Child of Malkav
Erudite
Lyric Suite Hm all I wanted to know is if the gameplay was the same. But apparently it is so there's that. I get you, I didn't like DS Remake either for the reasons you mentioned.
Amidst dire industry layoffs, FromSoftware's Miyazaki says his studio is 'very blessed' to have long-term hires now taking director roles: 'games can be directed by others, not only myself'
By Harvey Randall
published about 1 hour ago
"I'm aware of the situation in the games industry, [it's] quite harrowing."
![]()
(Image credit: Fromsoft)
Elden Ring: Shadow of the Erdtree is coming—and it's a big'un. Massive, expansion-level DLCs feel increasingly rarer in a climate flooded with live service microtransactions and seasonal passes. Personally, I'm just excited to get my grubby little mitts on another slice of FromSoftware's pedigree.
It's also potentially a function of how FromSoftware does business, focusing on their popular niche rather than bending the knee to wider trends—which also extends to the recent mass layoffs, which are currently in vogue in the name of "agile and more focused" studios, whatever that means.
In a recent interview with IGN (thanks, GamesRadar), Elden Ring's director Hidetaka Miyazaki touched on how dire things have been for game developers in 2023—a trend that is mercilessly continuing into early 2024.
"I'm aware of the situation in the games industry, [it's] quite harrowing," Miyazaki says—though despite some murmurings of underpay, FromSoftware appears to have kept cold-blooded layoffs at arm's length. "I think it's difficult for me to understand the exact circumstances there. I won't speak to those in specifics," he says.
In terms of FromSoftware's philosophy, he remarks: "I think we are very blessed in the way that we have a lot of keen up-and-coming developers, who've grown [and] developed within the studio," celebrating how some have "reached these director positions". He cites Armored Core 6 as a recent example, a game directed by Masaru Yamamura (who was also a lead game designer on Sekiro: Shadows Die Twice).
"We have several of these up-and-coming directors who we're able to delegate these projects to, and we're able to have multiple projects on the go at once." Miyazaki seems to believe in keeping, training, and promoting game developers as long-term investments. "What I foresee in this climate (at least for us) is a FromSoftware where games can be directed by others, not only myself … I do see this as a time for us to continue to grow and continue to cultivate this talent, and [release] these games for as long as we can."
That's not a rare philosophy for Japanese studios to take—although it's one backed up by law, namely far stricter conditions to justify layoffs. That's not to say Miyazaki would give a bunch of people the boot if given the chance, far from it. After all, multiple things can be true at once. Not to mention the ways in which some Japanese companies try to skirt around said laws can be pretty cruel and unusual.
According to a Forbes report from 2015, Konami was accused of relocating developers to "punishment jobs" like janitorial detail. I am willing to bet that FromSoftware probably isn't plonking mops in its underperforming employee's hands. And considering how well Armored Core 6 did, its philosophies appear to be paying off.
Daily reminder that the Resident Evil 4 remake was better than the original.
Why, thank you! I preferred to be called a shill, though.Daily reminder that the Resident Evil 4 remake was better than the original.
The funny thing is that Capcom's marketing department really is sending their best.
NoIs it that weird that I enjoy the combat/interactivity of these games rather than the level design?
Such as?Dark Souls 2 ... has a lot of ghetto design
lolBosses were very well designed
SoulsborneWhat makes you think that?Sure it would hurt DD2 sales - though perhaps not by much, as I don't see much overlap between audiences
I think there's a bit more similarity than that. Great combat, great boss fights, challenging gameplay, dark atmosphere, a real sense of adventure. That's why I love both. If you're a Soulsborne fan but can't into Dragon's Dogma I would think you're a weirdo.Really the only similarities between the two is that they're both open-world, jARPG's
Sure there's players from both audiences that might play both game
But the differences in game experience are too great for these two audiences to "mix" that easily
Also, you should be getting Great Runes from some of the Tarnished you slay. Like Vyke, who had two of them.Something wonky in the setting is the role of the runes that compose the Elden Ring.
With the exception of Death, the others lack any meaning to the world. One would expect concepts like Life, Death, Time, Space, Order, Chaos, etc. But nope.
Amidst dire industry layoffs, FromSoftware's Miyazaki says his studio is 'very blessed' to have long-term hires now taking director roles: 'games can be directed by others, not only myself'
By Harvey Randall
published about 1 hour ago
"I'm aware of the situation in the games industry, [it's] quite harrowing."
