Die, Lutte.
This is why fromsoft has the most retarded fanbase in existence. Imagine being this buttmad because your little game has aspects that don't please everyone.
Don't worry, Librul, you'll die of starvation before I die of old age.
Die, Lutte.
I started with a Seamless Coop run with a friend yesterday, we'll probably be playing this well into the end of summerI can't replay this.
We're not buttmad. We're simply aware of the fact that we have superior taste in games than everybody else. We have the right to be snobby. Go back to playing your degenerate gay infested western RPGs.Die, Lutte.
This is why fromsoft has the most retarded fanbase in existence. Imagine being this buttmad because your little game has aspects that don't please everyone.
Don't worry, Librul, you'll die of starvation before I die of old age.
I swear, if one more of you fucks comes in here and says "ER is bad because le Ubisoft", I'm gonna force you at gunpoint to write a twelve-page dissertation on what YOUR ideal open world game would be.
This is what I mean by the most retarded fanbase. I've played every single souls game to completion, along with sekiro and BB. I like most of them, and in fact I like much of what I found in Elden Ring and stated as much in this thread (like the classic dungeons, most bosses etc). But I'm being told to "go back to playing your degenerate gay western RPGs" by a 15yo edgelord. Because, of course, From can never do a single wrong thing, ever. Elden Ring is the absolute, most perfect game in existence. It's 10/10, KYS if you don't think like it is, amiright?We're not buttmad. We're simply aware of the fact that we have superior taste in games than everybody else. We have the right to be snobby. Go back to playing your degenerate gay infested western RPGs.Die, Lutte.
This is why fromsoft has the most retarded fanbase in existence. Imagine being this buttmad because your little game has aspects that don't please everyone.
Don't worry, Librul, you'll die of starvation before I die of old age.
Those are two of the longest run-on sentences I've ever seen.
Don't put words in my mouth, chump. I been shitting on Elden Ring alot lately (mainly in comparisons involving Dragon's Dogma 2). I've always shit on Dark Souls 3 and I'm not a huge fan of Sekiro. I just think you're a retard for trying to compare Elden Ring to fucking Ubisoft games which are bottom of the barrel trash.Because, of course, From can never do a single wrong thing, ever. Elden Ring is the absolute, most perfect game in existence. It's 10/10, KYS if you don't think like it is, amiright?
I just think you're a retard for trying to compare Elden Ring to fucking Ubisoft games which are bottom of the barrel trash.
Lutte rightfully pointed out Elden Ring doesn't feel hand crafted and does feel copy and pasted. Every area has the same assets used for it's dungeons. They all have a mine, they all have graves, they all have catacombs and they don't feel unique or hand crafted to be special. Reusing bosses repeatedly makes it feel very copy and pastedi.I only have a cursory knowledge of Ubishit games, but from what little i've seen their brand of open world has jack shit to do with Elden Ring.
Ubifuck games feel like they came out of an assembly line. You can complain all you want about the recycling in Elden Ring but there's nothing that feels as inorganic and cut and paste as Ubifag open world shit. This is a problem with a lot of modern games in general but Ubicock is particularly bad with this, which is, everything feels very "gamey", there's no possibility of immersion because it's all just routine busywork masquering or LARPing as a game or living world.
Elden Ring at times feels as if Golden Axe was an open world 3D RPG, but the open areas are all distinct and everything you find in them feels hand placed and organic to the enviorment, even if there's an element that is arcadish to it. Like i said many times, Elden Ring's open world is only "bad" (or underwhelming) when compared with the traditional Dark Souls level design, which can still be found in the legacy dungeons of Elden Ring itself. But compared to modern AAA slopt, i had a far, FAR better time with Elden Ring.
Demon Souls already did everything good with the formula for Dark Souls and this series has never went beyond that. Elden Ring just did DS design dirty by having a filler pointless open world for no reason. Also, lol at people defending the open world because “muh Witcher 3 and Ubisoft games” so bad design isn’t bad anymore lmao you guys are absolute fagsI only have a cursory knowledge of Ubishit games, but from what little i've seen their brand of open world has jack shit to do with Elden Ring.
