Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

From Software Elden Ring - From Software's new game with writing by GRRM

Odoryuk

Educated
Joined
Mar 26, 2024
Messages
674
When interacting with Soulsborne players it is vital to learn how to ignore the type of players who want to artificially inflate the perceived size of their genitalia by forcing others to play the games "the right way".
But it is a good idea to learn the boss moves first before summoning help, and using help only when you actually struggle and need help.
 

Bloodeyes

Arcane
Joined
Jan 30, 2007
Messages
2,949
I don't get the difficulty of this game, the only thing I've done is increase my health pool by around 30% or so but it seems to have made a huge difference to how hard it is. Have I over levelled my characteror something?

Nah. The early game just isn't that difficult. Neither is the mid game TBH. It gets pretty bullshit hard at the endgame bosses but even they can be trivialized with summons and certain spells/ashes of war. As far as using summons and stuff do it if you find it fun.

If you use the tools the developers gave you the game isn't hard. If you artificially restrict yourself to make it hard then it is. But if you want to make it hard you'll have to ban yourself from a lot more than just spirit summons. Its pretty difficult not to get OP in Elden Ring if you have played an RPG before and can learn to operate a very basic character system.
 

H. P. Lovecraft's Cat

SumDrunkCat
Shitposter
Joined
Feb 7, 2024
Messages
2,896
When interacting with Soulsborne players it is vital to learn how to ignore the type of players who want to artificially inflate the perceived size of their genitalia by forcing others to play the games "the right way".
But it is a good idea to learn the boss moves first before summoning help, and using help only when you actually struggle and need help.
It's not a pissing contest. Playing the earlier games will make him stronger. Quit trying to turn him into a bitch by encouraging him to cheese shit you worthless fag.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,573
"The game is breathtakingly pretty as a picture, just about any random location looks like a desktop wallpaper material, and the amount of talent, vision and effort into this world is jaw-dropping."



Lmao, this game is so incredibly butt ugly that's hilarious to watch brainless normies convince themselves it's a visual masterpiece because their programming tells them to.

Elden Ring is like a Rembrandt when compared to a shit little kid's drawing when put next to a Bethesturd game.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,573
When interacting with Soulsborne players it is vital to learn how to ignore the type of players who want to artificially inflate the perceived size of their genitalia by forcing others to play the games "the right way".
But it is a good idea to learn the boss moves first before summoning help, and using help only when you actually struggle and need help.

Terrible advice.

Beating the game without mastering it is a pointless exercise. You might as well not play it at all. Taking the easy way is permissible but it ought to be a last resort and the idea is that there's always next time. If you aren't growing as a player you are playing FromSoft games wrong and shouldn't bother.
 

Skinwalker

biggest fear: vacuum cleaner
Patron
Undisputed Queen of Faggotry Village Idiot
Joined
Aug 20, 2021
Messages
13,464
Location
Yessex
I have never seen a game more beautiful than Elden Ring. Not talking about the technology, so much as the style, vision and design aspects. It's breathtaking.

Skyrim was pretty for its time, but hasn't aged very well. Also, wtf does Skyrim have to do with this? And why did the retarded troll link some random soyboy raving about Skyrim? Do you just mindlessly regurgitate opinions from youtube videos?
 

Skinwalker

biggest fear: vacuum cleaner
Patron
Undisputed Queen of Faggotry Village Idiot
Joined
Aug 20, 2021
Messages
13,464
Location
Yessex
Beating the game without mastering it is a pointless exercise. You might as well not play it at all. Taking the easy way is permissible but the idea is that there's always next time. If you aren't growing as a player you are playing FromSoft games wrong and shouldn't bother.
This. There's definitely a wrong way to play soulsgames. If you're constantly stressed, terrified of basic enemies, constantly dying, constantly dying so much that you're constantly losing significant amounts of souls/bloods/runes, taking 50+ attempts at beating an average boss, and especially if you're doing all this while googling builds/guides/walkthroughs - you're playing it wrong, and either lack the skill to get gut, or have been ruined by relying on crutches.

