Imagine people raging over Gothic 2 using Gothic 1 graphics and animations.
Probably would do if Gothic was on Gothic 6 with the same graphics and animations.
Imagine people raging over Gothic 2 using Gothic 1 graphics and animations.
It was clear from the start that this was going to be Dark Souls 4 under a different name. They just wanted to build a world without being restrained by the lore already established by the series, and that's what they did.
Imagine people raging over Gothic 2 using Gothic 1 graphics and animations.
Looks-wise it's a dark souls 3 asset flip.So you're specifically only talking about how the game looks? Not about gameplay story elements, only looks? In that case, yes, the game looks like a DS3 DLC. I'm fine with that because I would buy a DS3 DLC right now for any amount of money. If I can be sure that the gameplay will be reminiscent of anything from Demon's Souls to Sekiro.
people are NPCs who are willing to slurp the game's cock as long as it's marketed properly.Because a game with "Dark Souls" in its title comes with certain expectations. If they fail to meet even a single one of those expectations, their fans are ready to grab the virtual pitchforks and start a shitstorm that can easily last for up to 7 years. People are still bitching about DS2 not being faithful enough to DS, and about DS3 being too faithful to it. How can you blame them for wanting a fresh start?
so you're gonna defend the blatant fanservice now?And what about meeting him for the fourth time? And the fifth?wunderbar said:Meeting Patches the first time around was cool and unexpected, meeting him the second time around was funny because you already knew he's gonna pull some kind of trick on you, meeting him the third time was annoying.
If by the third time you were already annoyed, this complaint stands for DS2, Bloodborne, and DS3. Everything you're saying (apart from the 100% assets reuse) applies to all recent FS games. If you were already tired of the decline of the series after DS2, expecting things to chance with ER after they were exactly the same in BB and DS3 doesn't make much sense.
I don't really have much in terms of expectations, but like Jinn said earlier I'm gonna buy and play it anyway. So far everything I saw made me think of ER as a lazy and trend-chasing game, Fromsoft's attempt to repeat The Witcher 3's success.The Ubisoft game design worries me too, but the "old and tired gameplay formula" is all but tired to me.
I'm still playing all souls games on a yearly basis, some of them more than once per year. I'm still trying to do a 100% run of BB without dying. I'm excited to try the upcoming mods for DS3. If all this isn't true for you, maybe you should have tuned down your expectations when they said they were going to make another game very similar to Dark Souls. I remember having a discussion here where someone said "no no this isn't true", but hey, who's laughing now?
Either you're exaggerating or you haven't followed closely the shitstorm around DS2. People were mad about A LOT of things, and many of them were (and still are) mad about its story and lore not fitting enough within their idea of the DS universe. I don't even have an idea of what this means, since these discussions about hidden lore usually are just infinite circlejerks where everyone has to roleplay as some kind of enlightened mystery man, but they exist.No one bitches about Dark Souls 3 other than a few codexers. Pretty much every person who bitched about Dark Souls 2 did so because the game had awful graphics (due to cut lighting) and because of that elevator that goes from the windmill to the lava castle.
So you're fine with a concept being refreshed with a new coat of paint and reused? Then why are you so upset about ER probably doing exactly that with the concepts and ideas behind DS? They will take everything that has always been in these games since Demon's Souls and present it in a different way, just like they always did with every single installment of this series.By the way, Dark Souls 2 didn't have Patches. Pate & Creighton sidequest was a fresh spin on the "unreliable NPC" trope, too bad Miyazaki thought "nah" and just reused Patches two more times.
Why would you buy it if you only have negative things to say about it?I don't really have much in terms of expectations, but like Jinn said earlier I'm gonna buy and play it anyway.