Ubifuck games feel like they came out of an assembly line. You can complain all you want about the recycling in Elden Ring but there's nothing that feels as inorganic and cut and paste as Ubifag open world shit. This is a problem with a lot of modern games in general but Ubicock is particularly bad with this, which is, everything feels very "gamey", there's no possibility of immersion because it's all just routine busywork masquering or LARPing as a game or living world.
Elden Ring at times feels as if Golden Axe was an open world 3D RPG, but the open areas are all distinct and everything you find in them feels hand placed and organic to the enviorment, even if there's an element that is arcadish to it. Like i said many times, Elden Ring's open world is only "bad" (or underwhelming) when compared with the traditional Dark Souls level design, which can still be found in the legacy dungeons of Elden Ring itself. But compared to modern AAA slopt, i had a far, FAR better time with Elden Ring.
There's this obscure game most people on this forum haven't heard of called Fallout that was pretty cool. Also Might and Magic, Arcanum, Wizardry, Ultima...What is this ever-elusive "Open-world with no Ubisoft-isms" platonic ideal of a game that lives in your heads?!
There's this obscure game most people on this forum haven't heard of called Fallout that was pretty cool. Also Might and Magic, Arcanum, Wizardry, Ultima...
Lutte rightfully pointed out Elden Ring doesn't feel hand crafted and does feel copy and pasted.
Every area has the same assets used for it's dungeons
and they don't feel unique or hand crafted
Reusing bosses repeatedly makes it feel very copy and pastedi.
If the areas are so distinct then why does so much of the early game look exactly the same?
Why do we have multiple Nox cities and how unique are they do each other?
You do this exact same song and dance while frothing at the mouth every time someone points out Elden Ring is shitty and would have been better without the open world.
If the map was so unique and special only an artist could create it then why didn't they design ways to traverse it outside of jumping down tombs (generic and used in a few places so not unique and hand crafted) or making your horse fart so hard it flies into the sky? If this is what hand crafted looks like I'd rather go back to Star field. At least I got a jet pack there.
Oh yeah, I forgot about Unreal Tournament jump points throughout the map, totally organic and completely not out of place
It's an arcade game there's nothing out of place about it.
Tell me why gamey elements that don't ruin the immersion and atmosphere are bad. There's tons of gamey element in their games since Demon's Souls and the fact that some of these elements are explained and incorporated into the world (like dying and respawning, multiplayer, etc.) doesn't mean they have to come with some convoluted answers to every gameplay element.Don't try to find anything about those jumping pad, pardon, spiritspring in ER: there's nothing about them, not a single line of text, nothing, they only exist in tutorial windows telling you there is this gamey element in there that helps you traverse the terrain. Because they don't really give a fuck these days.
So?Every area has the same assets used for it's dungeons
It's a variation on a theme. That's not the same as literally copy/pasting the same prefabs like Ubisuck games do.
To the contrary, the layout of each is unique to itself, and as you progress forward, each of them also has a new gimmick. They are basically minature legacy dungeons.and they don't feel unique or hand crafted
Let's see: prefab giant pulling a cart, prefab walking bell, prefab church ruins, prefab ruins with a chest in the cellar, prefab evergaols, prefab minor Erdtress and their bosses and I'm sure I missed something else.It's a variation on a theme. That's not the same as literally copy/pasting the same prefabs like Ubisuck games do.
Sure, those elements don't need clear in-world logic behind themTell me why gamey elements that don't ruin the immersion and atmosphere are bad. There's tons of gamey element in their games since Demon's Souls and the fact that some of these elements are explained and incorporated into the world (like dying and respawning, multiplayer, etc.) doesn't mean they have to come with some convoluted answers to every gameplay element.Don't try to find anything about those jumping pad, pardon, spiritspring in ER: there's nothing about them, not a single line of text, nothing, they only exist in tutorial windows telling you there is this gamey element in there that helps you traverse the terrain. Because they don't really give a fuck these days.