perfectslumbers
Arbiter
- Joined
- Oct 24, 2021
- Messages
- 1,202
malenia
Pontiff Sulyvhan all over again. From Soft needs to make sure their next game doesn't have any animation canceling bosses in it.
malenia
I'm using that summon nearly since beginning of my first playtrought. Level 10 Engvall is great.Banished knight Engvall is a freaking chad. I can't believe I was fighting bosses with just the jellyfish when I could have had that on my side. This game is way more fun with some light guide usage. I'm looking at the map on the wiki when I think I'm done exploring an area to see if I missed any dungeons. I almost always have missed a few. I resisted doing that last time because I didn't want to ruin the adventure but I just missed all the best stuff and ended up having to grind levels to compensate.
Glintstone pebble + summons is a pretty broken combo. Straight swords are actually better than greatswords because they're much easier to hit with and their stat prereqs are just what my wretch had to start with! Playing like this almost feels like cheating, but if I'm not supposed to use broken OP shit then why are the enemies such bastards? Those giant bears deserve to get 50 glintstone pebbles to their fucking faces.
I'm demolishing enemies that were extremely difficult for me last time. Last time I was level 31 when I killed Margit the Fell Omen. This time I was level 12.
Well, if you went to rescue that girl before you went into depths, you were at low level, and then pinwheel would have time to act. Technically you want to kill moonlight butterfly first for special ember to have decent chance. Then you can go medieval with blessed club and low level character. 15 or so. Or perhaps 25. That area is total PITA at low level, but it's early way to get Graveyard greatsword.I don't recall Pinwheel being a memorable encounter, but then again I only fought him once each Dark Souls playthrough so don't have as much familiarity with him as a certain other poster.
Clearly you aren't playing the game as intended. The devs expected you to die fighting it. Are you even trying?
I gotta hurry and finish this thing i'm curious to see this thot in action but i'm purposedly avoiding watching anything so i can face her completely in the dark.
I gotta hurry and finish this thing i'm curious to see this thot in action but i'm purposedly avoiding watching anything so i can face her completely in the dark.
If an ancient, uncoordinated gamer like me can beat her you'll do fine. When I did beat her she wasn't even one of the bosses that I only "just" managed to beat with a sliver of health left and a gasp of disbelief either.
Saying that one of her moves is particularly painful (you'll know it when you see it...and learn to despise it).
Bosses should be bullshit to an extent. The video is good regarding the technical aspects.Disagree with most of the above takes. Malenia is utter bullshit and that video does a fine job of pointing it out.
I gotta hurry and finish this thing i'm curious to see this thot in action but i'm purposedly avoiding watching anything so i can face her completely in the dark.
If an ancient, uncoordinated gamer like me can beat her you'll do fine. When I did beat her she wasn't even one of the bosses that I only "just" managed to beat with a sliver of health left and a gasp of disbelief either.
Saying that one of her moves is particularly painful (you'll know it when you see it...and learn to despise it).
My honest opinion is that the difficulty is overhyped by millennial whiners who aren't used to not getting free pass participation awards. If you played anything in 80s arcades or from the 8 and 16-bit console eras and liked it, you'll probably be fine.
Should they? I think they should play by the same rules as the player. The video actually points out two bosses from Bloodborne and DS3 respectively who do just that.
Many of those games sucked and were specifically designed to be unfair-hard so you'd throw more coins into the machine.
Should they? I think they should play by the same rules as the player. The video actually points out two bosses from Bloodborne and DS3 respectively who do just that.
Why should they? They're not players, they're enemies, usually of a far different type than the player. Malenia is a demigod transitioning to a god. Why should she be bound by the same rules as the player who is some sort of ascendant mortal (well, immortal since death has been suspended, but you get the idea).
Many of those games sucked and were specifically designed to be unfair-hard so you'd throw more coins into the machine.
Difficulty could actually be changed on a per machine basis by the arcade owner on some of the boards. But I highly disagree that they sucked. Either you missed out on the hey day of arcade fighting games or our tastes are hugely different.
Should they? I think they should play by the same rules as the player. The video actually points out two bosses from Bloodborne and DS3 respectively who do just that.
Why should they? They're not players, they're enemies, usually of a far different type than the player. Malenia is a demigod transitioning to a god. Why should she be bound by the same rules as the player who is some sort of ascendant mortal (well, immortal since death has been suspended, but you get the idea).
This is the case for most bosses in all of the Souls games, but that didn't mean they got to play by their own rules. What it usually meant is that they were larger, faster and stronger than you, but still fundamentally subject to the same 'status effects' as the player (being staggered, being bled, etc.), just with a much higher threshold. This, imho, is how it should work. With Malenia (and other bosses in ER) it's like she just ignores basic fundamentals of the game, leading to an unpredictable and chaotic fight that is just as much down to RNG as player skill.
Point taken, but I think Gideon is way over on the other end of the spectrum. He has low HP, no second phase, is very easily staggered and stun locked, etc. He's basically like a human opponent and not even meant to be boss-level tough.
Found out about them recently and works wonders on Malenia. Though after you hit her once with night comet she jumps away once or twice so you have to wait for that or else it'll miss. Rock sling and magic glintblade are also very good for that fight as well as ancient death rancor that stagger her almost non stop and can be spammed. Night sorceries are also boosted by the staff of loss by 30%. I think if you have 2 of them and equip them both one in each hand, they stack for a total of 60% though I didn't test this out myself, only read about it.Wish I knew about the no input reading on night spells sooner.
he's a schmuck. Couldn't even beat Soldier of Godrick.This guy is fucking crazy.
Wish I knew about the no input reading on night spells sooner. I thought they were only for pvp.
This guy is fucking crazy.
If you want to dress like THE EVER BRILLIANT GOLDMASK, you can find his mask not far from where he is, but if you want to dress like him you'll have to do his quest all the way up into the endgame and before the last few bosses. On a male character the set looks the same, but on a female character, well...
No, this is not a mod. And yes, her knees do look like they're about to tell you that together you'll devour the very gods.
Wish I knew about the no input reading on night spells sooner. I thought they were only for pvp.
This guy is fucking crazy.