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From Software Elden Ring - From Software's new game with writing by GRRM

Cromwell

Arcane
Joined
Feb 16, 2013
Messages
5,443
I wonder if Bloodborne quickstep would be more fitting (and fun) this time than the barrel rolling. And before you neckbeards hate on me, hear this:

The idea came to me while I was fighting another spastic mini-boss yesterday, this time that fatso troll in Stormveil at the square with other troops. I mean, the guy is a fatso that should be slower than your average Joe, right? But in truth he isn't. OK. But what if it's US who are in a slower state than the rest of the world? See, when I switched to the bandit knife quick-step art it became more manageable and... fun. But this art still isn't as fast as BB quickstep so that got me thinking that... maybe.... just maybe.... we could be praising all these spastic enemies if we were on their same speed with BB quickstep. I went to bed trying to imagine my hunter in BB facing all these enemies and bosses inside a normal Bloodbrone playthrough and it seems to me it could be a fun endeavor.

Just a thought.

I dont even know if the Bosses in BB were that spastic. The first time I saw Godrick jump high in the air and then roll around on the floor like a pig in mud it allready destroyed every sense of atmosphere I had. I never had the feeling in bloodborne that the bosses moved in a way that wasnt fitting to what they were but here they do that all the time. Its not even about difficulty or unfairness for me, although that would be a valid pouint, it just seems wrong to a laughable degree.
 

Cromwell

Arcane
Joined
Feb 16, 2013
Messages
5,443

If I remember correctly Orphan was a thin agile thing, he was just very tall but he looked like he could move like that. (he was also one of the only bosses which made me curse.) The only thing I remember about Ludwig is that I smacked him as hard and often as I could, he also was fused with his horse or something? Godrick looks like a big very bulky knight, which makes seeing him move like that almost satirical.
 

Andnjord

Arcane
Joined
Aug 22, 2012
Messages
3,572
Location
The Eye of Terror
Cleaned up all (most?) of Limasol and the Weeping peninsula and decided to put on my big boy pants and seriously try to kill Margit the Fell Omen. Initially I had stumbled upon him following the lights very early on, expecting something along the lines of Capra Demon, I quickly realised how wrong I was and procedeed to explore (a lot) more.

Attempt #25
kalgb7u.png

:dead:Man, that one hurt :cry:

Attempt #Infinity+1

VMBuGNo.png

:fuuyeah:

Bros, is this the standard I am to expect from the main bosses? Combos that can be chained 16 different ways, attacks with 8 different delays, chains of 12 separate attacks at once, and damage through the roof for most of them?
:deadtroll:

I used to be able to no shield Artorias, Manus, Pontif Sulyvhan and Dancer of Borreal Valley (and finished BB back then), do I just need to Git Gud again or these bosses are on another level?
 
Last edited:

Silva

Arcane
Joined
Jul 17, 2005
Messages
4,927
Location
Rio de Janeiro, Brasil

If I remember correctly Orphan was a thin agile thing, he was just very tall but he looked like he could move like that. (he was also one of the only bosses which made me curse.) The only thing I remember about Ludwig is that I smacked him as hard and often as I could, he also was fused with his horse or something? Godrick looks like a big very bulky knight, which makes seeing him move like that almost satirical.
Yes, you have a point about these bosses not making any sense from a physics perspective, with movesets that do not reflect their masses. And you're right. Even then, I think they could be more fun to face in Bloodborne than here, due to how that game quickstep empowers the player with speed (which is faster, snappier than we have here, Elden qs is more of a low slide IMO).

The idea of light load allowing a qs similar to BB is great, really. Would give nimble builds a place in the game about risk-reward. But this boat has sunk.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,145
So finally beat the game at 65~ something hours. Also beat all the "major" bosses save one, but I'll get her eventually.

In comparison with other games of the 2020s, this is probably the easiest 10/10 game out there. What other recent AAA releases are even competitive on the market right now? Horizon Forbidden West?

It is a mark of prestige that From games can only be compared to From games, or other games of extremely high quality.

That being said, bosses have too much AOE and there are areas of this game I'll never touch again, which is basically anything that's not a legacy dungeon.
 

Curratum

Guest
So finally beat the game at 65~ something hours. Also beat all the "major" bosses save one, but I'll get her eventually.

In comparison with other games of the 2020s, this is probably the easiest 10/10 game out there. What other recent AAA releases are even competitive on the market right now? Horizon Forbidden West?

It is a mark of prestige that From games can only be compared to From games, or other games of extremely high quality.

That being said, bosses have too much AOE and there are areas of this game I'll never touch again, which is basically anything that's not a legacy dungeon.

So, 95% of the playable space in the game is something you'd never touch again, yet it's a 10/10?

:greatjob:
 

CyberWhale

Arcane
Glory to Ukraine
Joined
Mar 26, 2013
Messages
6,772
Location
Fortress of Solitude
Andnjord you can summon a mage to help you with the battle - right side, just before the golden fog. I would recommend you wait until he fully summons before entering the battle. Additionally, you can summon those spirits as well (go to Church of Elleh after receiving the spirit mount). From my limited experience, some bossfights are ridiculously easy while others are nerve-wrecking twitch fests. The latter simply don't fit in a game like this one.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,145
So, 95% of the playable space in the game is something you'd never touch again, yet it's a 10/10?

:greatjob:

Yup, like everybody else, I'm fatigued. To be fair, this is the same I would say of any open world game I like (GTA, BOTW, Red Dead, etc).

