Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

From Software Elden Ring - From Software's new game with writing by GRRM

Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
I got a question for you, brainiacs. What's an excuse for respawning enemies in Elden Ring?
The night of black knives was an event where the death rune was stolen and used to kill demigods. With the rune of death stolen every being in The Lands Between had become immortal.

Why don't the bosses respawn then, why can we kill the demigods without the rune of death? It's a mystery.
Do this rune of death arc gets further elaborated or stays as this cheap reference to runequest? Also, are there runes of life, wind, earth, etc.?
you gotta wait for the annoying youtuber overanalysis dlc
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,591
There's no need of analysis, the souls worlds never been believable or realistic. Imagine being sick with fever , reading berserk and playing video games all day, when you try to sleep the kind of nightmare you make looks like the soul games. You are just exploring a dream.
 

Nifft Batuff

Prophet
Joined
Nov 14, 2018
Messages
3,671
I got a question for you, brainiacs. What's an excuse for respawning enemies in Elden Ring? In Dark Souls it just seem right, whit it's non linear time and shit. In Bloodborne also, with Hunters Dream and shit. I'm not far into the game(just fought Rennala) but I can't see why soldiers and caravans keep doing the same shit all over again. Does it have lore explanation?
They are characters of a coin-op.
 

Brickfrog

Learned
Joined
Aug 28, 2020
Messages
825
beat the lord of blood, probably the most underwhelming shardbearer fight but still good. Now to bang my head against Melania for a few days before finishing this game off.
 
Joined
Dec 5, 2010
Messages
1,623
What you cannot do in a souls is run low str and act like your little heater shield can stop a giant hit to your face.
But it can, the giant hit blows you back in a neat little backflip animation with your shield raised that lands you well outside the range of the boss' next swing. You need the stamina for it, not strength. It's for saving you from mistakes, not for lazily turtling a boss.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,610
BTW, the lack of level design is really starting to wear me down.

Granted i'm obsessed with exploration and finding every possible nook and cranny before moving to the next area but when i'm going to find a legacy dungeon? The open area is SOOOO fucking popamole i'm getting bored.

Bitch all you want about DS2 but the level design, even in the base game was WAY better than this open world shit.

Guessing you've not done Stormveil Castle yet? That's the first real dungeon, and a very good one imo. Loads of alternative pathways, plenty of little secrets and a good variety of mobs.

I just went in there.

Lmao the guy that steals your souls. At first i thought it was a bug, so i googled it and spoiled that mystery for myself.

I'm at the second bonfire. So far it's ok, at last some actual level design, we'll see how it goes from there.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,610
What you cannot do in a souls is run low str and act like your little heater shield can stop a giant hit to your face.

That's not it though.

I have that gold 100% shield that drops from the early soldiers. It's a solid shield with good stability and traditionally my favored play style is to mix blocking with dodging, but in DS3 i soon realized dodging is just better against the endless combo spazzy bosses. That's why as soon as i saw when i was up against with Margin i just tucked the shield away as i already knew there was no point even trying.
 

Lord of Riva

Arcane
Patron
Joined
Jan 16, 2018
Messages
2,879
Strap Yourselves In Pathfinder: Wrath
beat the lord of blood, probably the most underwhelming shardbearer fight but still good. Now to bang my head against Melania for a few days before finishing this game off.

It's not that hard, i just beat her. took me a few tries but with a decent damage weapon that staggers her it's not too hard to stop her from healing herself. Mimic helped a lot, i used a Order's blade heavy Grave Scythe on my strength build and she went down really quickly.
 

