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From Software Elden Ring - From Software's new game with writing by GRRM

Terenty

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Some repeated elements are to be expected in an open world game, but it's still not the same as in Ubitarded games.
Did Gothic use repeated elements? Did Might&Magic reuse stuff over and over?

What Elden Ring does is exactly the same as Ubisoft. It repeats landmarks and "activities" to fill out its gargantuan world.

No, disagree entirely with this. The caves and catacombs have the same elements as big legacy dungeons, just on a much smaller scale. To say they are all the same with some minor variations in layout is an outright lie. Maybe at first it feels that way but by the time you get to shit like the Auriza Side Tomb you should have a clear idea of what FromSoft is doing with those places.

They have different layouts, but you can literally see the same few elements(rooms, traps, monsters etc.) repeated over and over and when you have so many of them it all just blurs
 

Hell Swarm

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Some repeated elements are to be expected in an open world game, but it's still not the same as in Ubitarded games.
Did Gothic use repeated elements? Did Might&Magic reuse stuff over and over?

What Elden Ring does is exactly the same as Ubisoft. It repeats landmarks and "activities" to fill out its gargantuan world.

No, disagree entirely with this. The caves and catacombs have the same elements as big legacy dungeons, just on a much smaller scale. To say they are all the same with some minor variations in layout is an outright lie. Maybe at first it feels that way but by the time you get to shit like the Auriza Side Tomb you should have a clear idea of what FromSoft is doing with those places.

They have different layouts, but you can literally see the same few elements(rooms, traps, monsters etc.) repeated over and over and when you have so many of them it all just blurs
Don't you know how unique the exact same hero's grave puzzle is 5 times in a row? Those chariots are ORIGINAL DO NOT STEAL
 

Skinwalker

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There's only one Nox city.
There's three, but 1. they are not large enough areas to get one's panties in a bunch over their "repetition"; 2. Nokron feels very different from Nokstella, because the latter is shrouded in freezing mists; 3. the third Nox city is in ruins and feels different from the previous two; 4 the underground areas are perhaps the most outstanding ones in the whole game, and if one doesn't appreciate this, one is probably an imbecile.
 

Skinwalker

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Don't you know how unique the exact same hero's grave puzzle is 5 times in a row? Those chariots are ORIGINAL DO NOT STEAL
What is this exact same hero's grave puzzle that's repeated 5 times in a row? Be specific please. I am especially curious about the two hero's graves which have no chariots whatsoever.


Go.
 
Last edited:

Hell Swarm

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Don't you know how unique the exact same hero's grave puzzle is 5 times in a row? Those chariots are ORIGINAL DO NOT STEAL
What is this exact same hero's grave puzzle that' repeated 5 times in a row? Be specific please. I am especially curious about the two hero's graves which have no chariots whatsoever.


Go.
The Graves have multiple Chariot puzzles you dumb fuck. And even if it was repeated 3 times, it's still copy and paste content.
 

Lyric Suite

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Except it's not, given the puzzles are all different.

It seems some people can't wrap their heads around the idea of theme and variation.

The latest game i played that resembled Ubismegma gameplay philosophy was Styx: Shards of Darkness. Not an open world game, and not entirely terrible as far as a ghetto Thief clone could have gone, but it was painful just how fourth wall breaking the mechanics were. Every scenario presented the same problem to which there was always the same solution. And keep in mind i played with quest markers and all that other shit off, thus avoiding the full UbiSTD experience.

Elden Ring does none of that. It has repeated scenarios but no "do exactly this to achieve this exact outcome" mechanics and no actual repeated gameplay sections. Just because it "seems" the same superficially doesn't mean it is the same. If that was the case you would breze through the caves and catacombs after the first two or three instead of getting stuck in each and every one of them trying to figure out how to get through them every single time.
 

Skinwalker

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The Graves have multiple Chariot puzzles you dumb fuck
Really? Let me ask again, because you couldn't answer my question. What is this one mysterious puzzle that is repeated 5 times in hero's graves?

And even if it was repeated 3 times, it's still copy and paste content.
But it's not, the chariots act differently in all 3 dungeons. First one is straightforward (and destructible), second appears in places where the light shines and you have to figure out how to raise/lower the imp columns to make the lights go away, and the third one has a chariot you need to ride to the end of the dungeon. Copy-paste would mean the exact same chariot doing the exact same thing, but they change it up every time.
 

Hell Swarm

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Every scenario presented the same problem to which there was always the same solution.
You mean like Elden Ring where every boss is hitting O and R1 over and over?

Now i know i'm talking to a retard.
I don't recall a single puzzle boss in Elden Ring. Maybe the academy but that turns into another roll and hit scenario half way through. So basically every solution in Elden ring is to hit O at the right time and R1 when a window presents it's self. The same lack luster formula From hasn't grown from in 15 years.

This is where you deny all the problems. Everyone thinks you're a retard (because you are) and you continue to tongue a rice niggers asshole because your ego is tied to a lack luster video game.
 

Lyric Suite

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Cheesedragon117

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Every scenario presented the same problem to which there was always the same solution.
You mean like Elden Ring where every boss is hitting O and R1 over and over?

