Skinwalker
biggest fear: vacuum cleaner
NPCs should be non-attackable at all times. Like, your weapon should just pass through them without interaction, and with no acknowledgment by the NPC. It didn't really happen. That way there would be no need for enforced tranquility areas.
If you want to attack a non-hostile NPC, you should have to use a special item that enables that function for a few minutes. Call it "thorns of derangement", give it unlimited uses and put it right next to the pointless item that kills you and deletes your souls/bloods/runes if you use it, which they have in every soulsgame for some reason.
If you want to attack a non-hostile NPC, you should have to use a special item that enables that function for a few minutes. Call it "thorns of derangement", give it unlimited uses and put it right next to the pointless item that kills you and deletes your souls/bloods/runes if you use it, which they have in every soulsgame for some reason.