Erroneously. The rally mechanic rarely rewards aggression since Bloodborne doesn't utilize poise, thus attempting to rally is usually a good way to get stunlocked and killed.
Elden Ring rewards agression a lot more, because of poise breaking focus this game got because of Sekiro. It's like they have a specific vision of what they want to experiment with, and agressivenes is something that was pushed, from Bloodborne to Dark Souls 3 to Sekiro (though it is not a part of their Souls line of work) and to Elden Ring. I see no signs of them changing their vision yet, seeing how Armored Core 6 is also full on agressivenes in combat (though it's nothing new to the series as well).
There's a possibility they will eventually work on a spiritual successor to King's Field (fairly recently they made a spiritual successor to Echo Night, of all things, after all), and this game, being first person, will have to be a lot slower and could be a good change of pacing for FS