DJOGamer PT
Arcane
Sure, those elements don't need clear in-world logic behind themTell me why gamey elements that don't ruin the immersion and atmosphere are bad. There's tons of gamey element in their games since Demon's Souls and the fact that some of these elements are explained and incorporated into the world (like dying and respawning, multiplayer, etc.) doesn't mean they have to come with some convoluted answers to every gameplay element.Don't try to find anything about those jumping pad, pardon, spiritspring in ER: there's nothing about them, not a single line of text, nothing, they only exist in tutorial windows telling you there is this gamey element in there that helps you traverse the terrain. Because they don't really give a fuck these days.
And yeah the lack of such answers doesn't affect game design
But it shows that From no longer cares for their craft and worldbuilding like they did some years back, which is Lutte's point
Which is a sad loss because that dedication was indeed one of the highligths of Fromsoft
So yes, the lack of such care does end up hurting immersion, as those more gamey elements no longer have sensible reasons to allow suspension of disbelief