OctavianRomulus
Learned
- Joined
- Aug 21, 2019
- Messages
- 480
Game's gonna be shit. Get over it. ELEX is just cope for jaded Gothic fans.
And main problem is that combat is boring not hard, you just jet to a elevated spot and when the mob is close just jump down and repeat.
ELEX is just cope for jaded Gothic fans.
and find his lost son
Cry some moreELEX is just cope for jaded Gothic fans.
Pretty much. Basically a meme invented by low standard beggars from Eastern Europe. This is the kind of people I vividly remeber from back in the day who played third-rate jank such as Dungeon Lords and Divine Divinity while everyone else was laughing.
Aside from exploration, it also nailed quests and factions. For a relatively small open world game (70 hours to complete everything?), it had an astounding 500 quests I believe, and most of these weren't just FedEx quests, but involved missions with complex C&C. And I loved the original setting, in some ways the ruins of Magalan felt more Fallout than Fallout.
Aside from exploration, it also nailed quests and factions. For a relatively small open world game (70 hours to complete everything?), it had an astounding 500 quests I believe, and most of these weren't just FedEx quests, but involved missions with complex C&C. And I loved the original setting, in some ways the ruins of Magalan felt more Fallout than Fallout.
Agree with that except for the part about being relatively small. Elex is pretty damn big.
Aside from exploration, it also nailed quests and factions. For a relatively small open world game (70 hours to complete everything?), it had an astounding 500 quests I believe, and most of these weren't just FedEx quests, but involved missions with complex C&C. And I loved the original setting, in some ways the ruins of Magalan felt more Fallout than Fallout.
Agree with that except for the part about being relatively small. Elex is pretty damn big.
And that is the root of all of its problems. The defining overlooked feature of the good PB games is the small, intricate, interconnected world. In such a world, everything you do, every item, and every satchel of gold matters. Let other games have huge worlds with 30 towns in them. Not every game needs to be the Witcher 3.
There was an issue in ELEX with enemies placed somewhat haphazardly in terms of difficulty, leading to an uneven experience.
ELEX is bigger than every gothic game combined IMOAside from exploration, it also nailed quests and factions. For a relatively small open world game (70 hours to complete everything?), it had an astounding 500 quests I believe, and most of these weren't just FedEx quests, but involved missions with complex C&C. And I loved the original setting, in some ways the ruins of Magalan felt more Fallout than Fallout.
Agree with that except for the part about being relatively small. Elex is pretty damn big.
And that is the root of all of its problems. The defining overlooked feature of the good PB games is the small, intricate, interconnected world. In such a world, everything you do, every item, and every satchel of gold matters. Let other games have huge worlds with 30 towns in them. Not every game needs to be the Witcher 3.
Eh? Gothic 2 + NotR was probably almost as big as Elex.
it's less than the graphics and animation, but the biggest problem is how janky the movement and combat is.It's still best open world for me.
Will certainly buy it.
Game could use more funds on graphics, animations, combat and sounds. But that is all just gimmicks. It's great in it's core.
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ELEX is bigger than every gothic game combined IMO