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From Software Elden Ring - From Software's new game with writing by GRRM

Tyrr

Liturgist
Joined
Jun 25, 2020
Messages
2,822
Found the worst area to navigate so far. Designed by a sadist or madman (or both),
The underground pipe system. You can't even draw a map because it's 3d.
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
19,185
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
As for the "dungeons are all copypasta" ITT - the catacombs are kindda boring but caves and mines are not.

Found a cave with a giant bear with a milion HP you're probably meant to sneak past. Found a mine that actually goes up. Mines are grate, all are unique and full of juicy tits. First thing I do after discovering a new area is grab a map and beeline for the local mines.
 

Talby

Arcane
Patron
Joined
Mar 15, 2008
Messages
5,606
Codex USB, 2014
I too have joined the Moonveil Master Race. :dealwithit: A few bosses that were really giving me trouble with the Golden Halberd went down first try with Moonveil.
 

Kjaska

Arbeiter
Patron
Joined
Nov 23, 2015
Messages
1,594
Location
Germoney
Insert Title Here
Came across Crucible Knight. A clear example of difficulty for difficulty's sake. Thank god it's optional. Fuck that nigger.

Pushed further into the castle. Encountered birds. I felled dragons and giants and I get fucked up by these. I thought I was clever by kiting them inside a building but they just clip through the ceiling and do all of their attacks regardless. Starting to hate this game again tbh.
 

Kruno

Arcane
Patron
Village Idiot Zionist Agent Shitposter
Joined
Jan 2, 2012
Messages
11,478
Came across Crucible Knight. A clear example of difficulty for difficulty's sake. Thank god it's optional. Fuck that nigger.

Pushed further into the castle. Encountered birds. I felled dragons and giants and I get fucked up by these. I thought I was clever by kiting them inside a building but they just clip through the ceiling and do all of their attacks regardless. Starting to hate this game again tbh.
You sound maidenless!
 

Puukko

Arcane
Joined
Jul 23, 2015
Messages
3,953
Location
The Khanate
The only issue with Crucible knight is that in that arena the input lag became much more noticeable for some odd reason. I dropped my settings way down and the higher framerate only made it more apparent. I don't think the boss was unfair at all.
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
19,185
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
The problem with Crucible Knights is due to their shield you can only hurt them WHILE THEY'RE ATTACKING. Which is kindda problematic for obvious reasons.

I finally beat the one at the end of one of the Bellfries teleport. I just waited for his one attack and got in a quick Bloody Slash. I suppose you can do it with guard counters too. Just wait for the end of his chain and smack him. (Altho I actually don't know if he can be staggered, or parried for that matter.).
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,153
Got a surefire argument ender/accelerator. Feel free to borrow, I did.

lYjCbYq.jpeg
 

Puukko

Arcane
Joined
Jul 23, 2015
Messages
3,953
Location
The Khanate
The problem with Crucible Knights is due to their shield you can only hurt them WHILE THEY'RE ATTACKING. Which is kindda problematic for obvious reasons.

I finally beat the one at the end of one of the Bellfries teleport. I just waited for his one attack and got in a quick Bloody Slash. I suppose you can do it with guard counters too. Just wait for the end of his chain and smack him. (Altho I actually don't know if he can be staggered, or parried for that matter.).

I am currently before the gargoyles fight and the knights there just take minimal damage which hints that I may be a bit too weak at 55. I'll probably return a dozen levels and some weapon upgrades later.
 

Curratum

Guest
The problem with Crucible Knights is due to their shield you can only hurt them WHILE THEY'RE ATTACKING. Which is kindda problematic for obvious reasons.

I finally beat the one at the end of one of the Bellfries teleport. I just waited for his one attack and got in a quick Bloody Slash. I suppose you can do it with guard counters too. Just wait for the end of his chain and smack him. (Altho I actually don't know if he can be staggered, or parried for that matter.).

I mostly frost-stomped him to death through the shield.
 

