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From Software Elden Ring - From Software's new game with writing by GRRM

Odoryuk

Educated
Joined
Mar 26, 2024
Messages
674
In BB the player gets a dash, a gun parry (auto correcting to gun party), a rallying mechanic, all of these to have the player keep up with the overall increase in speed and aggression. Same thing with Sekiro. The player gets unique tools to keep up and eventually outgun the opposition.
In DkS3 you get none of the above.
In DS3 you can roll, you can parry, you can guard, what are you talking about, just play Bloodborne already, you seem to think that dodging is somewhat different to rolling. You're one of these people who excuse their deaths by saying that in DS3 you have DS1's speed and enemies have Bloodborne's speed?
 

Child of Malkav

Erudite
Joined
Feb 11, 2018
Messages
3,085
Location
Romania
In DS3 you can roll, you can parry, you can guard, what are you talking about, just play Bloodborne already, you seem to think that dodging is somewhat different to rolling. You're one of these people who excuse their deaths by saying that in DS3 you have DS1's speed and enemies have Bloodborne's speed?
Holy reaching Batman. I didn't say 90% of the shit you're spewing. We're talking about different things here.
I was mentioning the unique things in BB that encourage an aggressive playstyle. You even have a joke shield in that game. Sure, you can roll, parry and block in DkS1/2 as well but the speed is quite different isn't it?
When did I make excuses about anything? Are you well? Probably not.
And yeah, I checked and the dash has the same iframes as the dodge which is 11 but light roll in DkS3 has 13 frames. My mistake there. Not sure about recovery frames which might be lower than the roll.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,575

I think I might just not be psychologically suited to enjoying the gameplay flow of these boss fights. I have an anger management problem that is generally triggered by playing games that make me lose my temper, so it isn't really healthy for me to do so. It also means I have to take breaks if I lose a boss fight a couple of times because I get tilted and play like a 3 year old with a tantrum.

Personally, the beauty of FromSoft games is that they are only as frustrating as you make them. I'm not talking about having the option to cheese the game, though that's part of it, but it's also that once you begin to learn about the game and improve your skills, you'll begin to notice that things were only frustrating because you had no idea what was happening. Games that stress your reflexes generally are always frustrating no matter what. Having to press your controller button at the exact millisecond to make that jump or dodge is always going to be stressful no matter how many times you try it.

Contrary to what some of the filthy scrubs here are saying here, Dark Souls doesn't work like that in the slighest. The challenge in Dark Souls lies entirely in seeing through what is happening. That's why once you have "mastered" a particular moveset, that boss literally becomes a cakewalk. In games where the difficutly hinges entirely on your reflexes, this cannot actually happen. The millisecond jump will be as hard after a thousand tries as the first time. In fact, it can actually become harder the more you try as you grow impatient or careless.

To expand of this point, there's also certain underlying mechanics you need to learn each of which plays out in how you are meant to get through a boss attack pattern (what makes Elden Ring harder than past Souls games is just that there's more of those mechanics factored in a boss attack. In Dark Souls 1 all you need is doge rolls, where as Elden Ring is a bit more complicated than that. Especially parry which is almost required on some bosses, where as it never was in past Souls games, with rare exceptions like Gundyr or possibly Gwyn). Understanding those mechanics is also important for the regular enemies, against which eventually you'll develop specific "counters" or strategies that makes most of them relatively managable and stress free.

BTW, as far as relying on cheese to get through the game, there's a few caveats about Elden Ring that makes it different from past FromSoft games, namely, the sheer size of the game and the amount of content that is recycled compared to their older games, which are smaller and more curated (Dark Souls is designed like the dungeon you just did. There's no open areas like in Elden Ring, the whole game is one large metroid-like area with many connected legacy dungeons).

In order to avoid frustation, it's probably not a bad idea to just cheese your way through a lot of the repeated encounters you are going to find in the game, though personally for me it's more important to device the correct counter instead of just banking on summons all the time.