These games are not punishingly difficult, and you don't need to be a masochist to enjoy them. I'd have quit them a long time ago if I played like these scrubs, lol.

It looked like total shit for "its time" too.
Now you're being an edgelord. :rpgcodex:
 

Odoryuk

Educated
Joined
Mar 26, 2024
Messages
674
Beating the game without mastering it is a pointless exercise
Is it though? Define mastering a game. Define playing the games wrong.
If you aren't growing as a player
One should strive to grow as a person, as a player one should have fun. If it's no fun for you to struggle and fun for you to let Oleg to eviscerate every boss, then you're playing the game the right way.

I have never seen a game more beautiful than Elden Ring. Not talking about the technology, so much as the style, vision and design aspects. It's breathtaking.
Bloodborne, Dark Souls 3 and Sekiro are cut from the same cloth, artistry-wise, would recommend you to try them if you haven't yet.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
16,024
If you aren't growing as a player you are playing FromSoft games wrong and shouldn't bother.
Sure (and I'd argue this is true of any game, or you're just in the fucking skinnerbox) but what one person has to do to grow isn't the same as for another. Expecting the guy who has played hundreds of hours of similar games and the guy who has played zero to be at the same place by the end of the game is retarded. Playing on an easier difficulty, or in this case, an easier style, is perfectly reasonable if you're new and still learning things. Trying to learn everything at once is retarded. Learn more basic skills, like how to manage stamina and the recovery windows on your own attacks, before trying to learn parry timings and AI flaws on everything in the game.

Telling a person that has never played a game as difficult as this before to become a master in a single playthrough is like telling someone to memorize a foreign language dictionary over the weekend.
 
Joined
Mar 18, 2009
Messages
7,667
Whatever you mean by "mastered", DS1 is also a game with much easier combat. I was killing some of the bosses in its second half first try on my first run and didn't need many tries for any of the rest. Except for Kalameet but that's DLC. ER was not like this for me at all. Some of later bosses were some of the most infuriating shit ever for me, and I played all Dark Souls games and Sekiro before ER.
 

Lutte

Dumbfuck!
Dumbfuck
Joined
Aug 24, 2017
Messages
2,006
Location
DU's mom
It looked like total shit for "its time" too.
Now you're being an edgelord. :rpgcodex:
Screenshots from a review from when the game released (so no higher resolution texture pack which bethesda themselves released, no mods or any fuckery guaranteed)

bKJONek.jpeg


JqY9ARl.jpeg


zX5Sbur.jpeg


tZOd1oI.jpeg


Beautiful for its time, uh? this was 2011. Aside from DS1 which LS mentioned, Mass Effect 2 also released in that same timeframe.

3mhOWkQ.jpeg


AufRVIz.jpeg


Or Batman Arkham City
TVAVdyH.jpeg


pJUotnC.jpeg


There's no time, no era in which Beth games can be said to look good. Some very specific elements, in isolation, of beth games can look good: Morrowind's water, Oblivion's incredible-for-the-time foliage draw distance, some of the darker lit dungeons also looked pretty.

But those elements never mesh together to form a 'whole' that can be called pretty. The cardinal sin of playing a beth game: noticing an NPC's face. You know what setting would heavily benefit from having both men and women wear burqas? It's TES. You just don't want to look at a person's face in a TES game, whether it's Morrowind, Oblivion or Skyrim. You don't.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,573
Whatever you mean by "mastered"
SL1, no equipment, no spells, no rolling, no consumables, final destination

Stop being retarded.

In none of my videos i did any of the above. In fact, i made it a point to use every resource available to me precisely to dispell this stupid strawman argument. Even on my SL1 run, aside for the basic SL1 challenge itself (and my rule not to upgrade my weapon past the +10/+4 mark, the only little concession i made to myself to make the game a bit harder), and of course the rule to avoid using summons (which goes without saying), i used every tool at my disposal and every known dirty trick you can think of. Bleed, frost, rot, buffs before a fight, all the good weapon arts like Square Off or Lion's Claw and so on. It's all there in every video i made. At no point you can accuse me of having been a try hard, or having done anything unreasonable to make the game harder (within the scope of the SL1 challenge itself, but note i didn't hold back on my SL150 character either).

