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From Software Elden Ring - From Software's new game with writing by GRRM

ferratilis

Arcane
Joined
Oct 23, 2019
Messages
3,016
The main reason I bought this on release is because I know people will cry online, and then Miyazaki will nerf some bosses to make them easier. Because of that, I never experienced Radahn pre-nerf because of performance issues at the time. By the time they fixed it, they also "fixed" Radahn. Not this time.
 

Riddler

Arcane
Patron
Joined
Jan 5, 2009
Messages
2,399
Bubbles In Memoria
Invading isn't as fun as in Souls as most ppl play the game in coop with 2 or 3 companions.

Frame rate is still in 40s for overworld, 60 in interiors.
this has been a huge problem since ds3? really miss the ds1 where you just invade one person, rather than invading a group of 3 people and they all just gangbang you in a hallway
not that it matters with their ridiculous netcode lmao



10/10 goty tho miyazoko can do no wrong

People are so completely garbage that it needs to be 1v3 for there to be any sort of challenge. Tea-bagging literal retards isn't very fun.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,670
If these new zones look so good then you should be posting pictures of them.
i-cant-believe-how-much-linux-gaming-improved-elden-ring-on-v0-k0xovgo0tf7d1.png
 

Odoryuk

Educated
Joined
Mar 26, 2024
Messages
697
It keeps getting better and better even when
enemies from the base game start to appear
 

Nelka

Scholar
Joined
Oct 28, 2019
Messages
558
Location
Kentucky, US.
Too bad even the best gamers can't beat final boss. It already got stealth-nerfed once.
I mean it was already proven before, if you are NOT Virgin (male/female) you can't beat it. It just senses it.
Looks like... I'm your best hope. Wish me luck.
 

processdaemon

Scholar
Patron
Joined
Jul 14, 2023
Messages
637
Visually I was a bit disappointed by the starting area (I'm not a fan of that sort of burnt autumnal look, I disliked Altus for the same reason) but as you get on parts of the game really are beautiful, all the different flower colours in Charo's Hidden Grave, the Cerulean Coast and the Hinterlands work well and the Ancient Ruins of Rauh were great looking too. I'm glad they didn't front load the best stuff but I get how someone who only played a couple of hours wouldn't have the best impression since the mid or late game designs are so much better.

EDIT: Also, speaking of visual design I'm looking forward to the lore videos explaining what exactly Miyazaki meant by this:

1719146080060.png
 
Last edited:

ferratilis

Arcane
Joined
Oct 23, 2019
Messages
3,016
Has anyone found Larval Tears in the DLC yet?
I found one, but it only appears at night. This DLC seems to have some stuff that's only available when the light of the moon shines on specific spots, so I recommend spending more time playing at night.
 

Mauman

Scholar
Joined
Jun 30, 2021
Messages
1,279
I noticed a pattern in this DLC where most things are weak against frost. Adula's Moonblade, Moonlight Greatsword, Zamor sword etc. are really good against most enemies. You just have to nail the timings because everyone attacks like a bitch and has fast recovery.
I hear holy is good as well? It was ridiculous how many bosses in the base game were ultra resistant to it. I am running frost now but haven't touched the DLC yet, gonna level up closer to 150 and take my time
Sure. Till you get to the final boss and it's Elden beast levels of holy resistance again.

edit - this is an assumption as I haven't gotten to the end yet, but considering who the final boss is, I'd be shocked if this wasn't the case.
 

Terenty

Liturgist
Joined
Nov 29, 2018
Messages
1,475
Dunno, watched some walkthrough and honestly From needs to evolve their shit at this point. Graphically and mechanically looks kinda rudimentary. Can't imagine slogging through the same spastic bosses again

After playing Dragon's Dogma 2, From's animations, combat and overall open world just doesn't cut it
 

Sunri

Liturgist
Joined
Apr 16, 2020
Messages
2,919
Location
Poland
I ended up downloading full save from the basic game and starting dlc again, at least now I can try all weapons because everything is max upgraded
 

DJOGamer PT

Arcane
Joined
Apr 8, 2015
Messages
8,210
Location
Lusitânia


:avatard:

FROM's skills level design might be great, but their combat design has totally devolved into parody
Like some of us have been saying for years, the current mechanical design is simply inadequate to satisfyingly support the fast-paced combat experience they intend
Either fully commit to the style of character action combat you are clearly trying to ape, or take a step back and descale this bullshit
 

MasPingon

Arcane
Joined
May 13, 2007
Messages
1,947
Location
Castle Rock
I've just beaten Divine Beast Dancing Lion, what an exciting fight. Great design, a lot of surprises and beautiful music. The moment it starts changing the elements with which it attacks and the music is getting more and more heroic - https://youtube.com/clip/UgkxL7lNzB7LAeioyESOVDyUWSJ0WFK0FjWY?si=Dnv3ZK7xEPNbD_t6 is the reason I play video games. FS should work on camera tho, it really hurts the experience when your biggest enemy is not a boss you are fighting. Even tho camera is a whore, this is one of the best FS bosses ever, top 5 for sure.
 
