mediocrepoet
Philosoraptor in Residence
Yeah, From's quest design has always been convoluted balls.
You can get to Mt. Gelmir before reaching the Volcano Manor if you skip the snake lady and simply follow the path from Altus Plateau, which is exactly what I did in my first playthrough.Same with Patches tricking you in Mt. Gelmir. The only way you can see it if you get to Mt. Gelmir before reaching the Volcano Manor, and the only way to do that is probably by way of the Abductor Virgin in the Academy, doing the Abductor Virgin duo boss fight then decide to go around exploring Mt. Gelmir before finishing up the Academy or Liurnia, which seems unlikely. I of course went to Volano Manor through the snake lady and i assume most people did as well.
Putting Alexander there is unfathomable from a gameplay perspective. I think they were just trying to do something cute since Jar Bairn is his nephew or something and from there he can keep an eye on him before a final, unspoken farewell.Just the other day i happened to learn that you are supposed to meet Alexander in Liurnia after his fight with Radahn. You are supposed to help him getting unstuck again and he gives you three exalted flesh as a reward.
The problem is that, who is going back to Liurnia after Radahn? Did they add that encounter as a "reward" for people who dared Caelid before moving to Liurnia? Apparenlty missing that isn't going to break his quest but still.
Melina tells you he needs to hear those words. The moment you get the pate you instantly go "wtf" -> "wait...", unless you have no respect for women.Of course, in my case i didn't get any reward for getting to the capital "early" but instead i broke the Boc quest and killed him because i was curious about the sending gate in the Deeproot Depths and got to the capital before clearing Mt. Gelmir. I mean, i doubt i would have thought about using the "you are beautiful" pate on my own anyway but still.
Nice illustration of how From's combat systems have gotten steadily more edgy tryhard over time. These games started out with most enemy attacks being reactable and having directional commitment. Over time more and more crutches for enemies to challenge an experienced player have been introduced and subsequently overused. Think frequent AoEs, anim speed changes, rapid punishers, camera confusers, roll catchers, increasingly generous hyperamor/dodge frames, increasingly obvious input reads, bloated HP values etc.
Reminder that 8 years ago, people had meltdowns and labeled DS2 as the weakest FromSoft game because of shit like this...
E D I T :
The main difference to being that: in DS2 that was the result of rushed/poor programming, which was subsequently patched out ; in ER this is the intended design, therefore never to be corrected as the devs genuinely don't see anything wrong with this
Melania ditched me as well the bitch. But then again the last time i saw her was 2000 hours of gameplay ago. Probably went partying with Chad and left my Maindless ass dry again. Cunt.
Actually, you can probably pick her up again and it may be worth looking at a wiki to do so unless you're completely against it. I was so anal that I got through her quest legit the first time, but this time, I've been a lot more haphazard and had to look it up because she disappeared.
Unlike the tailor, she locks some good stuff behind her quest.
Occationally i read a wiki but for the most part i'm just going with the flow.
I have to ponder about some the choices they made for those quests though.
Just the other day i happened to learn that you are supposed to meet Alexander in Liurnia after his fight with Radahn. You are supposed to help him getting unstuck again and he gives you three exalted flesh as a reward.
The problem is that, who is going back to Liurnia after Radahn? Did they add that encounter as a "reward" for people who dared Caelid before moving to Liurnia? Apparenlty missing that isn't going to break his quest but still.
Same with Patches tricking you in Mt. Gelmir. The only way you can see it if you get to Mt. Gelmir before reaching the Volcano Manor, and the only way to do that is probably by way of the Abductor Virgin in the Academy, doing the Abductor Virgin duo boss fight then decide to go around exploring Mt. Gelmir before finishing up the Academy or Liurnia, which seems unlikely. I of course went to Volano Manor through the snake lady and i assume most people did as well.
Lastly, if you kill Rykard you can meet Patches outside the fog gate in The Shade Castle. Apparently there's a way to face Rykard before finishing up the Volcano Manor missions, but again, why would anybody want to do that? And if you go through all the Volcano Manor missions, it's likely you already cleared The Shaded Castle and why go back there.
And those are the various steps i ended up reading about who knows if i missed anything with other NPCs.
If the idea is to give people some interesting discoveries for going unusual routes through the game, ok, maybe, but since this is a game where you can go 50 hours before meeting the same NPC again i would have preferred to have all the encounters within reach of a normal playthrough if anything so that you get to meet the NPCs somewhat more frequently.
Of course, in my case i didn't get any reward for getting to the capital "early" but instead i broke the Boc quest and killed him because i was curious about the sending gate in the Deeproot Depths and got to the capital before clearing Mt. Gelmir. I mean, i doubt i would have thought about using the "you are beautiful" pate on my own anyway but still.
This type of attack is interesting as a more subtle example of the above. It maintains an illusion of reactability and commitment with the long windup but it's a trap. Boom, instant release with perfect directional correction instead. They’re grasping desperately at ever more janky contrivances stacked on janky contrivances in service of negating the player’s moveset. Pushes players towards negating enemy movesets in kind via sheer DPS, spirit ashes, offensive & defensive weapon arts etc. I wouldn’t be surprised if this arms race tanks a future Fromsoft title.
I wouldn’t be surprised if this arms race tanks a future Fromsoft title.
I didn't notice a significant leap in difficulty between ER and DS3 but I'm built different
I didn't notice a significant leap in difficulty between ER and DS3 but I'm built different
I'd say that ER is significantly easier than DS3 given how outrageous player damage output can get or how poorly enemies handle weapon art usage.