Now i know i'm talking to a retard.
Took you long enough!
Nobody said anything about puzzle bosses. We were talking about the caves and catacombs last i checked.

So basically every solution in Elden ring is to hit O at the right time and R1 when a window presents it's self.

This is like when people listen to classical music and then say it's so boring because "nothing" happens.
Gen Alpha brain at its finest... I wouldn't be so hard on the poor lad. Stuff like ritalin and adderal are horribly over-prescribed these days after all. That stuff will permanently alter your brain chemistry.
 

Hell Swarm

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Nobody said anything about puzzle bosses. We were talking about the caves and catacombs last i checked.

So basically every solution in Elden ring is to hit O at the right time and R1 when a window presents it's self.

This is like when people listen to classical music and then say it's so boring because "nothing" happens.
So would you like to discuss how every cave is exactly the same? There's no difference in any of them. Same enemies, almost the same lay out. It's all the same complaint you have of Styx. Except Styx is 2 games not 7. And I bet Styx didn't put TUTORIAL ENEMIES in your hidden ultra hard area did it?
Every scenario presented the same problem to which there was always the same solution.
You mean like Elden Ring where every boss is hitting O and R1 over and over?

Now i know i'm talking to a retard.
Took you long enough!
Nobody said anything about puzzle bosses. We were talking about the caves and catacombs last i checked.

So basically every solution in Elden ring is to hit O at the right time and R1 when a window presents it's self.

This is like when people listen to classical music and then say it's so boring because "nothing" happens.
Gen Alpha brain at its finest... I wouldn't be so hard on the poor lad. Stuff like ritalin and adderal are horribly over-prescribed these days after all. That stuff will permanently alter your brain chemistry.
Oh look it's reddit again. Now you call me a boomer.

This is one of the worst threads on codex because 2 trannies can't accept what everyone else can plainly see. I'd love to know what pathetic state their lives are in when they have to lie about Elden ring this hard. Peak consumer mentality.
 

Skinwalker

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Notice how retard swarm never explained which puzzle was copy-pasted five times in hero's graves, all of which have completely different puzzles and two don't even have any chariots. :lol:
 

Hell Swarm

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Actually I did but you're too retarded to understand. You're living up to the village idiot tag nicely.
 

Skinwalker

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Actually I did but you're too retarded to understand.
What you did was 1. lie about there being 5 chariots, when there's only 3. 2. fail to point out any specific puzzle that was supposedly copy-pasted 5 times (you will never be able to point it out because it does not exist). 3. got told that even the 3 chariot dungeons are different from each other and you deal with the chariots in different ways, and had no response to that either.

You just got owned, little retarded boy.
 

Skinwalker

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Oh look it's reddit again. Now you call me a boomer.
He called you gen alpha, which is the generation that's younger than gen-z. Boomers are on the opposite end of the generation line.

Do you see how retarded you are?
 

Lutte

Dumbfuck!
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Actually I did but you're too retarded to understand. You're living up to the village idiot tag nicely.
You are talking to a third worlder from georgia on one side, and a bonafide trailer trash from america who is one misstep away from ending up on the streets on the other side. The only one who might be considered fuctioning in society in that lot is Lyric Suite and I'm not even sure about that.

Beethoven would weep to be compared to open world slop.
 

Skinwalker

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Die, Lutte.
Don't play the victim, liberal.
You don't get to go lalaadhominem when you spend days doing it.

It's very weird how you ignored the first part of that post, which said:

This. "Muh carbon copy of Ubisoft open world design, what a PILE OF TRASH, just like S K Y R I M !!"
In other words, my post had a specific point (making fun of people who are so retarded that they pretend skyrim and ubisoft games are the same thing), and the part where you need to die asap was just a bonus to that point.

Your post on this page, otoh, is nothing but insults against everyone who doesn't buy your kvetching about Elden Ring. There's not even an attempt at making an argument in that entire post. Die, bitch.
 

Skinwalker

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"Thank God he was wrong about the chariots. Now I can ignore the rest of the Ubisoft stuff in this game."
There's no Ubisoft stuff in this game. You're making very broad and superficial comparisons that miss the point of why ubisoft games are so horrible and formulaic and why Elden Ring isn't.

E.g. your attempt to compare finding map fragments in Elden Ring to the standard Ubisoft "ascend the tower and unlock the regional map around it" model is a superficial and homosexual comparison. What's horrible and soul-destroying about the Ubisoft model is that as soon as you activate the tower, it also auto-adds a whole bunch of "points of interest" to your map before you've ever found them on your own. And usually also a GPS coordinates system that tells you exactly which paths to take to any given destination.

Elden Ring just adds a map, which is often largely artistic/thematic in purpose and only gives an approximate idea of where everything is, you still have to use your eyes and brain to navigate around the world. But then, bitches like you also pretend that this is a flaw somehow.

"I can climb any surface and glide down from any height in Zelda: BOTW!!!" - yeah, that doesn't dumb down and flatten the game's world at all. :roll: Also, BOTW had ubisoftian towers, IIRC. Hypocrite.
 

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