Last edited:

abija

Prophet
Joined
May 21, 2011
Messages
3,366
FROM's skills level design might be great, but their combat design has totally devolved into parody
Like some of us have been saying for years, the current mechanical design is simply inadequate to satisfyingly support the fast-paced combat experience they intend
Either fully commit to the style of character action combat you are clearly trying to ape, or take a step back and descale this bullshit

Why aren't you happy just sucking off DD?
 
Self-Ejected

gabel

fork's latest account
Patron
Joined
Mar 27, 2023
Messages
2,032


:avatard:

FROM's skills level design might be great, but their combat design has totally devolved into parody
Like some of us have been saying for years, the current mechanical design is simply inadequate to satisfyingly support the fast-paced combat experience they intend
Either fully commit to the style of character action combat you are clearly trying to ape, or take a step back and descale this bullshit
Level design is basically non-existent at this point.

Endless boring wastelands of mostly nothing, with some "legacy dungeons" (right) thrown in that can't hold a candle to the best areas of Demon's Souls, Dark Souls or Dark Souls 2, and copy-pasted shit everywhere.
 

S.H.O.D.A.N.

Learned
Joined
Dec 16, 2020
Messages
470
Either fully commit to the style of character action combat you are clearly trying to ape, or take a step back and descale this bullshit

Well, they made Sekiro, showing that they clearly understand how to make a combat system that rewards engaging with enemy move sets, rather than simply avoiding them.

Sekiro sold about half of what DS3 did.

From learned their lesson.
 

Odoryuk

Educated
Joined
Mar 26, 2024
Messages
697
Endless boring wastelands of mostly nothing, with some "legacy dungeons" (right) thrown in that can't hold a candle to the best areas of Demon's Souls, Dark Souls or Dark Souls 2, and copy-pasted shit everywhere.
Is there some kind of a popular youtuber that teaches people who didn't play ER/ER DLC to parrot this shit?
 

Ravielsk

Magister
Joined
Feb 20, 2021
Messages
1,792
From learned their lesson.
If so then they are retards. Sekiro was never going to outsell anything souls related simply because it was a new IP. Unless that new IP is filling up some massive hole in the market it will never sell as well as a established franchise.
People like to forget this but even Dark Souls had its beginning with Demon's Souls which also did not exactly sell well and was received at best as that "weird PS3 exclusive for masochists". It took Dark Souls 1 for Demon's Souls to be recognized in the public eye.
 

Odoryuk

Educated
Joined
Mar 26, 2024
Messages
697
People like to forget this but even Dark Souls had its beginning with Demon's Souls which also did not exactly sell well and was received at best as that "weird PS3 exclusive for masochists". It took Dark Souls 1 for Demon's Souls to be recognized in the public eye.

Demon's Souls was always a net positive and it saved Namco Bandai from bankruptcy after Sony gave them distribution rights, stop rewriting history
 

Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
3,979
Location
Wandering the world randomly in search of maps


:avatard:

FROM's skills level design might be great, but their combat design has totally devolved into parody
Like some of us have been saying for years, the current mechanical design is simply inadequate to satisfyingly support the fast-paced combat experience they intend
Either fully commit to the style of character action combat you are clearly trying to ape, or take a step back and descale this bullshit
Holy shit, just deactivate lock on and run. FFS.
 

Silverfish

Liturgist
Joined
Dec 4, 2019
Messages
3,973


:avatard:

FROM's skills level design might be great, but their combat design has totally devolved into parody
Like some of us have been saying for years, the current mechanical design is simply inadequate to satisfyingly support the fast-paced combat experience they intend
Either fully commit to the style of character action combat you are clearly trying to ape, or take a step back and descale this bullshit

Radhan being insanely difficult makes sense when you remember that Shadow dropped during pride month.
 

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