Look at my fight with Mogh:



Every single ounce of resource was used by me to make this fight easier. Pots to proc the frost faster, personal buffs of various kinds, all the right gear to maximize my chances etc.

So what does it mean to master the game? Well, as you can see in the above, i pretty much mastered his movie set, to the point making the game artificially harder would have just been a pointless exercise in autism (which is never fun for me). It's enough for me to feel i was in control of the fight the entire time. More than that would have been just a form of show off.

Now i'm not asking new players to get to this level of mastery (which one can only obtain after years of experience), but i think most people should strive to at least feel like they actually beat the boss by overcoming the challenge instead of side stepping it with summons and the like. Keep in mind i'm not opposed to the use of those means, but they should be kept as a last resort. If the player finds the challenge insurmountable, then sure, use the summons, after all, there's always next time, but if you aren't even bothering to put the effort and you are just bypassing every single obstacle with summons, why play the game at all?
 

Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,144
But those elements never mesh together to form a 'whole' that can be called pretty. The cardinal sin of playing a beth game: noticing an NPC's face. You know what setting would heavily benefit from having both men and women wear burqas? It's TES. You just don't want to look at a person's face in a TES game, whether it's Morrowind, Oblivion or Skyrim. You don't.
And From are so lazy they can't even animate character's mouths when they talk. It's like a fucking PS1 game up in here.
 

Odoryuk

Educated
Joined
Mar 26, 2024
Messages
674
Whatever you mean by "mastered"
SL1, no equipment, no spells, no rolling, no consumables, final destination

Stop being retarded.

In none of my videos i did any of the above. In fact, i made it a point to use every resource available to me precisely to dispell this stupid strawman argument. Even on my SL1 run, aside for the basic SL1 challenge itself (and my rule not to upgrade my weapon past the +10/+4 mark, the only little concession i made to myself to make the game a bit harder), and of course the rule to avoid using summons (which goes without saying), i used every tool at my disposal and every known dirty trick you can think of. Bleed, frost, rot, buffs before a fight, all the good weapon arts like Square Off or Lion's Claw and so on. It's all there in every video i made. At no point you can accuse me of having been a try hard, or having done anything unreasonable to make the game harder (within the scope of the SL1 challenge itself, but note i didn't hold back on my SL150 character either).

Look at my fight with Mogh:



Every single ounce of resource was used by me to make this fight easier. Pots to proc the frost faster, personal buffs of various kinds, all the right gear to maximize my chances etc.

So what does it mean to master the game? Well, as you can see in the above, i pretty much mastered his movie set, to the point making the game artificially harder would have just been a pointless exercise in autism (which is never fun for me). It's enough for me to feel i was in control of the fight the entire time. More than that would have been just a form of show off.

Now i'm not asking new players to get to this level of mastery (which one can only obtain after years of experience), but i think most people should strive to at least feel like they actually beat the boss by overcoming the challenge instead of side stepping it with summons and the like. Keep in mind i'm not opposed to the use of those means, but they should be kept as a last resort. If the player finds the challenge insurmountable, then sure, use the summons, after all, there's always next time, but if you aren't even bothering to put the effort and you are just bypassing every single obstacle with summons, why play the game at all?

Here's the thing though, if you're new to these games and try to follow the advices of tryhards here that spent literal years playing these games, you will be very frustrated and I very doubt that the games will stick with you.
But if you level up when you want and how much you want, use every mean to deal with enemies that the game developers put into these games, then you start to get into these games. When you get into these games, you replay them. When you replay these games, you try new things, you try to keep things fresh, and one day comes the time when you start to restrict yourself to play differently, to get new experience. This natural way of playing is enforced by the devs. Forcing other players to play like you (and thinly veiled bragging how good you are in the meantime) won't help anyone but your ego.
And From are so lazy they can't even animate character's mouths when they talk. It's like a fucking PS1 game up in here.
With voice acting that good I noticed the lips are not animated only on my second playthrough of Dark Souls 1.
 