Sunri

Liturgist
Joined
Apr 16, 2020
Messages
2,919
Location
Poland
Came across Crucible Knight. A clear example of difficulty for difficulty's sake. Thank god it's optional. Fuck that nigger.

Pushed further into the castle. Encountered birds. I felled dragons and giants and I get fucked up by these. I thought I was clever by kiting them inside a building but they just clip through the ceiling and do all of their attacks regardless. Starting to hate this game again tbh.

Parry him lol
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,610
My objection to the spaz infinite combo bosses is that it forces you to play one way only.

I'm a medium roll, sword and board kind of guy, but when i fought Margit i had to tuck my shield away and i didn't go light roll only because even with the lighest armor i have i was still on med. roll, and on medium roll there is one combo that he did which was simply undodgeable and i had to sacrifice some attack opportunities to avoid getting caught into that loop.

This is NOT anything new however because the same problem was already present in DS1, specifically Artorias and Manus, neither of which can be done with anything other than light roll and no shield, so much you are basicaly given "cheats" (Artorias being staggerable, Manus with that pendant thing) in case you didn't go full ninja roll in your build.

With armor being so useless in DS3 (and i assume it's useless here also), there's no real build variety anymore. Anything other than light roll while wielding a big, fat two hander (or at any rate anything that does big damage) is to gimp yourself and make the game harder for you.

When i was playing DS3 i just kept wondering why they simply didn't make Bloodborne 2 and called it a day. In a sense i can understand why they went this way since they had to find new ways to make the fights harder and more complex, and one could argue there isn't really any other way to go, but perhaps there is and From just took the easy way out.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,610
BTW, the lack of level design is really starting to wear me down.

Granted i'm obsessed with exploration and finding every possible nook and cranny before moving to the next area but when i'm going to find a legacy dungeon? The open area is SOOOO fucking popamole i'm getting bored.

Bitch all you want about DS2 but the level design, even in the base game was WAY better than this open world shit.
 

Cromwell

Arcane
Joined
Feb 16, 2013
Messages
5,443
This is NOT anything new however because the same problem was already present in DS1, specifically Artorias and Manus, neither of which can be done with anything other than light roll and no shield,

I am pretty sure I used a shield against artorias because I always use one. I played the remaster of DS1 "recently".

since they had to find new ways to make the fights harder and more complex,

they didnt strictly have to. They can make cool and interesting fights without resorting to this, what they need is the will to ignore the mewling of the absolutely retarded fanbase.
 

NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,679
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
My objection to the spaz infinite combo bosses is that it forces you to play one way only.

I'm a medium roll, sword and board kind of guy, but when i fought Margit i had to tuck my shield away and i didn't go light roll only because even with the lighest armor i have i was still on med. roll, and on medium roll there is one combo that he did which was simply undodgeable and i had to sacrifice some attack opportunities to avoid getting caught into that loop.

[...]

With armor being so useless in DS3 (and i assume it's useless here also), there's no real build variety anymore. Anything other than light roll while wielding a big, fat two hander (or at any rate anything that does big damage) is to gimp yourself and make the game harder for you.
Finally, couldn't wait to see this argument pop up! Blocking is PERFECTLY viable in this game, you just need to equip a greatshield with enough stability (or however they called it this time... boost?). With a good greatshield + the barricade ash of war, you can literally just hold L1 through any combo without having to worry about physical damage or stamina. Hell, they even put in a greatshield that, when fully upgraded, allows you get 100 stability without spells or barricade, but you get that only in the endgame and after beating this entire series' hardest boss... gravity.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,610
I am pretty sure I used a shield against artorias because I always use one. I played the remaster of DS1 "recently".

But did you stagger him?

You can use a shield in the first stages but the more the fights goes on the more you have to go into rull Bloodborne mode, unless you break his powerup phase, which you can do with the claymore, not sure with lighter weapons.

