this game for half a decade or more