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Max Damage

Savant
Joined
Mar 1, 2017
Messages
780
the world is still fairly organic
It's very dull and repetitive after like a couple hours, and only gets worse in 2nd half of the game. It is fine to be put off by excessive recycling, but I find it bizzare that one can be fine with immersion breaking in one game (count how often the bosses in ER are copypasted with no changes or explanation), and then be surprised that From continues the trend in the next release. I don't get the dicksucking Sekiro and ER get in general, but that's besides the point; point being that they obviously stopped giving a shit about internal consistency quite a while ago.
 

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,718
Location
Hyperborea
but I find it bizzare that one can be fine with immersion breaking in one game (count how often the bosses in ER are copypasted with no changes or explanation), and then be surprised that From continues the trend in the next release.
As if a console action game, where gameplay consists mostly of rolling around like a retard, could ever not be "immersion breaking". Dark Slop was never immersive.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,894
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
I can't wait until you guys find another buzzword to use for everything. "Slop" wasn't a particularly good one to begin with, much less when you all downloaded the same OS update on the same day and started using it to describe absolutely everything. You can find more insightful uses of the language by speaking with a four year old.
 

Max Damage

Savant
Joined
Mar 1, 2017
Messages
780
Shieldlets and brainlets who couldn't figure out 2-handing a weapon keep exposing themselves over decade later, love to see it.
 

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,718
Location
Hyperborea
I can't wait until you guys find another buzzword to use for everything. "Slop" wasn't a particularly good one to begin with, much less when you all downloaded the same OS update on the same day and started using it to describe absolutely everything. You can find more insightful uses of the language by speaking with a four year old.
I'll keep using it, because it very obviously works at making slop consoomers very butthurt :smug:
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,894
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
I can't wait until you guys find another buzzword to use for everything. "Slop" wasn't a particularly good one to begin with, much less when you all downloaded the same OS update on the same day and started using it to describe absolutely everything. You can find more insightful uses of the language by speaking with a four year old.
I'll keep using it, because it very obviously works at making slop consoomers very butthurt :smug:
You'll keep using it because it doubles as an IQ sign post and you're a fucking moron. :smug:
 

Silverfish

Liturgist
Joined
Dec 4, 2019
Messages
3,940
"People younger than me shouldn't have their own slang terms." Cool, now tell us about how cheap it used to be to ride the trolley.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,956
Content recycling is fine in my book in certain contexts. In ER, for example, I though the little prison/arena things where you refight bosses was a great touch. If anything, they should have made them respawn. Easy enough to frame as some sort of unkillable ghost or whatever. It's an easy way to add something fun for the player to do and offer a cool reward for doing it. I was always happy to find one. OTOH, the caves and tombs that got copy pasted and low effort tweaked all over were almost always a huge disappointment; no worthy loot inside, just some shitty spirit ashes I wouldn't use even if I did want to trivialize the game. It's also bizarre how underutilized the NPC invasion system was. While it would be quite dull in previous games, with the huge variety of ashes of war and weapons to combo them with, they could have trivially made a metric shitton of unique encounters by reusing weapon, ashes of war and armour assets that were already in the game. And they could have made them all feel rewarding by having them drop the ash of war, spell or weapon they use against you. Instead that shit was usually just on some random corpse or merchant, or an incredibly rare drop from a rare enemy. Wasted potential.

During the AC era, Fromsoft were masters of reusing content; they'd tweak and refine previous designs and use them to make huge rosters of opponents for arenas. AC3's arena had 72 opponents! This shit is the low hanging fruit they should be taking advantage of. In the time it took to make a fucking rot version of the giant dragonkin soldier, they could have had an intern put together 20 different NPCs and placed them and their loot in interesting places to invade the player or just exist as living NPCs to fight and kill.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,447
I think it's the context that makes the difference.

As long as it's done in a way that doesn't break the immersion, it's fine. AC reusing designs is perfectly fine since we are dealing with mechs and there's nothing strange about the same type of machines bieng reused.

In a game like Souls, it's fine if it's understood that the boss is just a member of a group of creatures though in my opinion ER definitely pushed it. Way too many Ulcerated faggots for instance. But that's mostly an annoyance in the gameplay. In terms of the immersion, those encounters were fine.