BTW, reguarding your fight with Rennala, it's worth keeping in mind that because of the "open world" nature of the game, a lot of the areas are balanced around the same level (since FromSoft cannot entirely predict which way the player will go) which means it's possible you are going to end up just steam rolling through some bosses merely because you got there at a much higher level than intended. At some point this will no longer be the case though which is where your playthrough is going to come to a screeching halt unless you took care to acquire the correct knowledge and skill set.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,575
BTW, if i may make a little suggestion, i'd recommend getting Night Maiden's Mist. It's a neat low level spell which you can use to just cheese through hordes of mooks. It's even fun to use since you need to get a bit clever on how to deploy it. It's powerful enough i'd consider it a cheat, but hey, if you are sick of fighting bats for like a thousand times pop this thing and have it melt the whole group. Fuck it.
 

Odoryuk

Educated
Joined
Mar 26, 2024
Messages
674
And yeah, I checked and the dash has the same iframes as the dodge which is 11 but light roll in DkS3 has 13 frames. My mistake there. Not sure about recovery frames which might be lower than the roll.
It's worth mentioning that rolling is in Bloodborne also. You just happen to dash when locked on enemy, and roll when not, that's it, no major difference between the two (sidesteps look way cooler though).
 

Val Doom

Literate
Joined
Apr 18, 2024
Messages
28
BTW, if i may make a little suggestion, i'd recommend getting Night Maiden's Mist. It's a neat low level spell which you can use to just cheese through hordes of mooks. It's even fun to use since you need to get a bit clever on how to deploy it. It's powerful enough i'd consider it a cheat, but hey, if you are sick of fighting bats for like a thousand times pop this thing and have it melt the whole group. Fuck it.

Also works on whittling down large enemies that can't pass through narrow hallways and doors. On my first playthrough I used every single 'cheese' I stumbled upon and this spell in particular quite often
 

Nathir

Liturgist
Joined
Aug 3, 2017
Messages
1,225
never mastering the combat, you might as well not bother.
Honestly, mastering FS's combat (especially souls series) is mostly about memorizing which grunts and twitches every single enemy in the game makes so you can time your parry/dodge perfectly. I'm sure that's satisfying to some people, but it's not something I think is worth pursuing.

Improving general competence, by understanding things like the mechanics of poise, blocking, ailments, counter hits and so forth- sure, that's satisfying and worthwhile, and will make the game more engaging while making it easier as well.

But getting to the point you can no-hit a boss because you've learned it so well is dumb- the combat isn't deep or balanced enough to warrant that, unlike in something like Monster Hunter or a fighting game. Reducing the game to a QTE by memorizing everything the enemies do is retarded. Lategame and most multi enemy bosses in ER in particular absolutely deserve to be gang-banged with summons, and I say this as someone who stubbornly soloed through everything except Malenia. A lot of these fights are just straight up bad- forcing you to backpedal for more than half the fight while waiting for a particular attack to punish, rather than actually engaging with the boss actively. The biggest thing many of them have going for them is spectacle if you let them sit around and use all their coolest moves.

Also note that people that are 'good' at the game (challenge runners and such) generally cheese through the combat anyways- they just do it by stacking so many temporary buffs the fight is over in 10 seconds before the boss can even use 90% of it's moveset. Explain to me how that is any more satisfying than tag teaming a boss you actually have to chip away at and pay attention to for a couple minutes.

It's not about memorization, it's about observing and reacting to enemy movements, or preventing their moves with your own. Every single player game can be "just" about memorization if you want to make that kind of argument, since they are all pre-programmed and the AI behaves in a set way. You don't have to backpedal for half the fight to get a hit in... most bosses allow you to get 1 hit in very frequently, after most attacks or strings they do. The movement goes dodge-attack-dodge-attack. And you keep this up till you get a stagger. People are just too scared or are used to circle strafing around bosses with no risk, like in the first DS games. In ER you have to be more aggressive, unless your general plan is to hide behind a greatshield.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
16,024
That's true of the easier stuff, but not for the kinds of fights I mentioned. Also, enemy 'strings' have often become 'options selects'- a fighting game term for a combo that you only continue if the enemy stops defending, letting you hit him every time. So you need to wait after those unless you want to trade blows. Morgit is already a perfect example of this-

margit-combo-chart-fixed.png

'Just attack after he does'. You can't even use a particular type of move to use that as a rule unless you know (by looking at this chart or having fought him a hundred times to test every possibility) whether or not it has a follow up, because half the moves that end combos can also be in the middle of a combo. So, with extremely limited information, the only thing you can do is wait for one of the three out of a dozen or so moves that never have a follow up. And you won't even know which of those moves are like that without fighting him at least several times and specifically paying attention to that instead of such trivial things like your health, stamina, position relative to the boss or the distance between your feet and the nearest wall or bottomless pit.