Lutte

Dumbfuck!
Dumbfuck
Joined
Aug 24, 2017
Messages
2,006
Location
DU's mom
But those elements never mesh together to form a 'whole' that can be called pretty. The cardinal sin of playing a beth game: noticing an NPC's face. You know what setting would heavily benefit from having both men and women wear burqas? It's TES. You just don't want to look at a person's face in a TES game, whether it's Morrowind, Oblivion or Skyrim. You don't.
And From are so lazy they can't even animate character's mouths when they talk. It's like a fucking PS1 game up in here.
They're weak on a technical level, but they do know how to play to their own weaknesses though, unlike Bethesda.
You mention facial animation: From games will very, very rarely put themselves in a situation where you would notice this happening. Most NPCs wear big obscuring hats or helmets, or angle themselves in certain ways (Andre the blacksmith bobbing his head while hammering), plus the camera being somewhat distant, you have to go a little out of your way to see it. I myself legit didn't notice this was happening until someone pointed it out to me a long time ago.

OTOH, Bethesda makes games where you see everything up close in First Person view, and in Oblivion they even took control of your camera to do gigantic, centered closeup of their abominations. Cyrodiil absolutely needs burqas. I'd rather look at the equivalent of a trash bag than those faces.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
16,024
But those elements never mesh together to form a 'whole' that can be called pretty. The cardinal sin of playing a beth game: noticing an NPC's face. You know what setting would heavily benefit from having both men and women wear burqas? It's TES. You just don't want to look at a person's face in a TES game, whether it's Morrowind, Oblivion or Skyrim. You don't.
And From are so lazy they can't even animate character's mouths when they talk. It's like a fucking PS1 game up in here.
They're weak on a technical level, but they do know how to play to their own weaknesses though, unlike Bethesda.
You mention facial animation: From games will very, very rarely put themselves in a situation where you would notice this happening. Most NPCs wear big obscuring hats or helmets, or angle themselves in certain ways (Andre the blacksmith bobbing his head while hammering), plus the camera being somewhat distant, you have to go a little out of your way to see it. I myself legit didn't notice this was happening until someone pointed it out to me a long time ago.

OTOH, Bethesda makes games where you see everything up close in First Person view, and in Oblivion they even took control of your camera to do gigantic, centered closeup of their abominations. Cyrodiil absolutely needs burqas. I'd rather look at the equivalent of a trash bag than those faces.

I don't except excuses for having technology worse than a ps2 game.

This is the difference between appreciating good art and being a graphics whore, and why games from 30 years ago can still look good today.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,389
It looked like total shit for "its time" too.
Now you're being an edgelord. :rpgcodex:
Screenshots from a review from when the game released (so no higher resolution texture pack which bethesda themselves released, no mods or any fuckery guaranteed)
...
Beautiful for its time, uh? this was 2011. Aside from DS1 which LS mentioned, Mass Effect 2 also released in that same timeframe.
...
Thanks for establishing that release-version Skyrim didn't look anywhere near as terrible as Mass Effect 2. :M
 

H. P. Lovecraft's Cat

SumDrunkCat
Shitposter
Joined
Feb 7, 2024
Messages
2,896
When interacting with Soulsborne players it is vital to learn how to ignore the type of players who want to artificially inflate the perceived size of their genitalia by forcing others to play the games "the right way".
But it is a good idea to learn the boss moves first before summoning help, and using help only when you actually struggle and need help.

Terrible advice.

Beating the game without mastering it is a pointless exercise. You might as well not play it at all. Taking the easy way is permissible but it ought to be a last resort and the idea is that there's always next time. If you aren't growing as a player you are playing FromSoft games wrong and shouldn't bother.
This was my whole reasoning for him playing the earlier games. Demon's Souls is much easier than Elden Ring imo (if you're not cheesing shit) but it's the perfect learning tool in terms of how to navigate a FS environment, predicting enemy placement + traps, finding hidden items, and getting into the ebb and flow of Souls combat.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom