Damned Registrations
Furry Weeaboo Nazi Nihilist
- Joined
- Feb 24, 2007
- Messages
- 15,843
'Summon a mimic tear so you don't have to fight this boss that cheats' isn't a mechanic the player needs to learn, dumbass.
'Summon a mimic tear so you don't have to fight this boss that cheats' isn't a mechanic the player needs to learn, dumbass.
Not reallyit's a glaring flaw
Also not entirely true. I mean, it is fanboyism, but changing design to something completelly different won't make their ARPGs better, it will make them different, and will it be better different or worse - it's is a wide opened questionBut to say it can't be improved by adding more depth to it is inane fanboyism
A game doesn't need good combat to be worth playing- Shadow of the Collossus is another game with shitty combat that gets a pass for it's atmosphere and sense of exploration. But to say it can't be improved by adding more depth to it is inane fanboyism.
My biggest issue with mechanical complex games is that they give no reason to master them.
Bloodborne's main goal with its changes to Souls combat was to promote and reward aggression. The Rally system is often cited as the main reason for this
Is Sekiro dumbed down garbage compared to Dark Souls?
Elden Ring rewards agression a lot more, because of poise breaking focus this game got because of Sekiro. It's like they have a specific vision of what they want to experiment with, and agressivenes is something that was pushed, from Bloodborne to Dark Souls 3 to Sekiro (though it is not a part of their Souls line of work) and to Elden Ring. I see no signs of them changing their vision yet, seeing how Armored Core 6 is also full on agressivenes in combat (though it's nothing new to the series as well).Erroneously. The rally mechanic rarely rewards aggression since Bloodborne doesn't utilize poise, thus attempting to rally is usually a good way to get stunlocked and killed.
There is no better way to confirm that you are wikpediaing your way through a game than this statement. Of all the bosses Malenia is the only one to which this statement absolutely does not apply. Just the fact that she heals with every hit landed on the player(in rapid fire combos that if caught in 100% stagger you into them) is enough to make that statement not true. But on top of that she has a second phase that no only resets your and her positioning(aka if you pushed her into a corner she will no longer be in that corner) but also lets her apply a status effect that can easily chew through even the beefiest healthbar(3.3% Max HP + 26 per second for 300 seconds). And the less said about all the fuckery balance patches bring onto the table the better.There's very little Malenia does that Margit isn't gonna expose you to.
There is no better way to confirm that you are wikpediaing your way through a game than this statement. Of all the bosses Malenia is the only one to which this statement absolutely does not apply. Just the fact that she heals with every hit landed on the player(in rapid fire combos that if caught in 100% stagger you into them) is enough to make that statement not true. But on top of that she has a second phase that no only resets your and her positioning(aka if you pushed her into a corner she will no longer be in that corner) but also lets her apply a status effect that can easily chew through even the beefiest healthbar(3.3% Max HP + 26 per second for 300 seconds). And the less said about all the fuckery balance patches bring onto the table the better.There's very little Malenia does that Margit isn't gonna expose you to.
That is unless you are running a wikipedia build that is just about hyperbursting the boss down before it has any chance to execute on all of its bullshit. Only in that case, yes Malenia is basically just a late game Margit.
Elden Ring rewards agression a lot more, because of poise breaking focus this game got because of Sekiro. It's like they have a specific vision of what they want to experiment with, and agressivenes is something that was pushed, from Bloodborne to Dark Souls 3 to Sekiro (though it is not a part of their Souls line of work) and to Elden Ring. I see no signs of them changing their vision yet, seeing how Armored Core 6 is also full on agressivenes in combat (though it's nothing new to the series as well).Erroneously. The rally mechanic rarely rewards aggression since Bloodborne doesn't utilize poise, thus attempting to rally is usually a good way to get stunlocked and killed.
There's a possibility they will eventually work on a spiritual successor to King's Field (fairly recently they made a spiritual successor to Echo Night, of all things, after all), and this game, being first person, will have to be a lot slower and could be a good change of pacing for FS
Elden Ring rewards agression a lot more, because of poise breaking focus this game got because of Sekiro.
My biggest issue with mechanical complex games is that they give no reason to master them. I grew up with KoF and SF, working towards mastering them was rewarded by winning vs other kids. Getting a high score or managing longer chains vs random pve mooks isn't rewarding for me.
Take into account DMC pretty much established a lot of conventions of the genre. Is like the Demon's Souls of Hack n' Slash, so expect some jank and some weird choices here and there, as well as the cheesy voice acting of the time. The camera I think to remember it was fixed, it wouldn't be until later than a lot of action games would really improve that aspect and it was quite a slow process.I may still play it, if anything out of curiosity. Actually the first hurdle right now is the camera more than anything. Such a strange way to navigate through a game. Never understood it but i seemed to be a thing back then on the Playstation.
Actually, yes. The first DMC was born from a prototype of RE4, one which was going to feature paranormal elements.What's the origin of that camera system, Resident Evil?
Multiple reasons:Also, what's the origin of the cheese, just Japanese people looking at 'Murrican 90s culture and doing a confused outsider take of it?
My favourite Devil May Cry moment is when Dante is impaled with his sword and then rips it out of his chest to power it up. Totally not retarded.
Also, since I haven't played them much because the first was so dumb, while looking for an image of this retardation, I learned that this happens in every game in the series. ... I think liking this shit is actually an IQ test.