The simple fact is that a lot of open world games have filler. Why would I choose to experience filler again? The game is still excellent even with the inclusion of filler, because it serves a purpose in spacing out hand designed content.
 

Andnjord

Arcane
Joined
Aug 22, 2012
Messages
3,572
Location
The Eye of Terror
Andnjord you can summon a mage to help you with the battle - right side, just before the golden fog. I would recommend you wait until he fully summons before entering the battle. Additionally, you can summon those spirits as well (go to Church of Elleh after receiving the spirit mount). From my limited experience, some bossfights are ridiculously easy while others are nerve-wrecking twitch fests. The latter simply don't fit in a game like this one.
Thanks, but he's dead already. I saw the mage summon, but wanted to try and beat the boss without it. I did use the spirit summons (the three wolves evebtually, but experimented with a few different ones) at the start of his second phase, that way I could get at least a stagger-visceral hit in his dangerous phase before they'd inevitably go down.

In case it wasn't obvious, I did exagerate a little bit with the attempt numbers, but it certainly was above 15.
 

Silva

Arcane
Joined
Jul 17, 2005
Messages
4,927
Location
Rio de Janeiro, Brasil
I would be okay with these spamming enemies if they had hidden stamina bars (even if long) that forced them to stop sometimes to take a breath, and gave some visual cue or something.
 

Silva

Arcane
Joined
Jul 17, 2005
Messages
4,927
Location
Rio de Janeiro, Brasil
Is the a bigger and more interesting legacy dungeon than Stormveil down the road? This thing is amazing. I'm combing through it and can't stop finding new shit.

BTW, in the lore front, what's the secret the castle holds after all? Some lore pieces raise a question about the state of the fort walls, full of holes and vines, and suggest three possible reasons for it:

A - the war with other lords (I assume the battle in the intro war is happening in Stormveil?)

B - a curse caused by the local nobles use of grafting.

C - another cause found in its hidden depths.

So, it turns out I found out it's hidden depths and..

the catacombs with the big black face at the bottom, with an item implying that's the face of Godwyn the golden. Wtf??? It says he became the Prince of Death due to being the first demigod to die, and his body is now intertwined with the eardtree roots.

Does this somehow link to the grafting custom of the castle nobility above? What macabre shit is hapenning here? Does this "deathbed" enables the process of grafting somehow? Is it even explained somewhere?
 

deem

Arbiter
Joined
Oct 3, 2019
Messages
421
Perhaps the spike in difficulty is simply a response to a demand. Many veteran players have long outgrown the challenge posed by the bosses from previous games. Regarding the trajectory of that evolution, I am reminded of the point Matthewmatosis made.

 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,145
Is the a bigger and more interesting legacy dungeon than Stormveil down the road? This thing is amazing. I'm combing through it and can't stop finding new shit.

I'm not even sure what even counts as a legacy dungeon or not, but there's plenty of old-school Fromsoft levels in the game, and some of them are quite massive.


Wait, what is this Guard Counter thingie....Looks up on Youtube..."You can even do it on Bosses like Margit"
Oh...Ooooooooh...

I almost want to say that the guard counter is kind of a trap mechanic, in that it's much more situational than it looks.

Besides, it looks like the meta for the game is spamming weapon arts, especially anything with bleed, frost or just moonveil.
 

perfectslumbers

Arbiter
Joined
Oct 24, 2021
Messages
1,202
Is the a bigger and more interesting legacy dungeon than Stormveil down the road? This thing is amazing. I'm combing through it and can't stop finding new shit.
Yes, Raya Lucaria and Redmane are pretty small but all the other dungeons are as big and complex as Stormveil, or bigger. Although the enemies are pretty repetitive
So, it turns out I found out it's hidden depths and..
One of the quest lines is about this so you'll get to learn more later.

I really love guard counter, one of the best changes From has ever made and really helps shields get hits in. I wish armor was useful though, the damage reduction seems very minor in comparison to the damage reduction from levels. I miss DS1 when you could invest into armor and actually end up being tanky.

Perhaps the spike in difficulty is simply a response to a demand. Many veteran players have long outgrown the challenge posed by the bosses from previous games. Regarding the trajectory of that evolution, I am reminded of the point Matthewmatosis made.
Greatest video about the souls games ever tbh. I also think the bosses were balanced around using spirit ashes, and leveling up from doing all the open world content though.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,602
Location
Grand Chien
do I just need to Git Gud again or these bosses are on another level?
Just had a quick scan at a list of the 15 hardest bosses of Elden Ring. Margit the Fell Omen isn't even on there.

Well. Damn. This is gonna be hard, men.
:negative::negative::negative:
Just overlevel for that shit and grab some crazy gear you can brute force this fight pretty easy

I am absolute rubbish at this game and i just brute forced this fight with my OP gear
 

warcrimes666

Scholar
Patron
Joined
Aug 8, 2017
Messages
100
Insert Title Here Strap Yourselves In Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
D_X

You might try checking your windows 10 build version, winkey+r and run 'winver'. I only glanced over the information but I saw that some people were able to get around the white screen bug by updating to the newest 21h2 service build although I'm on 1909 enterprise and didn't have any issues but worth a check.
 

Silva

Arcane
Joined
Jul 17, 2005
Messages
4,927
Location
Rio de Janeiro, Brasil
Any tips for the spastic spider grafted things? I won it in Stormveil by dual dagger bleeding the shit to death but I got lucky. The one in Liurnia is kicking my ass.
 

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