General stat advice:
keep in mind that some of the end-game enemies are highly resistant to pure faith.Will I be able to get away with just relying on faith scaling? Or will my damage lag too much. I've peeked a gear list and there's a late game weapon called the coded sword that seems to only need faith so I don't need STR or DEX at all right?
keep in mind that some of the end-game enemies are highly resistant to pure faith.Will I be able to get away with just relying on faith scaling? Or will my damage lag too much. I've peeked a gear list and there's a late game weapon called the coded sword that seems to only need faith so I don't need STR or DEX at all right?
Will I be able to get away with just relying on faith scaling? Or will my damage lag too much. I've peeked a gear list and there's a late game weapon called the coded sword that seems to only need faith so I don't need STR or DEX at all right?
I don't understand why I would make a weapon quality ever when it's always got lower damage even with split stats.
. Also, why wouldn't I always make a weapon sacred or magic? Sure the individual numbers are lower but adding them together it's always much higher even without investment in the mental stat. I do know resistances play a role in this, but I have no idea how much. Is 2*108 damage off magic and DEX better than 1*160 damage off STR alone?
Melania ditched me as well the bitch. But then again the last time i saw her was 2000 hours of gameplay ago. Probably went partying with Chad and left my Maindless ass dry again. Cunt.
Actually, you can probably pick her up again and it may be worth looking at a wiki to do so unless you're completely against it. I was so anal that I got through her quest legit the first time, but this time, I've been a lot more haphazard and had to look it up because she disappeared.
Unlike the tailor, she locks some good stuff behind her quest.
Occationally i read a wiki but for the most part i'm just going with the flow.
I have to ponder about some the choices they made for those quests though.
Just the other day i happened to learn that you are supposed to meet Alexander in Liurnia after his fight with Radahn. You are supposed to help him getting unstuck again and he gives you three exalted flesh as a reward.
The problem is that, who is going back to Liurnia after Radahn? Did they add that encounter as a "reward" for people who dared Caelid before moving to Liurnia? Apparenlty missing that isn't going to break his quest but still.
Same with Patches tricking you in Mt. Gelmir. The only way you can see it if you get to Mt. Gelmir before reaching the Volcano Manor, and the only way to do that is probably by way of the Abductor Virgin in the Academy, doing the Abductor Virgin duo boss fight then decide to go around exploring Mt. Gelmir before finishing up the Academy or Liurnia, which seems unlikely. I of course went to Volano Manor through the snake lady and i assume most people did as well.
Lastly, if you kill Rykard you can meet Patches outside the fog gate in The Shade Castle. Apparently there's a way to face Rykard before finishing up the Volcano Manor missions, but again, why would anybody want to do that? And if you go through all the Volcano Manor missions, it's likely you already cleared The Shaded Castle and why go back there.
And those are the various steps i ended up reading about who knows if i missed anything with other NPCs.
If the idea is to give people some interesting discoveries for going unusual routes through the game, ok, maybe, but since this is a game where you can go 50 hours before meeting the same NPC again i would have preferred to have all the encounters within reach of a normal playthrough if anything so that you get to meet the NPCs somewhat more frequently.
Of course, in my case i didn't get any reward for getting to the capital "early" but instead i broke the Boc quest and killed him because i was curious about the sending gate in the Deeproot Depths and got to the capital before clearing Mt. Gelmir. I mean, i doubt i would have thought about using the "you are beautiful" pate on my own anyway but still.
He is in parallel with ranni's quest path. First radahn and then you would pass thru there on the way to divine tower if we didnt teleport to grace.The problem is that, who is going back to Liurnia after Radahn? Did they add that encounter as a "reward" for people who dared Caelid before moving to Liurnia? Apparenlty missing that isn't going to break his quest but still.
Holy weapons are hot garbage, but flame art weapons are great, and are weak only against a few, trivial enemies like the magma wyrm.
I recommend the blasphemous blade to anyone looking to be pure faith. It still does quite well without high physical stats.
I don't understand why I would make a weapon quality ever when it's always got lower damage even with split stats.
Quality is kinda shit in this game, it only seems to be worthwhile if you invest a huge amount into physical stats, like 60/60 STR/DEX. But, 60/60 with DEX/INT, DEX/FAITH, or STR/FATIH are all better combinations than STR/DEX.
. Also, why wouldn't I always make a weapon sacred or magic? Sure the individual numbers are lower but adding them together it's always much higher even without investment in the mental stat. I do know resistances play a role in this, but I have no idea how much. Is 2*108 damage off magic and DEX better than 1*160 damage off STR alone?
In my real world testing, ie no paper math, magic and fire paths are invariably better unless you meet an enemy highly resistant which isn't common.
Keen attuned uchigatana :
Magic attuned (used with the +10% magic damage boosting talisman but no other buffs)
Pure physical builds are dumb.
Lutte said:
Pure physical builds are dumb.
Well, Fire & Cold scale nicely off Str. So you don't need to build a hybrid to enjoy high dual-damage.
Lutte said:
Pure physical builds are dumb.
Well, Fire & Cold scale nicely off Str. So you don't need to build a hybrid to enjoy high dual-damage.
And lightning scales well with dex. Beyond that, you can't use greases or enchants on already enchanted weapons and if you push a stat high, on a few weapons, you can get almost as much overall damage rating on a pure physical weapon as you can on a dual damage weapon. If you combine that with an enchant or grease, you'll at least be competitive, maybe even better off.
At this point the people who pretend the stat balance is fine are grasping at straws.