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ELEX ELEX II - Jax is back

Angelo85

Arcane
Patron
Joined
Apr 4, 2010
Messages
1,569
Location
Deutschland
Just finished the game. All in all it was a fun ride, but the negative points raised ITT by a few bros are accurate. I was mainly bothered my the amount of trash combat in the last chapters and that the story showed quite a few logic issues/problems towards the end. Still I enjoyed my time with the game.

68/100 trolls from me
:5/5::5/5::5/5::5/5::5/5::5/5::5/5::5/5::5/5::5/5:
:5/5::5/5::5/5::3/5::0/5::0/5::0/5::0/5::0/5::0/5:
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,031
Location
Djibouti
I'd like to meet the asshole who came up with the bright idea of adding the random pitfalls of deff to alb buildings.

Also, some funny bugs:

202203281951041.jpg


Bandit lady's sword fell through the floor, many such cases.

Commander Irissa sperging out about complications in the investigation :D She started flailing her arms wildly during a conversation, must be due to the physics engine being dependent on FPS (?) because Jax also gets extreme arm shakes for me when the framerate tanks:

202203282119261.jpg


202203282119262.jpg


202203282119371.jpg


202203282119372.jpg


202203282119471.jpg

That said, I laffed when she assigned a cop to watch my every step in the depot because I'm suspicious. Good that I'd already palmed everything that wasn't nailed to the ground there!
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,160
your screens are even uglier than I remember this game

That said, I laffed when she assigned a cop to watch my every step in the depot because I'm suspicious. Good that I'd already palmed everything that wasn't nailed to the ground there!
while having them following me arround alb companion cutscene triggered. From the road, across at least 1 wall. In confusion, on autopilot I agreed to help her. Which teleported me outside of the base with guards around. They were not happy
 

JDR13

Arcane
Joined
Nov 2, 2006
Messages
3,996
Location
The Swamp
Why do I get the feeling though that I'm going to enjoy The Chronicles of Myrtana: Archolos even more?

You're in for a TREAT! Archolos has left me impressed several times. Totally unexpected. Its attention to the little things and C&C is pretty rare these days. Hope you can enjoy polish voices though. Playing without just feels dead.

I tried the game for a few hours when it was released. The Polish VO sounded good even though I can't understand a single word, and having to read subtitles didn't bother me at all.

I would have played it by now, but I wanted to wait for a few patches first. It will most likely be the next game I play after I finish Elex II and give Elden Ring a shot.
 
Joined
Dec 17, 2013
Messages
5,391
Ok, uninstalled after about 20 hours. I used to be a huge Piranha Bytes fan, but ELEX 2 broke me.

The lack of tells and proper animations in combat is just too egregious for an action RPG. The final fight that drove me to uninstall was a duel against Jaegun in Morkon grotto. I cannot imagine anyone who is not overdosed on cocaine creating Jaegun's animations. One of his attacks is an instantaneous double kick that does massive damage, and comes literally out of nowhere, and is barely animated at all. So it just looks like he hip thrusts you to death. Another attack is an overhead swing that cannot be parried because it deals damage about a second after the animation lands. You can't make this shit up.

But that's just the icing on the cake. All enemies are animated like utter shit. If you have timed defensive moves in an aRPG, then the enemy has to have an animation tell when they are about to attack/attacking. This is aRPG combat 101. In this shitfest, there are either no tells at all or tells so bad they just confuse you.

I really don't get this. Everyone knew ELEX had shit combat, they had 5 years to fix it, making the game in the same exact engine, reusing a lot of assets. I know they have a tiny team for open world RPGs, but 5 years, you can't get a halfway decent animator/combat designer? They have stuffed a ridiculous amount of content (quests, NPCs, c&C) into these games, I would gladly trade some of it for a workable combat system.

At this point, I just can't take PB seriously anymore.
 

soulburner

Cipher
Joined
Sep 21, 2013
Messages
839
I subconsciously focused on ranged weapons. Bows and shotguns.

When you get used to it, the combat in Elex 1 is actually pretty good and the animations give proper feedback - when to block, when to strong attack, when to roll away etc.
Melee combat in Elex 2 seems unfinished or neglected. I rarely recognize any kind of feedback from enemies and can rarely, if ever, expect an attack and react accordingly. When my hits land, there is also no feedback, because the enemies/monsters usually don't have "pain" animations and in overall, the combat feels "floaty".
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,031
Location
Djibouti
Ok, uninstalled after about 20 hours. I used to be a huge Piranha Bytes fan, but ELEX 2 broke me.

The lack of tells and proper animations in combat is just too egregious for an action RPG. The final fight that drove me to uninstall was a duel against Jaegun in Morkon grotto. I cannot imagine anyone who is not overdosed on cocaine creating Jaegun's animations. One of his attacks is an instantaneous double kick that does massive damage, and comes literally out of nowhere, and is barely animated at all. So it just looks like he hip thrusts you to death. Another attack is an overhead swing that cannot be parried because it deals damage about a second after the animation lands. You can't make this shit up.

