Volrath
Arcane
- Joined
- May 21, 2007
- Messages
- 4,299
You people are genuinely batshit insane.Same, it's a shame since Elden Ring has so much more weapon and spell variety than the other games, but is terrible to replay.
You people are genuinely batshit insane.Same, it's a shame since Elden Ring has so much more weapon and spell variety than the other games, but is terrible to replay.
If its that big of an issue for you, just turn EAC off, go offline, and use cheat engine to spawn in the weapon you want for yourself and however many upgrades you want for it as well. Save and quit then start the game normally and there you go. A little cheaty but whatever, at least you get to play with the weapon you want from the get-go.You know that super cool weapon that would totally be worth a replay to make a build around? 20 hours in guarded by a boss with a 5 hit 360 combo. And it's useless because it's going to take another 20 hours to upgrade it. Btw, can I interest you in this Moonveil I got over here?You people are genuinely batshit insane
Try fingers,They should just let us big boys type whatever we want in our graffiti messages already
But hole
Edit:
I left a few messages so far, all of them actually informative except that shit I typed above. That is my message with the most ratings. 80:20 positive rating too
If its that big of an issue for you, just turn EAC off, go offline, and use cheat engine to spawn in the weapon you want for yourself and however many upgrades you want for it as well. Save and quit then start the game normally and there you go. A little cheaty but whatever, at least you get to play with the weapon you want from the get-go.You know that super cool weapon that would totally be worth a replay to make a build around? 20 hours in guarded by a boss with a 5 hit 360 combo. And it's useless because it's going to take another 20 hours to upgrade it. Btw, can I interest you in this Moonveil I got over here?You people are genuinely batshit insane
Cheating to get past a game's obvious problems doesn't make the game any better. In fact I would say this is an argument why the game might not be so good.A little cheaty but whatever, at least you get to play with the weapon you want from the get-go.
Sekiro's gear was not a core part of the game. It was mostly supplementary and while it could have been better distributed the game did not exactly suffer too much because of it.Cheating to get past a game's obvious problems doesn't make the game any better. In fact I would say this is an argument why the game might not be so good.A little cheaty but whatever, at least you get to play with the weapon you want from the get-go.
I don't know that most people see equipment progression as an obvious problem. It's more like part of the draw of the thing and one of the reasons Sekiro sucks.
Sekiro's gear was not a core part of the game. It was mostly supplementary and while it could have been better distributed the game did not exactly suffer too much because of it.Cheating to get past a game's obvious problems doesn't make the game any better. In fact I would say this is an argument why the game might not be so good.A little cheaty but whatever, at least you get to play with the weapon you want from the get-go.
I don't know that most people see equipment progression as an obvious problem. It's more like part of the draw of the thing and one of the reasons Sekiro sucks.
Elden ring on the other hand is all about the gear and so having potentially neat or interesting stuff hidden behind a 20+ hour wall is a serious problem. Especially when said piece is entirely incompatible with your current build and/or has a learning curve to it. This is actually a problem Bloodborne had with its DLC where it added a ton of neat weapons that nobody ended up using because after 30 hours of learning and upgrading the Kirk Hammer nobody was going to repeat the same process for a (albeit cooler) variant of a chainsaw.
I don't know what the alternative to that would be. How would you ensure everyone gets the items they want within the first couple of hours? Is that even desirable? Should the game just not drop weapons or anything like that after a certain point in the game, and just frontload all the equipment? What would be the incentive to explore and do dungeons and whatnot?Sekiro's gear was not a core part of the game. It was mostly supplementary and while it could have been better distributed the game did not exactly suffer too much because of it.Cheating to get past a game's obvious problems doesn't make the game any better. In fact I would say this is an argument why the game might not be so good.A little cheaty but whatever, at least you get to play with the weapon you want from the get-go.
I don't know that most people see equipment progression as an obvious problem. It's more like part of the draw of the thing and one of the reasons Sekiro sucks.
Elden ring on the other hand is all about the gear and so having potentially neat or interesting stuff hidden behind a 20+ hour wall is a serious problem. Especially when said piece is entirely incompatible with your current build and/or has a learning curve to it. This is actually a problem Bloodborne had with its DLC where it added a ton of neat weapons that nobody ended up using because after 30 hours of learning and upgrading the Kirk Hammer nobody was going to repeat the same process for a (albeit cooler) variant of a chainsaw.
You need the jade chunk from the jade tunnels in southern Aelith, and the carved amethyst from the statue in Meloonias boss room in the Rotting Capital. Then take them to Keeley the gem wheel. They're the last gems he needs to complete the set and become a full gem wheel, it'll lead you to the next step in his quest line.Anyone know where I should use the Sacred Lazuli that you get from trading with Britomart?
I would trade a newborn for a saw spear in more souls games.Sekiro's gear was not a core part of the game. It was mostly supplementary and while it could have been better distributed the game did not exactly suffer too much because of it.Cheating to get past a game's obvious problems doesn't make the game any better. In fact I would say this is an argument why the game might not be so good.A little cheaty but whatever, at least you get to play with the weapon you want from the get-go.
I don't know that most people see equipment progression as an obvious problem. It's more like part of the draw of the thing and one of the reasons Sekiro sucks.
Elden ring on the other hand is all about the gear and so having potentially neat or interesting stuff hidden behind a 20+ hour wall is a serious problem. Especially when said piece is entirely incompatible with your current build and/or has a learning curve to it. This is actually a problem Bloodborne had with its DLC where it added a ton of neat weapons that nobody ended up using because after 30 hours of learning and upgrading the Kirk Hammer nobody was going to repeat the same process for a (albeit cooler) variant of a chainsaw.
No one was using new weapons because they gave the player the best weapon at the start of the game
what about mundane ladle?In the case of DS2, I ran the entire game once with pretty much any viable build or weapon setup you can imagine viable. Ultra greatswords, katanas, rapiers, sorcerer, dark magic, lightning spear spammer, I've done it all.
Anyone discovered what the hell is that?
Makes sense. The scale of this game is also bigger than anything they had tried before, so it's natural that they would need more time to balance things properly. I suspect we'll gonna see more balancing patches ahead.I think I figured out why the games balancing feels so bad especially after Godrick. Its because the game was self-evidently balanced around the idea that you have a great rune active at all times with Rune Arcs being just means to buff said runes even further(kinda like embering in DS3) but then some genius turned them into temporary buffs but omitted to change anything else like the tooltip that still tells you rune arcs are just for buffing runes not for making them work period. It would perfectly explain why soul rewards are so small and enemy HP so high because it was made around the assumption that the player is always using at least one massive buff at any time. It would also explain why the game expects you to min-max to the extreme while giving you almost no souls to do said min-maxing or why respec is limited, its because when you get a percentage buff to all your stats at all times you do not need to min-max and errors or rather experimentation with builds is not as punishing.
I am actually pretty sure that someone was doing a lot of change shortly before release without really thinking about them because when I compare how the game was in the network test and how it is now I feel more like a beta tester now than I felt back then. There are so many weird reshuffles and changes(like the default number of talismans and how you get new slots for them) that do little beside make the game worse and more tiresome. It feels like another Bloodborne where a couple of months before release they tried to re-tool the whole thing expect it did not work out this time.
No once it's maxed they're pointlessIs there any purpose in golden seeds other than upgrading your flask? I have four extra seeds, but my flask is already at max so they are kinda useless.