Wunderbar said:
I expected it to look like a new intellectual property, not like a lazy asset flip with zero new ideas.
You can only blame yourself for having set unreasonable expectations.
It was clear from the start that this was going to be Dark Souls 4 under a different name. They just wanted to build a world without being restrained by the lore already established by the series, and that's what they did.
bullcrap.
Dark Souls was different enough from Demon's Souls. Dark Souls 2 had more differences from Dark Souls. Dark Souls 3, for all its faults, was different enough from previous games. Bloodborne, a proper new IP, looked like a new IP. Elden ring looks so lazy it's a borderline asset flip.
"a world without being restrained by the lore" yeah, but it's still gonna have the usual Muhyazaki crap like Patches, Onion Knight,
Kiln Yggdrasil, Maiden-in-black-this-time-with-one-eye, etc. Why bother with "the new world with a new lore" if you are going to rehash the old lore anyway?
The gameplay of the previous entries is fun and works, what's wrong with wanting more of the same?
because their gameplay is becoming worse and worse. Souls games never had great mechanics, deep character building or complex combat. They were fun because they were fresh and original, and because they lacked the usual popamole elements of other contemporary games.
Meeting Patches the first time around was cool and unexpected, meeting him the second time around was funny because you already knew he's gonna pull some kind of trick on you, meeting him the third time was annoying.
This time around it's gonna be the old and tired gameplay formula + old and rehashed ideas + popamole ubisoft gamedesign.