I don't really have much in terms of expectations, but like Jinn said earlier I'm gonna buy and play it anyway. So far everything I saw made me think of ER as a lazy and trend-chasing game, Fromsoft's attempt to repeat The Witcher 3's success.
putting a new spin on existing trope and literally copypasting a character or a concept are two different things.So you're fine with a concept being refreshed with a new coat of paint and reused? Then why are you so upset about ER probably doing exactly that with the concepts and ideas behind DS? They will take everything that has always been in these games since Demon's Souls and present it in a different way, just like they always did with every single installment of this series.By the way, Dark Souls 2 didn't have Patches. Pate & Creighton sidequest was a fresh spin on the "unreliable NPC" trope, too bad Miyazaki thought "nah" and just reused Patches two more times.
what else would I play otherwise? Another slav fallout clone?Why would you buy it if you only have negative things to say about it?I don't really have much in terms of expectations, but like Jinn said earlier I'm gonna buy and play it anyway.
You're saying that everything about it is stale, old, and tired, and yet you want to play it?
Souls series didn't become a worldwide phenomena because of its combat, or the lore, or presentation, or whatever. Souls series succeeded because it offered a fresh experience. Being kicked down the hole full of monsters by a seemingly friendly NPC? Realizing that the dudes at the hub locations got murdered by Lautrec/Yurt? Trudging through the Depths knee-deep in feces with your healthbar halved by a curse? Fighting Maiden Astraea, dodging Anor Londo archers, getting backstabbed by Maldron who was wearing a White phantom ring. These sort of things.
And now, all Fromsoft are doing is rehashing it again and again, without even improving other aspects such as combat/presentation/level design/etc.
Yeah, no. It wasn't that DS3 being 'too faithful', so much so that they rehashed some of the plot points, while also bringing the EXACT same NPC (what the fuck is Andre doing here?) or at least the exact same NPC but with different name. This is nowhere near going from Gothic 1 to Gothic 2 (which is obvious since the latter takes place immediately right after the former), or even Fallout 1 to Fallout 2.People are still bitching about DS2 not being faithful enough to DS, and about DS3 being too faithful to it.
Ma'am, RPGWatch is over there.Why would you buy it if you only have negative things to say about it?
You're saying that everything about it is stale, old, and tired, and yet you want to play it?
It isn't From that I'm worried about, it's fucking Scamco. Being the first game in the series, I'd assume they gave From a higher degree of freedom in regards to design decisions, but going forward?I doubt they wanted to ride on the Witcher 3 success making an open world ARPG. You can criticize FROM Soft. in other aspects but they are not a trend chasing company. They simply are wise doing what they know they do well, like a craftman.
IndeedSouls series didn't become a worldwide phenomena because of its combat, or the lore, or presentation, or whatever. Souls series succeeded because it offered a fresh experience. Being kicked down the hole full of monsters by a seemingly friendly NPC? Realizing that the dudes at the hub locations got murdered by Lautrec/Yurt? Trudging through the Depths knee-deep in feces with your healthbar halved by a curse? Fighting Maiden Astraea, dodging Anor Londo archers, getting backstabbed by Maldron who was wearing a White phantom ring. These sort of things.
And now, all Fromsoft are doing is rehashing it again and again, without even improving other aspects such as combat/presentation/level design/etc.
I doubt the game will be outright bad or incompetently made, but I also strongly doubt it'll be a memorable experience.
no dedicated "encumbrance" attribute, which means Endurance now affects both Stamina and equip load (just like in DeS and DS1). Why would they make END a no-brainer stat for any melee characters again?
FromSoftware has shown that they can't evolve in this department though.The skin could be anything, it's what they're doing underneath, how they put together what they're truly good at into one whole package, and if they're doing better this time, are all what matters to me personally,
Because unlike what fanboys think, FromSoft never learns from their past mistakes, and as shown by DS2, 3 and BB, they misunderstood what people enjoyed about DeS1 and DaS. But it doesn't matter because half the fanbase sees "button = awesome" gameplay and claps, and the other half buys the game anyway hoping it will be just as good as that game they played 10 years ago.no dedicated "encumbrance" attribute, which means Endurance now affects both Stamina and equip load (just like in DeS and DS1). Why would they make END a no-brainer stat for any melee characters again?
