Found the worst area to navigate so far. Designed by a sadist or madman (or both),
The underground pipe system. You can't even draw a map because it's 3d.
You sound maidenless!Came across Crucible Knight. A clear example of difficulty for difficulty's sake. Thank god it's optional. Fuck that nigger.
Pushed further into the castle. Encountered birds. I felled dragons and giants and I get fucked up by these. I thought I was clever by kiting them inside a building but they just clip through the ceiling and do all of their attacks regardless. Starting to hate this game again tbh.
AND making it finally good! Incredible!How does Todd keep getting away with it?
He sold Skyrim AGAIN by turning it into an anime.
The problem with Crucible Knights is due to their shield you can only hurt them WHILE THEY'RE ATTACKING. Which is kindda problematic for obvious reasons.
I finally beat the one at the end of one of the Bellfries teleport. I just waited for his one attack and got in a quick Bloody Slash. I suppose you can do it with guard counters too. Just wait for the end of his chain and smack him. (Altho I actually don't know if he can be staggered, or parried for that matter.).
The problem with Crucible Knights is due to their shield you can only hurt them WHILE THEY'RE ATTACKING. Which is kindda problematic for obvious reasons.
I finally beat the one at the end of one of the Bellfries teleport. I just waited for his one attack and got in a quick Bloody Slash. I suppose you can do it with guard counters too. Just wait for the end of his chain and smack him. (Altho I actually don't know if he can be staggered, or parried for that matter.).
Came across Crucible Knight. A clear example of difficulty for difficulty's sake. Thank god it's optional. Fuck that nigger.
Pushed further into the castle. Encountered birds. I felled dragons and giants and I get fucked up by these. I thought I was clever by kiting them inside a building but they just clip through the ceiling and do all of their attacks regardless. Starting to hate this game again tbh.
This is NOT anything new however because the same problem was already present in DS1, specifically Artorias and Manus, neither of which can be done with anything other than light roll and no shield,
since they had to find new ways to make the fights harder and more complex,
Finally, couldn't wait to see this argument pop up! Blocking is PERFECTLY viable in this game, you just need to equip a greatshield with enough stability (or however they called it this time... boost?). With a good greatshield + the barricade ash of war, you can literally just hold L1 through any combo without having to worry about physical damage or stamina. Hell, they even put in a greatshield that, when fully upgraded, allows you get 100 stability without spells or barricade, but you get that only in the endgame and after beating this entire series' hardest boss... gravity.My objection to the spaz infinite combo bosses is that it forces you to play one way only.
I'm a medium roll, sword and board kind of guy, but when i fought Margit i had to tuck my shield away and i didn't go light roll only because even with the lighest armor i have i was still on med. roll, and on medium roll there is one combo that he did which was simply undodgeable and i had to sacrifice some attack opportunities to avoid getting caught into that loop.
[...]
With armor being so useless in DS3 (and i assume it's useless here also), there's no real build variety anymore. Anything other than light roll while wielding a big, fat two hander (or at any rate anything that does big damage) is to gimp yourself and make the game harder for you.
I am pretty sure I used a shield against artorias because I always use one. I played the remaster of DS1 "recently".
With a good greatshield + the barricade ash of war
It's fake difficulty.
"fake difficulty" is the gayest term ever invented by tvtropes or whoever. Difficulty is difficulty, doesn't matter how you get it. Invariably when you try to nail down what is fake vs real, it comes down to any challenge the definer personally doesn't like counts as 'fake.'
Dark Elden Souls Ring does give you plenty of tools to overcome it's difficulty, fake or otherwise. You can just, you know, go somewhere else for awhile and come back when you're stronger. There's also tons of helpful items, grenade spamming, weapon buffs, etc. All of which can give you and edge.
So many times when people complain about tough Dark Souls bosses they also refuse to use any items, summons, or different weapons; all of which is deemed "cheating." Any feature built-into the game could hardly be called cheating; in any case if you refuse to use the tools provided then you're playing a self-imposed challenge, not 'fake difficulty.'
A long time ago there was a man named Godfrey, the first Elden Lord. He did a pretty good job but at some point he became the first of the "tarnished," someone who was abandoned by the guidance of the erdtree. There's different accounts of why this happened but it was likely Marika trying to gain total power by taking him out of the picture.In Elden Ring I assume something similar is happening? Not entirely sure what separates the NPCs and enemies that mindlessly attack you.