But this battle royal, hero shit whatever you wanna call it, it's just immersion breaking. Shit like Heroes of the Storm was incredibly alienating to me for instance. I felt the same kind of desolation one experiences in post-modernism. It's even worse once you the start adding all this gambling shit like loot boxes etc.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,956
Dark Slop was never immersive
You are insane
I think it depends a lot on your familiarity with game design. While it certainly oozes atmosphere, it's also gamey as hell. I think I talked to crestfallen whatever guy like once or twice in each game and then never again. 'Why hello, I am helpful tutorial expositing NPC. Please listen to me tell you what to do if you're too stupid to explore on your own.' The goofy onion knight and solaire were also totally out of place. Patches getting reused. Tons of shit that just doesn't make sense no matter how many vaati vidya you watch, unless viewed through the lens of 'Oh, the developers wanted it to work this way.' It's much like Nioh in that regard. If you're oblivious to certain aspects or capable of shutting that part of your brain off it can work really well, but there's plenty there to snap someone out of the experience and remind them they're playing a game.
 

Odoryuk

Educated
Joined
Mar 26, 2024
Messages
651
Dark Slop was never immersive
You are insane
I think it depends a lot on your familiarity with game design. While it certainly oozes atmosphere, it's also gamey as hell. I think I talked to crestfallen whatever guy like once or twice in each game and then never again. 'Why hello, I am helpful tutorial expositing NPC. Please listen to me tell you what to do if you're too stupid to explore on your own.' The goofy onion knight and solaire were also totally out of place. Patches getting reused. Tons of shit that just doesn't make sense no matter how many vaati vidya you watch, unless viewed through the lens of 'Oh, the developers wanted it to work this way.' It's much like Nioh in that regard. If you're oblivious to certain aspects or capable of shutting that part of your brain off it can work really well, but there's plenty there to snap someone out of the experience and remind them they're playing a game.
A game doesn't need to hide its game nature to be immersive, you're mixing cinematic feeling with being immersed. The real immersion in Souls comes from combination of its aesthetics and game mechanics.
Crestfallen really is a tutorial NPC (though he is a lot more than that), but I can't see how Solaire or Siegmeyer are out of place.
Their games don't afraid to be goofy sometimes (though they never try to be funny), and this actually plays into immersiveness a lot
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,956
I think all the games are good, but what I enjoyed about them was the exploration aspect, dungeon layouts and the methodical combat of the first game. ER has been the best in the series for exploration, at least in terms of being open and quantity of cool places, quests and items, but it's been nearly the worst when it comes to combat and has been watered down with a massive amount of filler items and places.

The idea that they've all been great in every possible way is retarded.
 

Max Damage

Savant
Joined
Mar 1, 2017
Messages
780
I like how Souls used to be one of the Codex most beloved series up until five minutes ago but they get one mainstream hit and suddenly all their past games are retroactively called shit, slop etc.

Shows Codex vaunted prestigouness is often just crass contrarianess.
You're acting like this is your first time encountering a shitposter here, shameful display.
 

tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,787
lmao just mention 'slop' and cognitive dissonance comes out of woodwork uttering loaded words like immershun and crass- like clockwork:lol:
Good job keep up:shitposting:
 

Cheesedragon117

Educated
Joined
Sep 13, 2023
Messages
344
Location
Florida
I think the pejorative term "rollslop" actually does carry some weight, especially in the newer Fromsoft titles, if it's used to mean "Game where all your problems are solved by rolling at the right time".

ER is certainly the pinnacle of this, although DS3 was most of the way there. There isn't a single boss whose moves you can't just roll through, as different answers for different attacks have fallen by the wayside in Souls design. Malenia was actually a step away from this, with creative solutions required for beating her infamous flurry of blades, and I was hoping to see a lot more of that in the DLC.

Messmer was supposed to be the crown jewel of SotE, and I had high expectations for his fight. After a few failed attempts at blocking his onslaught, I came to the sad realization that he was just another paint-by-numbers "Roll here, here, aaaaand here!" boss. Disappointing! And naturally, no amount of rolling can save you from a gank boss, a design choice not featured in any game since Bloodborne. And ER certainly doesn't have any good duo boss fights, but rather the worst in the entire series.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,956
Malenia was actually a step away from this, with creative solutions required for beating her infamous flurry of blades
You can actually roll that too, you just have to roll towards her, which looks retarded but works because for some reason she overshoots on the third flurry. If anything it cemented the 'lol just roll it' thing by making blocking completely worthless since it gives her like a quarter of her life bar back if you block it. Aside from that, bloodhound step, which is just better rolling.
 

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