Shrimp

Liturgist
Joined
Jun 7, 2019
Messages
1,071
For that fight I ended up stacking the heaviest armour. Didn't feel like it made much of a difference to me, but it definitely helped ensuring my mimic was far more beefy than without any armour.
I used a tower shield the barricade ash of war to survive the bullshit 1000 cuts flurry. She still healed up from it, but at least I survived it. Even attempting to run away or dodge it usually just ended up getting me killed.
When she aggroed onto me I'd back off and only get a few hits in when she was open. The moment she turned her attention towards my mimic I'd immediately start rushing her with jumping attacks using my bleed-infused weapons.
Even with such a cheesy approach to the fight it still took far more attempts than it had to.
I honestly didn't like this fight at all - it's far too over the top in my opinion. Feels like something you'd find in a fanmade mod for a game.
 

Brickfrog

Learned
Joined
Aug 28, 2020
Messages
825
I am struggling with her sephiroth thousand cut attack for sure. People are saying it can be dodged but I don't know in what direction.

I was thinking about a great shield + shield grease but I don't like that she still heals a ton. My best runs against her have been pure rushdowns with the mimic where she doesn't even get the opportunity to use the special attack in the first phase.

I like that the final optional boss is pretty bullshit tbh. She still seems more fair to me than radahn.
 

Lord of Riva

Arcane
Patron
Joined
Jan 16, 2018
Messages
2,879
Strap Yourselves In Pathfinder: Wrath
I am struggling with her sephiroth thousand cut attack for sure. People are saying it can be dodged but I don't know in what direction.

I was thinking about a great shield + shield grease.

I like that the final optional boss is pretty bullshit tbh. She still seems more fair to me than radahn.

i was unable to dodge it as well. I ended up Rolling then Guarding with the Scythe took only half my health. I believe on the kill she never was able to do it.
 

Lutte

Dumbfuck!
Dumbfuck
Joined
Aug 24, 2017
Messages
2,006
Location
DU's mom
Magic is a lot more powerful than you think, stack int , then use the potion to have no fp consumption. Cast terra magica, charge comet azur, you can oneshot many bosses.Then it's a lot easier during the game and in pvp guided missiles can be a killer.
Try to see if Malenia is going to stay around for your comet azur, she dodges even fast attacks like L2-R2 of moonveil. Plus this kind of hyper preparation (use a potion you can only use once until you get to a site of grace again etc) doesn't really work for general exploration and a L2-R2 of powerful unique weapons will deal with groups of monsters far better than the slow to cast spells that use a ton of FP comparatively.

Mages can have their day in a specific context with a specific setup but I still think it's shit compared to using int based weapon arts.
 

Brickfrog

Learned
Joined
Aug 28, 2020
Messages
825
I am struggling with her sephiroth thousand cut attack for sure. People are saying it can be dodged but I don't know in what direction.

I was thinking about a great shield + shield grease.

I like that the final optional boss is pretty bullshit tbh. She still seems more fair to me than radahn.

i was unable to dodge it as well. I ended up Rolling then Guarding with the Scythe took only half my health. I believe on the kill she never was able to do it.
Yeah this is what I was worried about. I think the best strat might be to rush her down nonstop and pray she just never has a chance to get it off.

^Melania is not good at dodging moonveils L2-R2 in my experience. She tries but she still gets hit if your spaced properly. I certainly wouldn't bring comet azure into that fight though. (Maybe you could get some damage with it off at the start of phase two after the crash?)
 

Lutte

Dumbfuck!
Dumbfuck
Joined
Aug 24, 2017
Messages
2,006
Location
DU's mom
That's not it though.

I have that gold 100% shield that drops from the early soldiers. It's a solid shield with good stability and traditionally my favored play style is to mix blocking with dodging, but in DS3 i soon realized dodging is just better against the endless combo spazzy bosses. That's why as soon as i saw when i was up against with Margin i just tucked the shield away as i already knew there was no point even trying.


Bitch, please. (the shield in the vid isn't the only one effective either, I used the moaning shield and could stand for days with the shield up with nothing breaking my guard)

Same for dark souls 1 :



In the case of Artorias Greatshield, it's something you can get very early on in DS1 and it works all the way to manus too. Despite its name, you don't get it by killing Artorias but by using the soul of Sif, the pathetic wolf.

