Silva
Arcane
Apparently this weapon art makes Radahn manageable..
I've picked up two more Ancient Dragon Smithing Stones (the ones needed to upgrade a regular weapon to +25) since I wrote this post, but somehow I have yet to find any Somber stones outside of the one (1) I found some days ago. I guess they're just placed even further into the game? Feels like they couldn't even be bothered coming with creative ways for players to get materials early.I'm starting to get really annoyed with the upgrade material system.
I've been using a special weapon (the ones that require somber stones) and the only reason I have a +10 is because I happened to stumble upon an optional late game boss and his area that technically is accessible very early on in the game. If it wasn't because of the one upgrade material I found in there that allowed me to upgrade my weapon from +9 to +10 I'd still be using a +9 even though I could go and end the game in a couple of hours if I wanted to. However, I'm currently exploring what I believe is an optional part of a late game map since I like to scour through the maps to uncover as much as possible.
Up until now I hadn't found any of the stones required to upgrade a regular weapon from +24 to +25, but in the final stages of the area I'm currently in I just randomly stumbled across four of those items in the span of like an hour. Similarly I also found a place that give me two Great Ghost Gloveworts (the item needed to upgrade spirit summons from +9 to +10) at once.
In DS1 and DS2 you could get Titanite Slabs during the mid-game if you already knew where to look for them since they were spread out across the game, although obviously a majority of them were placed towards the later stages. While I don't doubt that people eventually will discover more ways to get final upgrade materials in Elden Ring (like how I managed to find the +10 somber stone that I think can be accessed just after Godric) I'm still feeling frustrated that so far the only ones I've found at all were just casually strewn in the final stages of this game. It feels like a cheap way to artificially gate people from getting upgrades early in the game, especially in subsequent playthroughs if you are mad enough to do one of those. The upgrade material scarcity is also a part of the reason why I've reluctantly been using the same tiny pool of weapons throughout the entire game. Ashes of War being fully customisable is great for experimentation, but it feels pointless if you're still stuck with the choice of using an almost fully upgraded weapon vs using a mid-tier weapon solely because the item that unlocks the required upgrade material in the Roundstable Hold isn't even located in an area you can access.
Has anyone else who has beat the game (or is close to) had similar experiences? Again, I won't rule out the possibility that I've missed some final stage materials at some point, but I still feel like the game tries very hard to gatekeep you from actually upgrading your weapon completely.
yeah, it's area dependent, so you won't get the final tier stuff till absolute end game. The other issue is that upgrading special weapons is way easier and more rewarding than upgrading normal weapons, just in terms of rune costs and materials. You need 12 of each stone level for upgrading a basic weapon 3 levels while only 1 somber stone to upgrade special weapons 1 level.Has anyone else who has beat the game (or is close to) had similar experiences?
This is fairly standard Souls levelling. Grab the stat requirements for your weapon of choice early, then just put everything else into HP and stamina until you either reach their soft caps or feel like you have more points in those than you need.Anybody else finding stats upgrade kinda nonsensic? I mean, I'm only after Raya Lucaria but so far the only meaningful stat to upgrade has been Body (or whatever increases your life bar is called this time). Anything else gives a +1 or +2 to damage or stamina. Bloodborne was already dull in this respect in early stages because it didn't make sense to increase anything else besides Body, but here its even duller. I'm raising Body to almost 30 even if it doesn't fit the character concept I have in mind, because of this.
If that area is what I think it is then you won't come back there for some time. I wouldn't worry about it too much.
Room beyond the doorway has no roof so I doubt you're supposed to get it coming from the opposite way and walking over the roof. I mean, usually when I can at least see it, it takes me 5 minutes to figure out a way to get it, but not this time, unless there's a flying spell later on :D
Tbh, so far it seems to me that most weapon arts are pretty shit except a few which are excellent and you want those.
Not exactly. Previous games, by having less granular weapon upgrade progression, gave increased returns on lower levels. In BB for example, I usually see tangible benefits in increasing Dex/Str for damage when my body is around 20. Here its reaching 30 and it's still not making sense to raise Dex or Str except for requirements or LARPing.This is fairly standard Souls levelling. Grab the stat requirements for your weapon of choice early, then just put everything else into HP and stamina until you either reach their soft caps or feel like you have more points in those than you need.Anybody else finding stats upgrade kinda nonsensic? I mean, I'm only after Raya Lucaria but so far the only meaningful stat to upgrade has been Body (or whatever increases your life bar is called this time). Anything else gives a +1 or +2 to damage or stamina. Bloodborne was already dull in this respect in early stages because it didn't make sense to increase anything else besides Body, but here its even duller. I'm raising Body to almost 30 even if it doesn't fit the character concept I have in mind, because of this.
Room beyond the doorway has no roof so I doubt you're supposed to get it coming from the opposite way and walking over the roof. I mean, usually when I can at least see it, it takes me 5 minutes to figure out a way to get it, but not this time, unless there's a flying spell later on :D
Replaying with a melee build and wow this is absolutely infuriating. Why does every random enemy have infinite stamina??
upgraded Rivers to +9, and went full arcane,
I can't believe 15 year old me played DS3 as a dexfag and thought the infinite Stamina bosses were fun. I refuse to play dex in Elden Ring as an act of protest, for once upon a time I was the kind of player that lead to the great From Soft decline...Because BB introduced, DaS3 abused it and now it's part of FS design philosophy.
Wow I didn't know, but considering that it let me win a fight I didn't even want to handle otherwise, I think they might want to not fix this bug. If this weapon is so strong without scaling, what is going to happen... afterwards? This weapon is absolutely bonkers.Due to a bug, this weapon currently doesn't scale with your stats at all. (04/03/2022)
https://eldenring.wiki.fextralife.com/Rivers+of+Blood
it'll keep biting until you're dead
Fuck those rats. I like how I'm swinging an iron slab the size of the Empire State building at them and one little bite interrupts me because what the fuck is poise, I suppose?
Yes but it seems shit, maybe it's good if you minmax hard.does poise actually work this time around?
My guess would be that poise works the same way as in DS3 since it seems like that's what the game is built upon.Fuck those rats. I like how I'm swinging an iron slab the size of the Empire State building at them and one little bite interrupts me because what the fuck is poise, I suppose?
That makes me wonder - does poise actually work this time around? I wouldn´t know coz I´m running a lightweight katanu build and I´m not watching a late game videos with heavy armors yet.