*In before LS declares he had this entire chart figured out and memorized on his third attempt because he can 'see the patterns.'
 

Silverfish

Liturgist
Joined
Dec 4, 2019
Messages
3,966
How about how split damage works? Unless you're specifically testing these things, there's no reason you'd arrive at the correct answer. You could just as easily think enemies just got a lot tankier after you found your new cool weapon with elemental damage or they happen to resist that element.

That's not true at all in DS1. Elemental weapons were busted pre-patch, easily on a par with, and often even surpassing, quality weapons with 40/40. Even after being nerfed, elemental weapons are still preferable to their standard upgrade counterparts because all they require in terms of stat investment is the weapon's minimum requirements, freeing up a ton of soul levels at the cost of slightly lower damage. So you could have 400 damage, or 300 with more health, more stamina and some support spells on top.

just play Bloodborne already

If you don't have a PS4, just ask a friend to run around and flail his arms while you try to dodge.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,575
BTW, if i may make a little suggestion, i'd recommend getting Night Maiden's Mist. It's a neat low level spell which you can use to just cheese through hordes of mooks. It's even fun to use since you need to get a bit clever on how to deploy it. It's powerful enough i'd consider it a cheat, but hey, if you are sick of fighting bats for like a thousand times pop this thing and have it melt the whole group. Fuck it.

Also works on whittling down large enemies that can't pass through narrow hallways and doors. On my first playthrough I used every single 'cheese' I stumbled upon and this spell in particular quite often

I made a video of me using it to clear one of the more cancerous sections in the game:



Notice of course how bounce shield + guard counters wrecks those bugs, because of their low poise. Elden Ring is really like a puzzle, probably more so than past Souls games. I'm guessing after people critisized Dark Souls 3 for being too much of a Bloodborne total conversion Elden Ring tried to return to the RPG roots of Dark Souls 1 (though in places Elden Ring reminds more of Dark Souls 2), where you have lot's of options and strategies you can use. Hell, they even brought back heavy armors, where as in Dark Souls 3 even the heaviest armor felt like wearing paper.
 

H. P. Lovecraft's Cat

SumDrunkCat
Shitposter
Joined
Feb 7, 2024
Messages
2,907
From are so lazy they can't even animate character's mouths when they talk

My butt hurtey senses are tingling.

On a different note, it's rather funny that Dark Souls 1, as much praise as it gets, is the only Souls game that turns into complete shit in the 2nd half. All of the other games are fairly consistent from start to finish. Dark Souls 2 arguably gets better the further in you get.
 

Odoryuk

Educated
Joined
Mar 26, 2024
Messages
674
From are so lazy they can't even animate character's mouths when they talk

My butt hurtey senses are tingling.

On a different note, it's rather funny that Dark Souls 1, as much praise as it gets, is the only Souls game that turns into complete shit in the 2nd half. All of the other games are fairly consistent from start to finish. Dark Souls 2 arguably gets better the further in you get.

You forget that Artorias of the Abyss is technically the latter part of the game and it's some of the best content DS1 has.
 

H. P. Lovecraft's Cat

SumDrunkCat
Shitposter
Joined
Feb 7, 2024
Messages
2,907
From are so lazy they can't even animate character's mouths when they talk

My butt hurtey senses are tingling.

On a different note, it's rather funny that Dark Souls 1, as much praise as it gets, is the only Souls game that turns into complete shit in the 2nd half. All of the other games are fairly consistent from start to finish. Dark Souls 2 arguably gets better the further in you get.

You forget that Artorias of the Abyss is technically the latter part of the game and it's some of the best content DS1 has.

You have a point but it still doesn't completely make up for the lazy 2nd half. None of the others suffer from such a drastic decline in quality. I'm including all of the Soulsborne games here, not just the DkS trilogy.
 

Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,144
Or you don't, manage to kill or avoid the enemy next time, and get fucked over by another enemy dealing status effects you tried to block later on.
if you can't figure out the blood bar is filling up again then you're too retarded to play anything more advance than pong. sorry to tell you you're dumb kid.
In BB the player gets a dash, a gun parry (auto correcting to gun party), a rallying mechanic, all of these to have the player keep up with the overall increase in speed and aggression. Same thing with Sekiro. The player gets unique tools to keep up and eventually outgun the opposition.
BB doesn't play any different to dark souls 3. Don't believe the hype. The dash is basically the roll with a different animation. Pistol and shield parrying are effectively the same mechanic and rally may as well not exist for the most part. There's no way you can force a rally recovery, if an enemy has a window you hit them, if they don't then you don't. It's free health randomly rather than an actual mechanic you can engage with.
That's not true at all in DS1. Elemental weapons were busted pre-patch, easily on a par with, and often even surpassing, quality weapons with 40/40. Even after being nerfed, elemental weapons are still preferable to their standard upgrade counterparts because all they require in terms of stat investment is the weapon's minimum requirements, freeing up a ton of soul levels at the cost of slightly lower damage. So you could have 400 damage, or 300 with more health, more stamina and some support spells on top.
Lightning spear was the meta weapon in pre-DLC dark souls.
Notice of course how bounce shield + guard counters wrecks those bugs, because of their low poise. Elden Ring is really like a puzzle, probably more so than past Souls games.
I love you Lyric, you show such ignorance in your youtube knowledge. Pests regularly dodge guard counters. You can some times hit them but it's not consistent and they will fire their shit at you if you miss it.

Speaking of Guard counter. Arch thrones does it better than From did. It's impressive how modders can take a mechanic and make it superior in every way while a million dollar company can't figure out how a small change adds a massive improvement to gameplay and player feedback.
My butt hurtey senses are tingling.
No one wants to hear about you tickling your asshole Nigger BOY. Go get drink another bottle and piss yourself again.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,575
I love you Lyric, you show such ignorance in your youtube knowledge. Pests regularly dodge guard counters.

No they don't. Your mistake is likely in trying to do it with medium shields.

All great shields in this game have an extra wall effect where most enemy attacks besides the absolute heaviest ones will bounce off it. This will give you the extra second you need to hit them with a guard counter, and if your attack is heavy enough you can actually break their stance right there on the spot and get a critical hit, which is not hard to do because those bugs are designed to fold quickly if you can get your hands on them.

I mean, it's on video.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
16,024
I don't think I've ever found the need to guard counter a pest since their poise is so low you can just smack them with whatever anyways and they can't retaliate. The problem with pests is that they often show up in groups of 3+ scattered around a room, firing dozens of shots that curve around any cover you might try to use to avoid getting shot. 1v1 they're no more of a threat than any other mook. That and their weird iframes after being hit which honestly seemed like a fluke the first several times it happened because nothing else in the game does that.
 

Silva

Arcane
Joined
Jul 17, 2005
Messages
4,927
Location
Rio de Janeiro, Brasil
In BB the player gets a dash, a gun parry (auto correcting to gun party), a rallying mechanic, all of these to have the player keep up with the overall increase in speed and aggression. Same thing with Sekiro. The player gets unique tools to keep up and eventually outgun the opposition.
In DkS3 you get none of the above.
In DS3 you can roll, you can parry, you can guard, what are you talking about, just play Bloodborne already, you seem to think that dodging is somewhat different to rolling. You're one of these people who excuse their deaths by saying that in DS3 you have DS1's speed and enemies have Bloodborne's speed?
I think the point Child of Malkav is tryin to make is that Bloodborne has a more cohesive system in place, where the player is given a comprehensive set of tools to counter whatever the enemies throws at him. DS3 on the other hand feels a bit schizo in that devs took the super aggressive enemies and crowds from BB without adjusting the tools at the player's disposal. Parrying is a good example: in BB it's fast, safe and long range (guns) while in DS3 parrying feels so fucking slow and laggy it's a much less effective tool, making everybody rely on that shitty barrel rolling spam instead.