I don't know whatever golden shield you're talking about, but it sounds like crap.
 

Brickfrog

Learned
Joined
Aug 28, 2020
Messages
825
My theory for why shields are less popular in ds3 is just that you don't get any 100% phys resist shields until your already used to dodge rolling everything.

Once you get a decent shield and the buff magic shields seemed good as hell in ds3
 

Kjaska

Arbeiter
Patron
Joined
Nov 23, 2015
Messages
1,594
Location
Germoney
Insert Title Here
Found the worst area to navigate so far. Designed by a sadist or madman (or both),
The underground pipe system. You can't even draw a map because it's 3d.
were you using those rainbow glowstones?
 

Lutte

Dumbfuck!
Dumbfuck
Joined
Aug 24, 2017
Messages
2,006
Location
DU's mom
My theory for why shields are less popular in ds3 is just that you don't get any 100% phys resist shields until your already used to dodge rolling everything.

Once you get a decent shield and the buff magic shields seemed good as hell in ds3
Tbh people are too obsessed with 100%. Before the artorias greatshield, the earliest greatshield you can get in DS1 is a wooden greatshield, and if you're going for a tanker build that doesn't dodge much if at all, the wooden greatshield (that doesn't have 100% resistance) is a far better shield than a piddly heater shield with 100% phys resist. The chip damage will never kill you before you kill the enemy with that sort of build. Lowering stamina damage is far more important than reducing blocked damage to 0%.
 

Brickfrog

Learned
Joined
Aug 28, 2020
Messages
825
My theory for why shields are less popular in ds3 is just that you don't get any 100% phys resist shields until your already used to dodge rolling everything.

Once you get a decent shield and the buff magic shields seemed good as hell in ds3
Tbh people are too obsessed with 100%. Before the artorias greatshield, the earliest greatshield you can get in DS1 is a wooden greatshield, and if you're going for a tanker build that doesn't dodge much if at all, the wooden greatshield (that doesn't have 100% resistance) is a far better shield than a piddly heater shield with 100% phys resist. The chip damage will never kill you before you kill the enemy with that sort of build. Lowering stamina damage is far more important than reducing blocked damage to 0%.
This is true in a single fight but relying heavily on a shield that gives you chip damage to get through an entire area is hard on the estus, especially early. Hence most people just learned how to dodge roll and never looked back.
 

Bigg Boss

Arcane
Joined
Sep 23, 2012
Messages
7,528
Just finished Raya lucaria, it's a bit dissapointing area to be honest. The boss it's just a cheap version of Fool's idol, I can't believe they never made another gimmick boss as good as her and she was one of the first of that kind. That said, the are atmosphere was really good. Now I'm entering a weird ass mannor.

Btw the game got frozen and crashed twice in that area for some reason. :betrayed:

Crashes seem to be completely random. My old-ass RX 570 is choking hard, I even get occasional gfx artifacts, e.g. the entire floor would flash in a mix of bright purple / pink / yellow for a couple of frames every 30 minutes, but I never had a crash in nearly 70 hours of playtime.

Meanwhile, people on much better PCs are crashing or have invisible enemies or horse, or can't even get into the game, crashing after the initial white splash of EasyAntiCheat.

I believe if the people having crashes play offline they will get better results. 9 times out of 10 when I get a crash it is because I summon someone during a boss fight or when they invade. Often they will dc but sometimes it will hard crash. Same card with no gfx artifacts.

Time for an upgrade and the US needs new internet.
 

Lutte

Dumbfuck!
Dumbfuck
Joined
Aug 24, 2017
Messages
2,006
Location
DU's mom
DS3 has a hyper bonanza of bonfires everywhere, DS2 had the gems, Elden Ring has the stakes of marika plus a shitton of sites of grace, I don't think estus use in exploration is a major problem. (and ds1 got horribly broken if you upgraded the bonfires to +20 if I recall right the max amount after killing pinwheel)
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom