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From Software Elden Ring - From Software's new game with writing by GRRM

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,370
Location
Frostfell
My favorite weapon is "moonlight greatsword" Dark Moon Greatsword, sadly it i too heavy and I need to raise my END a lot to be able to use it. Meanwhile, I'm using Carian's Knight Sword.
 

Skinwalker

biggest fear: vacuum cleaner
Patron
Undisputed Queen of Faggotry Village Idiot
Joined
Aug 20, 2021
Messages
13,428
Location
Yessex
Finally finished the Dragonbarrows. The most blatant example of shameless level scaling in the whole game. All the basic enemies (mostly Redmane soldiers and T-Rex puppies) suddenly have 10x more health and deal 10x more damage than their otherwise-identical counterparts a breath away across the canyon. Not even a reskin or some radioactive particle effects or special movesets or ANY SHITTING THING to distinguish them from each other.

Anyway, with all available optional areas fully explored and Ranni still lifeless at the bottom of the crater :smug:, I can now go back to Reinuderu.
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
19,144
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
Fucking made my day.

434061749_955511105941047_8376770613300811073_n.jpg
 

Skinwalker

biggest fear: vacuum cleaner
Patron
Undisputed Queen of Faggotry Village Idiot
Joined
Aug 20, 2021
Messages
13,428
Location
Yessex
It was nice of FromSoft to take a break from endless spires for the most grand structures of Leyndell (it also reminds me of the Ringed City, not sure if they reused some assets there), but what is this style of architecture called? Yes, I understand that it's a dome. Is it Byzantine? Gothic? Neoclassical Rococo? Hyper-brutalist centrifugal cubism?

4245345 - Copy.jpg
 

H. P. Lovecraft's Cat

SumDrunkCat
Shitposter
Joined
Feb 7, 2024
Messages
2,876
It was nice of FromSoft to take a break from endless spires for the most grand structures of Leyndell (it also reminds me of the Ringed City, not sure if they reused some assets there), but what is this style of architecture called? Yes, I understand that it's a dome. Is it Byzantine? Gothic? Neoclassical Rococo? Hyper-brutalist centrifugal cubism?

View attachment 48039
Hurry up and finish the game, ass. I need somebody to use my pawn in DD2.
 

Odoryuk

Educated
Joined
Mar 26, 2024
Messages
658
Doesn't look like a reuse of assets from The Ringed City. The dome looks like (neo)classical architecture. The whole game is full of it, which is a fresh look and a good change from (neo)gothic architecture of their previous title (though there's a lot of gothic stuff in Elden Ring as well).
 

Skinwalker

biggest fear: vacuum cleaner
Patron
Undisputed Queen of Faggotry Village Idiot
Joined
Aug 20, 2021
Messages
13,428
Location
Yessex
I think it still counts as reused assets, but it's not necessarily a bad thing. With Elden Ring being as huge as it is, I can't blame FS too much for reusing as much of their existing content as possible.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,560
It was nice of FromSoft to take a break from endless spires for the most grand structures of Leyndell (it also reminds me of the Ringed City, not sure if they reused some assets there), but what is this style of architecture called? Yes, I understand that it's a dome. Is it Byzantine? Gothic? Neoclassical Rococo? Hyper-brutalist centrifugal cubism?

View attachment 48039

Leyndell was great. I don't care what the Codex contrarians think FromSoft's art direction is still among the best there is. Doesn't mean they don't have their ups and down but when it's good it's good.
 

Skinwalker

biggest fear: vacuum cleaner
Patron
Undisputed Queen of Faggotry Village Idiot
Joined
Aug 20, 2021
Messages
13,428
Location
Yessex
Leyndell Catacombs made me laugh out loud. FromSoft, you bastards. :lol:

This dungeon has two identical layers (actually, three, but the third one is pretty small), and it's not the first dungeon with this gimmick that I have encountered, but in this one the transition between layers is completely seamless (in the previous catacombs with this gimmick, you had to teleport between layers via magic chests).

But the funny part is that they put a bunch of dead enemies in the second layer that closely match what a (thorough) player would leave behind, to trick you. They even put a second omen "grieving" over the copy of the body of the first omen that you had killed. :lol:

Also, the boss of these catacombs is a wizard who is clearly a follower of Mohg. Maybe the Mohg illusion guarding the entrance to the Frenzied Flame dungeon really was put there by him, and not by Morgott as I had thought...


