Sheepherder
Augur
- Joined
- Feb 4, 2014
- Messages
- 668
My thoughts exactly. Crafting is the main culprit. Each consumable requires at least 3 components to make, so that's x3 items Fromsoft can now fill the world with. Same with weapon upgrades. Each tier requires 12 smithing stones, so that's 96 stones plus the Dragon one.open world is to blame for that. Fromsoft knew they need a ton of little rewards scattered around the map so the player would feel incentivized to explore every little nook and cranny, so they bloated the itemization, added a bunch of weapons that are functionally very similar, added a ton of barely usable spells, added a ton talismans of dubious quality, made a corresponding summoning ash for every enemy in the game to pad out the list of possible rewards, etc.More than bloated world or itemization, what really surprises me is how even the mechanics are bloated, something FROM was always expert at designing. How they made this after the mechanical elegance of Sekiro is beyond me.
Gone is the feeling of discovery when you find a hidden nook of a map only for the loot there to be an Arterial Flower or some mushrooms.
Also, of all the Greatsword and only Claymore has the poke R2. Which means only the Claymore is worth using