But what makes you think that ER will just be an exact copy with no new ideas? A 20 minutes introductory gameplay video? Do you think that the pot-boy will be EXACTLY like the Onion Knight only because they both need help?putting a new spin on existing trope and literally copypasting a character or a concept are two different things.
This is a very bold claim. I think the combat and presentation (or, more precisely, the hype and street cred that at one point started to surround the combat and presentation) played a much bigger role. When Demon's Souls launched, it definitely gathered a bunch of hardcore fans thanks to its novelty and the fresh experience it offered, but what cemented the series as a worldwide phenomenon is definitely the legendary status it somehow gained online as a difficult unforgiving game with excellent presentation. Of all the people I know IRL that love the series, half of them were drawn in by the combat, the other half by the setting, presentation, and lore.Souls series didn't become a worldwide phenomena because of its combat, or the lore, or presentation, or whatever. Souls series succeeded because it offered a fresh experience.
I guess that, after all, our positions aren't so different. You're still willing to hope for better things, while I might be so accustomed to mediocrity that I no longer know how to see it. So far, no FS game truly disappointed me. Not DS2, not DS3, and not Sekiro. Everyone bashed them for many different reasons, calling them bland and uninspired, but they all still had enough elements to make them unique and memorable to me.And now, all Fromsoft are doing is rehashing it again and again, without even improving other aspects such as combat/presentation/level design/etc.
I doubt the game will be outright bad or incompetently made, but I also strongly doubt it'll be a memorable experience.
Oh also this is the only game where riding a horse actually looked fun, every other game I've ever played horses/mounts have been the worst part
"a world without being restrained by the lore" yeah, but it's still gonna have the usual Muhyazaki crap like Patches, Onion Knight,KilnYggdrasil, Maiden-in-black-this-time-with-one-eye, etc. Why bother with "the new world with a new lore" if you are going to rehash the old lore anyway?
I got to ng +7 on DS3 whereas I only beat DS1 once
I'm still playing all souls games on a yearly basis, some of them more than once per year
This is a very bold claim. I think the combat and presentation (or, more precisely, the hype and street cred that at one point started to surround the combat and presentation) played a much bigger role. When Demon's Souls launched, it definitely gathered a bunch of hardcore fans thanks to its novelty and the fresh experience it offered, but what cemented the series as a worldwide phenomenon is definitely the legendary status it somehow gained online as a difficult unforgiving game with excellent presentation. Of all the people I know IRL that love the series, half of them were drawn in by the combat, the other half by the setting, presentation, and lore.
What, putting several things together into one whole experience? They proved themselves going from (Demon's Souls in bracket since I haven't personally play it), to Dark Souls 1, to Bloodborne, and to Sekiro. It's making sequels where they're weak right now (haven't played anything they made pre-Demon's Souls so I wouldn't know here), but making new stuff? That's what they're best at.FromSoftware has shown that they can't evolve in this department though.The skin could be anything, it's what they're doing underneath, how they put together what they're truly good at into one whole package, and if they're doing better this time, are all what matters to me personally,
But what makes you think that ER will just be an exact copy with no new ideas? A 20 minutes introductory gameplay video? Do you think that the pot-boy will be EXACTLY like the Onion Knight only because they both need help?
You do realize that in this metaphor the non retarded are also still licking the soup from your face, right?doesnt matter. They are quoting themselves which is about as grating as all the pop culture references in western games. When I piss in the soup I serve you, even if its just a few drops, there are two kinds of people, some, like you, which argue endlessly that theres enough tasty soup around it maybe and the others who throw it in my face (especially if I did it 5 times before), we call them the non retarded.
You do realize that in this metaphor the non retarded are also still licking the soup from your face, right?
no dedicated "encumbrance" attribute, which means Endurance now affects both Stamina and equip load (just like in DeS and DS1). Why would they make END a no-brainer stat for any melee characters again?