Odoryuk
Educated
- Joined
- Mar 26, 2024
- Messages
- 580
It doesn't show it in the slightest, as there's a lot of small and clever world building things in Elden Ring, as it was in Sekiro and Dark Souls 3 before.But it shows that From no longer cares for their craft and worldbuilding like they did some years back, which is Lutte's point
Remember when back in the days people hated inventory weight limit, and then FromSoftware removed it? And now players can hoard literal tons of heavyweight demon hammers and other shit and it doesn't affect their movement at all. And don't tell me about Botomless Box, you can access that only at checkpoints. This stuff is gamey as hell and exist since Dark Souls 1.So yes, the lack of such care does end up hurting immersion, as those more gamey elements no longer have sensible reasons to allow suspension of disbelief
I'd rather jump very high on my steed at special points to get to elevated territory than "naturally" climb it, like in modern Zelda games.