The clues are very open to interpretation.
 

Spike

Learned
Joined
Apr 6, 2023
Messages
1,093
Leyndell Catacombs made me laugh out loud. FromSoft, you bastards. :lol:

This dungeon has two identical layers (actually, three, but the third one is pretty small), and it's not the first dungeon with this gimmick that I have encountered, but in this one the transition between layers is completely seamless (in the previous catacombs with this gimmick, you had to teleport between layers via magic chests).

But the funny part is that they put a bunch of dead enemies in the second layer that closely match what a (thorough) player would leave behind, to trick you. They even put a second omen "grieving" over the copy of the body of the first omen that you had killed. :lol:

Also, the boss of these catacombs is a wizard who is clearly a follower of Mohg. Maybe the Mohg illusion guarding the entrance to the Frenzied Flame dungeon really was put there by him, and not by Morgott as I had thought...


The clues are very open to interpretation.
Wow. I made it through somehow, but that makes a lot of sense...That is crazy.
 

Cheesedragon117

Educated
Joined
Sep 13, 2023
Messages
352
Location
Florida
Leyndell Catacombs made me laugh out loud. FromSoft, you bastards. :lol:

This dungeon has two identical layers (actually, three, but the third one is pretty small), and it's not the first dungeon with this gimmick that I have encountered, but in this one the transition between layers is completely seamless (in the previous catacombs with this gimmick, you had to teleport between layers via magic chests).

But the funny part is that they put a bunch of dead enemies in the second layer that closely match what a (thorough) player would leave behind, to trick you. They even put a second omen "grieving" over the copy of the body of the first omen that you had killed. :lol:

Also, the boss of these catacombs is a wizard who is clearly a follower of Mohg. Maybe the Mohg illusion guarding the entrance to the Frenzied Flame dungeon really was put there by him, and not by Morgott as I had thought...


The clues are very open to interpretation.
I think the whole illusion thing is just a special power exclusive to the royal Omens. Morgott uses it to keep tabs on things outside of the capital (like us), Mohg uses it to proselytize and spread his message further.

As for the Mohg illusion's placement, I think the Omen brothers were able to agree on one thing before they left their birthplace, and went their separate ways: The Three Fingers need to be sealed away forever. That's why the entrance to the Frenzied Flame Proscription is blocked off by Morgott's magic, if he's still alive when you get there.
 

Odoryuk

Educated
Joined
Mar 26, 2024
Messages
658
This dungeon surprised me, like a lot of other tombs/caves/mines.
I never understood the hate for copypasted dungeons. Yes, some of them are pretty short/simple and devoid of any gimmick, but these dungeons are just like goblins. If you want a good and diverse adventure, you gotta have your goblins, mixed with occasional beholders and pit fiends. And that one particular dungeon easily is a tarrasque.
If every dungeon was trying too hard to be gimmicky, that would made the game way worse.
 

Skinwalker

biggest fear: vacuum cleaner
Patron
Undisputed Queen of Faggotry Village Idiot
Joined
Aug 20, 2021
Messages
13,428
Location
Yessex
The Frenzied Flame chamber has an illusory wall that opens into Darkroot Depths?!?!

How tf is any normal player expected to find an illusory wall in a place where you can't swing your weapon? Who was that one crazy person that dodge-rolled into every wall in that place to see if they're illusory or not?
 

Cheesedragon117

Educated
Joined
Sep 13, 2023
Messages
352
Location
Florida
Using Margit or Mohg's Shackles any time you get suspicious also helps. They dispel any and all Illusory Walls in a very wide radius.

I'll be honest, I'm pretty sure Fextralife spoiled me on this one, so I can't speak on how difficult on how it would've been to find naturally.
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,755
Location
Dutchland
The Frenzied Flame chamber has an illusory wall that opens into Darkroot Depths?!?!

How tf is any normal player expected to find an illusory wall in a place where you can't swing your weapon? Who was that one crazy person that dodge-rolled into every wall in that place to see if they're illusory or not?
Just check all the writing on the floor.
 

Odoryuk

Educated
Joined
Mar 26, 2024
Messages
658
NPC safe areas, along with magic plot armour for Roderica and some other NPSs is the most stupid thing in ER and one of the very few elements that scream that they were added to cater to general gaming public.

Inability to attack during dialogues should be enough to prevent new players to accidentally harm NPCs.
 

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