Haplo
Prophet
- Joined
- Sep 14, 2016
- Messages
- 6,560
Fire is better early game, but Flame Art (fire that scales off faith) is better mid and late game.
Cold on the other hand is NOT a form of elemental damage, it is a status effect, like bleed. Build up status, inflict frostbite. And I really don't see why someone would want this on a STR build, status application is better done with fast weapons and multihits.
I've used Fire with great effect till the end of the game on a Strenght (50+) build. Even with Watchdog's Greatsword and its S Str Heavy scaling, using two-handed stance (effective Str 80+), Fire was STILL outdamaging the Heavy infusion. And with Flame Grant me Strenght, the damage gap only grew wider.
Cold is the name of the enchant type, AFAIR. Technically its Magical damage + Frostbite status buildup. This enchant scales damage well with Strenght (damage about on par with Heavy infusion, maybe a little less - but the added Frostbite triggers make up for it). As opposed to bleed, which has a terrible Str damage scaling. Fast multi-hit weapons might be better for it, but it still works nicely on colossal swords with something like 140 status buildup per hit.
Trough a large part of the game I was Power Stancing Fire (main hand) and Frost (offhand) colossal swords.
Before that I mained Frost Greatsword.