Done Stormveil Castle and Raya Lucaria, started the Capitol, and the fatigue is real.
I will repeat what has already been said here over and over, "Legacy" dungeons are great and feel like classic DS.
The open world is a mistake, or at least its to fucking big. I do think it could work if it was simply a smaller area. In previous DS games you are trained to scavenge every inch of the map as you want to find every item possible that may give you a leg up for the challenge. So this ludicrously sized open world has an inherent disconnect with its own gameplay, do I lawnmower every square foot thereby meaning I never finish the game after dying from exhaustion and dehydration in my mums basement? Or do I possibly miss out on crucial items/weapons/talismans that could be necessary for my 'build'. Am I supposed to trawl through the wiki spoiling the game to create a list of stuff I need to get? What a shit design...
And what I think is even worse than the open world and the biggest issue with the game is the summoning. Yes the stupid ash summons, and yes I have seen the memes. Here is the problem: at its core DS gameplay is about the boss fights, these are generally speaking 'mano el mano' and this is critical to the entire experience of the game. I see them as tennis matches. You have a court (the arena), yourself and your opponent. A set of rules, which is the boss moveset. Everything comes down to how you perform within this construct, your timing, your reactions, reading the opponent and even your psychological mindframe. The summons are as if you can suddenly tag team someone onto your side of the net and now have two players. It fucks with all the timing and nuance of the boss, no need to time healing, wailing on the bosses back as he ignores you, it trivializes these fights completely.
Yes I know "just don't summon them if you don't like them", but as already said previously here, its a large part of the game loop with so many summons to collect and upgrade. From Soft want you to use them. And we all know the reason they are here. Its a way to make an 'easy mode' without having it as an obvious toggle option on game start. So Miyazaki can get all his articles about 'holding firm against the cuck journalists and not changing the difficulty.' What is actually happening here is the gradual stripping away of the hardcore experience started in DeS. Its the same with the bonfires. Remember when it use to be a big deal when you saw one round a corner? I also remember someone complaining, I think re DS2 that there was a bonfire so close that you could see the last one from it. And that was a big deal. Well fuck, in ER you are falling and tripping over bonfires there are so many of them.
Decline, massive decline, Dark Souls is doomed, its just a matter of time till it becomes another Skyrim/Ubisoft clusterfuck.
Oh and by the way we also have 'body type A' and 'body type B'. Fuck this gay, pozzed earth, why do we have to ruin everything that is beautiful and righteous?