![]()
(Image credit: Fromsoft)
Elden Ring: Shadow of the Erdtree is coming—and it's a big'un. Massive, expansion-level DLCs feel increasingly rarer in a climate flooded with live service microtransactions and seasonal passes. Personally, I'm just excited to get my grubby little mitts on another slice of FromSoftware's pedigree.
It's also potentially a function of how FromSoftware does business, focusing on their popular niche rather than bending the knee to wider trends—which also extends to the recent mass layoffs, which are currently in vogue in the name of "agile and more focused" studios, whatever that means.
In a recent interview with IGN (thanks, GamesRadar), Elden Ring's director Hidetaka Miyazaki touched on how dire things have been for game developers in 2023—a trend that is mercilessly continuing into early 2024.
"I'm aware of the situation in the games industry, [it's] quite harrowing," Miyazaki says—though despite some murmurings of underpay, FromSoftware appears to have kept cold-blooded layoffs at arm's length. "I think it's difficult for me to understand the exact circumstances there. I won't speak to those in specifics," he says.
In terms of FromSoftware's philosophy, he remarks: "I think we are very blessed in the way that we have a lot of keen up-and-coming developers, who've grown [and] developed within the studio," celebrating how some have "reached these director positions". He cites Armored Core 6 as a recent example, a game directed by Masaru Yamamura (who was also a lead game designer on Sekiro: Shadows Die Twice).
"We have several of these up-and-coming directors who we're able to delegate these projects to, and we're able to have multiple projects on the go at once." Miyazaki seems to believe in keeping, training, and promoting game developers as long-term investments. "What I foresee in this climate (at least for us) is a FromSoftware where games can be directed by others, not only myself … I do see this as a time for us to continue to grow and continue to cultivate this talent, and [release] these games for as long as we can."
That's not a rare philosophy for Japanese studios to take—although it's one backed up by law, namely far stricter conditions to justify layoffs. That's not to say Miyazaki would give a bunch of people the boot if given the chance, far from it. After all, multiple things can be true at once. Not to mention the ways in which some Japanese companies try to skirt around said laws can be pretty cruel and unusual.
According to a Forbes report from 2015, Konami was accused of relocating developers to "punishment jobs" like janitorial detail. I am willing to bet that FromSoftware probably isn't plonking mops in its underperforming employee's hands. And considering how well Armored Core 6 did, its philosophies appear to be paying off.
Loyalty, trust, training. Compare that with the exclusively utilitarian approach of Western businesses.
That shit is disgusting.
Be thankful that most of Liurnia wasn't a swamp. They probably had to lock Myazaki in the janitor's closet and undo all the poison effects and movement speed reductions he had added to the flooded middle.
To make up for it they had to let Miyazaki turn the lava in Volcano Manor from something that slaps 25% of your health off the moment you dip your toe in it into a spicy swamp.Be thankful that most of Liurnia wasn't a swamp. They probably had to lock Myazaki in the janitor's closet and undo all the poison effects and movement speed reductions he had added to the flooded middle.
Nah, sleep swamp. Stand in there too long and you fall asleep, which lets the otherwise non-threatening enemies catch up to you. It's even more annoying that a one-hit kill swamp.I'm hoping the expansion comes with a death blight swamp.
They don't diversity hire, and they don't bring in a bunch of talentless dangerhair assholes and perverted faggots. Their culture is superior I'm afraid to say.Amidst dire industry layoffs, FromSoftware's Miyazaki says his studio is 'very blessed' to have long-term hires now taking director roles: 'games can be directed by others, not only myself'
By Harvey Randall
published about 1 hour ago
"I'm aware of the situation in the games industry, [it's] quite harrowing."
![]()
(Image credit: Fromsoft)
Elden Ring: Shadow of the Erdtree is coming—and it's a big'un. Massive, expansion-level DLCs feel increasingly rarer in a climate flooded with live service microtransactions and seasonal passes. Personally, I'm just excited to get my grubby little mitts on another slice of FromSoftware's pedigree.
It's also potentially a function of how FromSoftware does business, focusing on their popular niche rather than bending the knee to wider trends—which also extends to the recent mass layoffs, which are currently in vogue in the name of "agile and more focused" studios, whatever that means.
In a recent interview with IGN (thanks, GamesRadar), Elden Ring's director Hidetaka Miyazaki touched on how dire things have been for game developers in 2023—a trend that is mercilessly continuing into early 2024.
"I'm aware of the situation in the games industry, [it's] quite harrowing," Miyazaki says—though despite some murmurings of underpay, FromSoftware appears to have kept cold-blooded layoffs at arm's length. "I think it's difficult for me to understand the exact circumstances there. I won't speak to those in specifics," he says.