Sekiro is the complete opposite of DS3, in that it takes Bloodborne's approach and steroidizes it.

And Elden Ring is the laziest approach possible, where devs simply gave up and said "nah, let's throw a lot of OP KAMEHAMEHA shit so we don't need to think about mechanically sound encounters".
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,575
The problem with pests is that they often show up in groups of 3+ scattered around a room, firing dozens of shots that curve around any cover you might try to use to avoid getting shot.

Yeah, guess what helps in that situation. Right, a shield.

Also, 1v1 they are just as bad as 3vs1. The threads are just as annoying when they are by themselves as when they are in a group, and it's not always easy to hit them because they tend to scurry away at a moments notice.

Shields serve the double function of protecting you from the threads and give you an opportunity to knock them out in complete safety.
 

Odoryuk

Educated
Joined
Mar 26, 2024
Messages
674
I think the point @Child of Malkav is tryin to make is that Bloodborne has a more cohesive system in place, where the player is given a comprehensive set of tools to counter whatever the enemies throws at him. DS3 on the other hand feels a bit schizo in that devs took the super aggressive enemies and crowds from BB without adjusting the tools at the player's disposal. The parrying is a good example: in BB it's fast, safe and long range (guns) while in DS3 parrying feels so fucking slow and laggy that's a much less effective tool, making everybody rely on that shitty barrel rolling spam instead.
Long range parries are only viable in PvP or fighting NPC hunters to punish healing and a couple of special actions, in PvE shot parries are performed from a short distance 95% of the time. DS3 provides as much tools to deal with enemies as BB does. There's fast parries with smaller shields, and you already mentioned rolling, which works the same way in BB as well.
 

Silva

Arcane
Joined
Jul 17, 2005
Messages
4,927
Location
Rio de Janeiro, Brasil
Odoryuk , I'll assume it must be some time since you played these games, because NO FUCKING WAY a DS3 shield (small or otherwise) is as fast and safe as a BB gun. And no, I don't need to be nearby an enemy to critic him in BB. I can shoot it from afar then imediately step-in and critic, or keep the distance and hit it with a long range malee weapon for the increased damage plus rally (I know cause I'm coming from an arcanist playthrough where I do exactly this with that Ebrietas' tentacle spell).

But that's besides the point. Just admit Bloodborne and Sekiro both have better/more cohesive combat systems than DS3. No problem in acknowleding it bro, I still like DS3 myself, warts and all.
 

Odoryuk

Educated
Joined
Mar 26, 2024
Messages
674
because NO FUCKING WAY a DS3 shield (small or otherwise) is as fast and safe as a BB gun
A shield can do a partial parry and mitigate damage and prevent flinching while a wrongly time parry shot won't. Not to mention that you can use a shield to guard, not to parry, which is very fast.
Just admit Bloodborne and Sekiro both have better (more cohesive) combat systems than DS3.
Bloodborne is my favorite battle system they ever made, it's better than battle systems from the whole Dark Souls trilogy, Demon's Souls's, Elden Ring's and of course it's better than Sekiro's.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,575
*In before LS declares he had this entire chart figured out and memorized on his third attempt because he can 'see the patterns.'

Dude, i already explained how to get around the Morgott combos.

The first you stop in its tracks with a parry. The second all you have to do is circle around him and roll out of the his attacks in reverse. You can see both in my fight with him:



I mean, i made a detailed explanation of this a while back. Did you even bother to read it? Why are you still screeching about the Morgott combo when i just gave you the solution?

Everything else he does besides those two long combos isn't hard to dodge.

Also, he is very weak to bonking, so if you just can't cope with him flying around with his ninja combos, just turn him into a pancake:



I don't get what the big deal about this guy is.
 
Last edited:

H. P. Lovecraft's Cat

SumDrunkCat
Shitposter
Joined
Feb 7, 2024
Messages
2,907
Bloodborne is a god damned masterpiece. There are things about it that pissed me off back in the day (it leaning more into straight action than ARPG) but it's as close to perfect as a game can get. Sony needs to pull their head out of their ass and do a proper remaster and also release it on PC. More people need to witness Bloodborne.
 

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