I tried once to just let him power up but it forced me to change play style completely.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,610
With a good greatshield + the barricade ash of war

Lmao, i have yet to use any ashes.

How does this shit work? Are they consumables? Will they be destroyed if i apply them to a weapon and then remove them? What about the ashes that don't go on weapons, is that something i just pop up into a fight any time i want?

Because that seems kinda cheap as shit.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,610
Ho btw, speaking of summons, i see there's NPC summons on boss fights. This isn't like DS2 where you have to use them to get extra story or rewards, right?

I met a guy under some ruin that mentioned a big dragon. I assume he is talking about the dragon in the swamp. Does he show up as a summonable NPC? And do i miss anything if i don't use him?

And i don't know if it's because i'm playing offline, but i have yet to encounter any covenant shit. Maybe i found the dragon one in that small island off the coast to the left of the started area, and i think i found one that's about dueling, but so far i haven't seen anything else. Maybe they show up only if you do some online play.
 

Matador

Arcane
Patron
Joined
Jun 14, 2016
Messages
1,724
Codex+ Now Streaming!
It's fake difficulty.

"fake difficulty" is the gayest term ever invented by tvtropes or whoever. Difficulty is difficulty, doesn't matter how you get it. Invariably when you try to nail down what is fake vs real, it comes down to any challenge the definer personally doesn't like counts as 'fake.'

Dark Elden Souls Ring does give you plenty of tools to overcome it's difficulty, fake or otherwise. You can just, you know, go somewhere else for awhile and come back when you're stronger. There's also tons of helpful items, grenade spamming, weapon buffs, etc. All of which can give you and edge.

So many times when people complain about tough Dark Souls bosses they also refuse to use any items, summons, or different weapons; all of which is deemed "cheating." Any feature built-into the game could hardly be called cheating; in any case if you refuse to use the tools provided then you're playing a self-imposed challenge, not 'fake difficulty.'

I agree but that doesn't mean that what he describes is not bad design. I have embraced the cheese and cheap tactics when in past games I would play 'honorable' duels except with the very few bullshit instances. I'm always using the most disgusting Ash summon I found, I don't regret a bit. I tell for sure that whoever does not use them does not value his real life. They have designed very bad bosses around you having summons, sadly.

This game has almost Sekiro bosses without that game tools that made them a pleasure to fight.

Also the extreme delayed attacks have arrived to another level: "put the sword up ,wait 2-4 seconds, feint, instant attack, plus combo, end of combo, feint more attacks" is very lame and not fun to fight. Along with spam, area attacks and 360º is a miserable experience in a lot of ocasions. I´m tired of fighting the fucking DS3 Dancer boss.
 
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perfectslumbers

Arbiter
Joined
Oct 24, 2021
Messages
1,202
In Elden Ring I assume something similar is happening? Not entirely sure what separates the NPCs and enemies that mindlessly attack you.
A long time ago there was a man named Godfrey, the first Elden Lord. He did a pretty good job but at some point he became the first of the "tarnished," someone who was abandoned by the guidance of the erdtree. There's different accounts of why this happened but it was likely Marika trying to gain total power by taking him out of the picture.

When the demigods took parts of the shattered elden ring and went to war they were abandoned by the greater will. So the greater will/two fingers decided to call all the tarnished back to The Lands Between in the hope that one of them would take all the great runes and reforge the Elden Ring.

Most of the humanoid enemies you fight are intelligent. They are the soldiers and peasants who serve one of the demigods. Since tarnished are both generally reviled, and seeking to kill the demigods and take their great runes, the demigods will naturally send all their soldiers to kill you.

Most of the friendly npcs are other tarnished, or characters who also have plans that conflict with the plans of the other demigods.

The only case where it doesn't make sense is the soldiers in Caelid, since Radahn is mindless and they want you to kill him.

Some of the things I said have revelations later in the story, but that's the setup.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,153
The more I think about it, the more I suspect my Mimic Tear would beat me in a 1v1.
 

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