In terms of FromSoftware's philosophy, he remarks: "I think we are very blessed in the way that we have a lot of keen up-and-coming developers, who've grown [and] developed within the studio," celebrating how some have "reached these director positions". He cites Armored Core 6 as a recent example, a game directed by Masaru Yamamura (who was also a lead game designer on Sekiro: Shadows Die Twice).
"We have several of these up-and-coming directors who we're able to delegate these projects to, and we're able to have multiple projects on the go at once." Miyazaki seems to believe in keeping, training, and promoting game developers as long-term investments. "What I foresee in this climate (at least for us) is a FromSoftware where games can be directed by others, not only myself … I do see this as a time for us to continue to grow and continue to cultivate this talent, and [release] these games for as long as we can."
That's not a rare philosophy for Japanese studios to take—although it's one backed up by law, namely far stricter conditions to justify layoffs. That's not to say Miyazaki would give a bunch of people the boot if given the chance, far from it. After all, multiple things can be true at once. Not to mention the ways in which some Japanese companies try to skirt around said laws can be pretty cruel and unusual.
According to a Forbes report from 2015, Konami was accused of relocating developers to "punishment jobs" like janitorial detail. I am willing to bet that FromSoftware probably isn't plonking mops in its underperforming employee's hands. And considering how well Armored Core 6 did, its philosophies appear to be paying off.
Loyalty, trust, training. Compare that with the exclusively utilitarian approach of Western businesses.
Amidst dire industry layoffs, FromSoftware's Miyazaki says his studio is 'very blessed' to have long-term hires now taking director roles: 'games can be directed by others, not only myself'
By Harvey Randall
published about 1 hour ago
"I'm aware of the situation in the games industry, [it's] quite harrowing."
![]()
(Image credit: Fromsoft)
Elden Ring: Shadow of the Erdtree is coming—and it's a big'un. Massive, expansion-level DLCs feel increasingly rarer in a climate flooded with live service microtransactions and seasonal passes. Personally, I'm just excited to get my grubby little mitts on another slice of FromSoftware's pedigree.
It's also potentially a function of how FromSoftware does business, focusing on their popular niche rather than bending the knee to wider trends—which also extends to the recent mass layoffs, which are currently in vogue in the name of "agile and more focused" studios, whatever that means.
In a recent interview with IGN (thanks, GamesRadar), Elden Ring's director Hidetaka Miyazaki touched on how dire things have been for game developers in 2023—a trend that is mercilessly continuing into early 2024.
"I'm aware of the situation in the games industry, [it's] quite harrowing," Miyazaki says—though despite some murmurings of underpay, FromSoftware appears to have kept cold-blooded layoffs at arm's length. "I think it's difficult for me to understand the exact circumstances there. I won't speak to those in specifics," he says.
In terms of FromSoftware's philosophy, he remarks: "I think we are very blessed in the way that we have a lot of keen up-and-coming developers, who've grown [and] developed within the studio," celebrating how some have "reached these director positions". He cites Armored Core 6 as a recent example, a game directed by Masaru Yamamura (who was also a lead game designer on Sekiro: Shadows Die Twice).
"We have several of these up-and-coming directors who we're able to delegate these projects to, and we're able to have multiple projects on the go at once." Miyazaki seems to believe in keeping, training, and promoting game developers as long-term investments. "What I foresee in this climate (at least for us) is a FromSoftware where games can be directed by others, not only myself … I do see this as a time for us to continue to grow and continue to cultivate this talent, and [release] these games for as long as we can."
That's not a rare philosophy for Japanese studios to take—although it's one backed up by law, namely far stricter conditions to justify layoffs. That's not to say Miyazaki would give a bunch of people the boot if given the chance, far from it. After all, multiple things can be true at once. Not to mention the ways in which some Japanese companies try to skirt around said laws can be pretty cruel and unusual.
According to a Forbes report from 2015, Konami was accused of relocating developers to "punishment jobs" like janitorial detail. I am willing to bet that FromSoftware probably isn't plonking mops in its underperforming employee's hands. And considering how well Armored Core 6 did, its philosophies appear to be paying off.
Loyalty, trust, training. Compare that with the exclusively utilitarian approach of Western businesses.
It's called Japanese labor market. Also means that people have shittier pay (particularly in junior ranks the tech pay is absolutely miserable there and coders are considered almost blue collar tier) and when looking at the overall labor market, there's a much stronger bifurcation between people who have full-time jobs and those who slave away at "part-time" jobs because only way you can counter rigid labor laws as a company is to be more conservative with recruiting full-time positions. The stability comes at a price.