The exploration in Elden Ring is apparently more meaningful.. they tell me. But you never find anything other than shit to fight, I don't know why I should even fight them half the time, since it seems like they don't matter in my quest for the Elden Ring and it's not like there are people around being affected either. The dungeons are template copy pastes, it's like the chalice dungeons but somehow worse, they are not unique (unique only in layout) and very short and disappointing. Every zone seems to have set amount of these cave dungeons, a large dungeon akin to quarter level in a previous game and some large monster. Sure the monsters and env. are unique but there are no stories so all I'm getting are more shit to hit. This is ubisoft crap just left unmarked.
Not to mention everything beyond the beaten path has jack all to find, it's just grass and trees when you go off the beaten path and large amounts of empty, truly empty space. Compare this to Dragon's Dogma or Breath of the Wild, you really did not know what you were gonna get interms of content. Yes, admittedly Breath of the Wild does not have the staggering enemy variety of Elden Ring, but I need more in my openworld than different looking things to hit.
Honestly Elden Ring to me fails in translating the From Software formula to open world, they just made Dark Souls again but diluted and padded.
I haven't even touched on the quest design, Breath of the Wild makes you curious with the lightest hints of what is, it had quests where the npcs discussing old legends and you finding the very source of it, all without guidance. It contexualized the world, made sense. It was truly the only other open world game that had the spirit of Gothic & Morrowind where the openworlds were more than just set dressing. And despite the ratings and praise.. Elden Ring ain't it.
https://gamestoday.info/gamingnews/...-better-dragons-dogma-breath-of-the-wild-are/