mediocrepoet
Philosoraptor in Residence
You know, the beginning of Final Fantasy XIII has maps that are literally corridors. You just run in a straight line and do the content. It sounds like that may be more the speed some of you are looking for.
You know, the beginning of Final Fantasy XIII has maps that are literally corridors. You just run in a straight line and do the content. It sounds like that may be more the speed some of you are looking for.
Dark Souls and Sekiro is the speed I'm looking for. Not this endless running around big empty fields that only faggots who hate their free time could enjoy.You know, the beginning of Final Fantasy XIII has maps that are literally corridors. You just run in a straight line and do the content. It sounds like that may be more the speed some of you are looking for.
You know, the beginning of Final Fantasy XIII has maps that are literally corridors. You just run in a straight line and do the content. It sounds like that may be more the speed some of you are looking for.
Or FROM could, you know, give you a hint as to where Millicent is going to be at next while you're following her quest, instead of expecting you to randomly stumble into a figure 100x100 pixels in size while exploring a map 30 square motherfucking miles in size.
You mean like in her dialogues where she tells you where she's going? Yeah, that'd be nice. Might require reading, but it would sure be useful.
Dark Souls and Sekiro is the speed I'm looking for. Not this endless running around big empty fields that only faggots who hate their free time could enjoy.You know, the beginning of Final Fantasy XIII has maps that are literally corridors. You just run in a straight line and do the content. It sounds like that may be more the speed some of you are looking for.
You mean like in her dialogues where she tells you where she's going? Yeah, that'd be nice. Might require reading, but it would sure be useful.
Where, exactly, in this dialogue does she give you even the vaguest hint she'll be near that particular Grace (Erdtree-Gazing Hill), or anywhere near that general area to begin with:
Stop trying to justify the unjustifiable.
You're kidding right? The first time through, you're going to hit Erdtree Gazing Hill on your own because that's the way you'll almost certainly enter Altus Plateau.
Whatever you say, glorified COD fag.Let him run around collecting flowers for 50 more hours, since he sucks too much to play something like Sekiro. Gamers of his capacity and all that.
I was being charitable.How am I glorified?
Let him run around collecting flowers for 50 more hours, since he sucks too much to play something like Sekiro.
Let him run around collecting flowers for 50 more hours, since he sucks too much to play something like Sekiro.
"Millicent tells you exactly where to meet her for her next quest stage if you actually read her dialogue"
"OK, here's her full dialogue. Where does she give you that hint as to where you're supposed to meet her?"
"HAHAHA, are you kidding me, scrub??? You didn't spend the last 2 months covering your entiremom's basementroom in detailed maps of every single ingredient, every single relevant molecule of cum on the map and getting a PhD in The Lands Between Geography like I did? HAHA, go play CoD, kiddo, HAHA!"
Full disclaimer: While I may make fun of Aspies like mediocrepoet here, I actually appreciate them very much. It's those kind of people that spend their time putting those guides on the Internet that the rest of us use to avoid going through the same pain of deciphering FROM's schizophrenia.
Let him run around collecting flowers for 50 more hours, since he sucks too much to play something like Sekiro.
Nah, it's true you can go the other way to get into Altus, but I doubt most people are going that way their first playthrough just because of how difficult it is to get the other medallion half. But it's true, you could go that way organically. At that point, like I say, she's easily visible from the grace and if you're even kind of exploring the maps, you'll come across that. She stays there basically forever because the quest progressions are so lenient in this game.
I can only point out what the game actually gives you. The self reflection required to consider whether or not you're actually deficient in some regard is on you.
EDIT: Like seriously, I'm somewhat baffled that Multidirectional can read this thread. It's a miracle of biology.
Let him run around collecting flowers for 50 more hours, since he sucks too much to play something like Sekiro.
Nah, it's true you can go the other way to get into Altus, but I doubt most people are going that way their first playthrough just because of how difficult it is to get the other medallion half. But it's true, you could go that way organically. At that point, like I say, she's easily visible from the grace and if you're even kind of exploring the maps, you'll come across that. She stays there basically forever because the quest progressions are so lenient in this game.
I can only point out what the game actually gives you. The self reflection required to consider whether or not you're actually deficient in some regard is on you.
EDIT: Like seriously, I'm somewhat baffled that Multidirectional can read this thread. It's a miracle of biology.
I'm still not seeing any counter-evidence to my claim that most quests are indescribable gibberish that you can complete only by randomly stumbling into quest objectives by exploring every molecule on the map like a complete jobless autist. Millicent is merely one example out of many.
You're still claiming "well, if you randomly did things the way I did them, it would be obvious to you", but you offer 0 examples in how it makes sense narratively, you offer 0 examples in how the game itself guides you to them without meta knowledge, how you can discover them without being an obsessive, micro-detail OCD Aspie etc.
In short, you're wrong and retarded. This game does many, many things right, but quest design it does not. In fact, it's abject fucking dogshit.
Right. "You replied to me, must be butthurt hurrrr."Man I did not expect that my comment about you sucking at Sekiro is gonna produce this level of butthurt. Not that I mind.
Ok bud. You're still my special guy.
- But oh, it's hardly more than lukewarm here. I won't be able to temper my body such that it'll never crack again.
Perhaps I'll head eastward. There's an old saying I've caught wind of.
"Above the lofty clouds, the icy giant's peak doth soar, here lieth the flame of ruin, which ever burning roars.
Ok bud. You're still my special guy.
Point me towards a single line of dialogue in which Millicent says she'll be waiting for you anywhere in the general Altus area, while also claiming that NPC dialogue lets you know where you need to go in order to advance their quests.
Go ahead, Aspie. Prove me wrong. Use those hundreds of hours you spent playing Elden Ring as if it was your day job to prove how wrong I am.
Oh, and while you're on it, can you also explain another bizarre example of FROM's """quest design"""? Why does that Jar guy, Alexander, explicitly mention:
- But oh, it's hardly more than lukewarm here. I won't be able to temper my body such that it'll never crack again.
Perhaps I'll head eastward. There's an old saying I've caught wind of.
"Above the lofty clouds, the icy giant's peak doth soar, here lieth the flame of ruin, which ever burning roars.
But you can't actually meet him to continue his Questline in Mountaintops of the Giants (other than as a Summon), but you have to randomly stumble into him in Crumbling Farum Azula instead?
Almost as if FROM are just as autistic as you and twice as incompetent at designing actually coherent narratives and character arcs or something.
I've said more than once that From quest design is shit. You just happened to pick elements that weren't. People who are reasonably intelligent have concepts of nuance and discussions that aren't taking extreme positions. Then there are guys like you two.