Miyazaki: As for the system, a DLC-only level-up element has been added.
I think it's easy to understand if you imagine something like "offensive power" in "SEKIRO: SHADOWS DIE TWICE", but apart from the conventional levels, there is "offensive power" that is only effective in the DLC field . is.
This was prepared for the "freedom to challenge threats" that I mentioned earlier, and it allows you to say things like, "This boss is tough, so let's explore another area and try again after becoming stronger." This makes it easier to experience even at high levels.
On the other hand, by suppressing the increase in "offensive power", players will be able to experience the challenge of challenging threats at a lower level.