If you're looking for a laid-back enjoyable experience, you won't find it. Souls games are mostly a mixture of frustration, tension, progression and exploration that eventually may bring you enjoyment. Also, don't expect any fluidity in combat like there is in action games like God of war or DMC. Fighting is about managing your resources (stamina) managing your spacing from enemies and delivering a few well-timed blows.So, I just picked this up. I've not actually played anything From have designed previously, the level of hype from my friends about their games had put me off but after years of their nagging I finally caved and bought this. I've played for about an hour so far. Combat feels clunky and lacks fluidity (that might change as I learn the system, but I might get put off before that happens). Character movement feels sharp and the camera is very responsive but I really don't like the way manual aim without using lock on doesn't seem reliable for me (that's probably a skill issue though). Rolling on the ground while fighting in full armour looks goofy. Graphics are decent but overall I'm not sure what all the fuss is about and why playing this is supposed to be an enjoyable experience.
This was never true for me. From the very first soulsgame I've ever played, I've been fully immersed in the game and the combat always delighted me with its strict demand to pay close attention to enemy movements and positioning, instead of just spazzing out and mashing buttons until everything dies.Souls games are mostly a mixture of frustration, tension, progression and exploration that eventually may bring you enjoyment.
Same combat designer, incdentally.EDIT: nearly forgot to mention Armored Core 6. The bosses were of similar quality as Sekiro's, imo,
And that's a-okay with me, as long as it's found naturally and not by being spoiled.With the caveat that -like in Elden Ring- with the right build it's a bit more easy to "break" the encounters.
I'm in a similar boat, having just started Elden Ring. It's my first Souls game. First impressions, after a dozen hours or so:So, I just picked this up. I've not actually played anything From have designed previously, the level of hype from my friends about their games had put me off but after years of their nagging I finally caved and bought this. I've played for about an hour so far. Combat feels clunky and lacks fluidity (that might change as I learn the system, but I might get put off before that happens). Character movement feels sharp and the camera is very responsive but I really don't like the way manual aim without using lock on doesn't seem reliable for me (that's probably a skill issue though). Rolling on the ground while fighting in full armour looks goofy. Graphics are decent but overall I'm not sure what all the fuss is about and why playing this is supposed to be an enjoyable experience.
Stop posting.keyboard controls
Lmao.
Stop posting.keyboard controls
.
Stop posting.keyboard controls
The equipment is the major element that defines how you play, even different weapons of the same weapon type can feel vastly different and require a different approach. Your weapons defines the spacing you need to create with the enemies, your attack timings, etc. There's no creativity as in immersive sim creativity of dealing with enemies (there's stealth but it doesn't work on bosses), but you can have very different approaches to enemies and bosses based on how you build your character. I'd suggest to you to look into crafting (the Santa looking guy in the first church sells a crafting tool), it can expand the way you deal with enemies and bosses, and you have to find recipes for items, so you gotta explore more locations, a win–win situation.This leads me to believe that the creativity will come in finding the gear that will allow you to create a successful build rather than in how you approach the combat itself. That's fine I suppose although not my favourite way to play action games.
If you are prepared to die 20+ times to a boss then you are good to go. Though it's kinda easier in ER with the addition of spirit ashesI am enjoying it more than I did initially and I'll stick with it unless the boss fights really put me off.
Right, if you have troubles with bosses, getting a good spirit ash is necessary. Jellyfish spirit ash can really help you with the bosses in the beginning of the game, if you want someone stronger, try to beat the very first dungeon where you start the game after tutorial, that guy can carry you through the midgame as well.If you are prepared to die 20+ times to a boss then you are good to go. Though it's kinda easier in ER with the addition of spirit ashesI am enjoying it more than I did initially and I'll stick with it unless the boss fights really put me off.
Here you go:I'm not thrilled about the lack of a pause key.
Boss fights feel like they have even less leeway for creativity than normal combat, it's like learning a pattern by rote and following it or being punished for doing what the designers didn't want you to.
There is a certain menu that pauses the game (don't know if it's patched out)Here you go:I'm not thrilled about the lack of a pause key.
https://www.nexusmods.com/eldenring/mods/43
open the menu screen, select inventory, press the help button, and then select Menu Explanation.
It can't be patched out, it's the same game function that pauses the game during tutorial messages (only works when there's no other players present in your game)There is a certain menu that pauses the game (don't know if it's patched out)
Just age better, bros. Almost 50 and still no action of any kind poses a problem. Except maybe in the bedroom.