But that's just the icing on the cake. All enemies are animated like utter shit. If you have timed defensive moves in an aRPG, then the enemy has to have an animation tell when they are about to attack/attacking. This is aRPG combat 101. In this shitfest, there are either no tells at all or tells so bad they just confuse you.

I really don't get this. Everyone knew ELEX had shit combat, they had 5 years to fix it, making the game in the same exact engine, reusing a lot of assets. I know they have a tiny team for open world RPGs, but 5 years, you can't get a halfway decent animator/combat designer? They have stuffed a ridiculous amount of content (quests, NPCs, c&C) into these games, I would gladly trade some of it for a workable combat system.

At this point, I just can't take PB seriously anymore.

the ratman always gets the last laugh
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,031
Location
Djibouti
Also another bit of weirdness about the combat is that the way attacks connect seems to be at least to some degree dependent on performance, and I don't mean shit like input lag for initiating attacks.

Yesterday I was witness to a brawl at the depot gate where three brave guards took on a bunch of aliums, which needless to say wasn't particularly good for my framerate. While the guards were zapping the aliums I just stood around whacking them for dat last hit xp - and the funny thing is that like half of the hits would simply not register, even when I was mashing LMB like stupid at point blank. It was as if the weapon was just passing through air, and it wasn't the first time that happened either.

Also, town guards are immortal which is :decline:
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,073
The overhand from the right swing's hitbox actually follows the animation so it's really easy to miss things just slightly to your right as you swing over their head, it actually has to be lined up properly. Reminds me of action films where you can tell the dude swinging a sword is trying not to connect.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,031
Location
Djibouti
In today's episode of "Darth Roxor finds something new to bitch about with the combat", it's blatant retardery to me that humanoid enemies CAN ACTUALLY PARRY CONTINUOUSLY with one-handed weapons while you are ONLY stuck with that stupid fucking riposte.

That said, I have to mention that the Alb entry quest is very well done. It's really top quality material, though I'm not fully done with it yet, so I hope it doesn't drop the ball at the end.
 
Possibly Retarded The Real Fanboy
Joined
Jul 9, 2014
Messages
1,137
Location
Ancient Aliens Spaceship
I'd like to meet the asshole who came up with the bright idea of adding the random pitfalls of deff to alb buildings.

Also, some funny bugs:

202203281951041.jpg


Bandit lady's sword fell through the floor, many such cases.

Commander Irissa sperging out about complications in the investigation :D She started flailing her arms wildly during a conversation, must be due to the physics engine being dependent on FPS (?) because Jax also gets extreme arm shakes for me when the framerate tanks:

202203282119261.jpg


202203282119262.jpg


202203282119371.jpg


202203282119372.jpg


202203282119471.jpg

That said, I laffed when she assigned a cop to watch my every step in the depot because I'm suspicious. Good that I'd already palmed everything that wasn't nailed to the ground there!

That German subtitles makes me play Wolfenstein once again.
 

notpl

Arbiter
Joined
Dec 6, 2021
Messages
1,633
This ready to go yet, or does it need a few more patches? This is a separate question from whether or not it sucks - I'm going to play it either way, unfortunately.
 

coldcrow

Prophet
Patron
Joined
Mar 6, 2009
Messages
1,717
This ready to go yet, or does it need a few more patches? This is a separate question from whether or not it sucks - I'm going to play it either way, unfortunately.
I'd wait until they drop the DX12 update which will most likely fix the performance issues. Either by being the much better API, or they also reduce the stupid amount of drawcalls the engine apparently does in certain areas. It won't fix the apparent creative decay of PB, though.
 

soulburner

Cipher
Joined
Sep 21, 2013
Messages
839
This ready to go yet, or does it need a few more patches? This is a separate question from whether or not it sucks - I'm going to play it either way, unfortunately.
I would also suggest waiting a few weeks. There is some chance they might actually release the DX12 renderer and it may fix the performance issues. Otherwise, unless you have an RTX 3080+ (game seems to be pretty much unplayable on Radeons) and nothing less than an i5 11400 or Ryzen 5600X with 3200 MHz+ memory, expect huge framerate drops near and at settlements at 1080p. Everything else you can kind of get used to, as is the tradition with PB games.

edit - my Ryzen 3600, 3600 MHz memory and an RTX 3060 manages near a 100 fps when traveling outside, around 50 - 60 when near a few buildings and 30 - 42 fps in faction settlements. When the framerate drops below 60, there is a significant amount of frame pacing issues, so the game feels more stuttery than the framerate itself would suggest. Changing the level of detail has little effect, giving me up to 3 fps more on low. Changing the resolution to 720p helps a lot, but you won't see shit, even with NIS or RSR.

Additionally, there is sometimes an issue when if you have low fps, the game may not register your left mouse clicks which is a matter of life and death if any combat occurs.
 
Last edited:

JDR13

Arcane
Joined
Nov 2, 2006
Messages
3,996
Location
The Swamp
It's weird how the game seems to run worse for some people than others. I'm playing @1920x1200 with max settings on an i7-4790K + GTX 1080, and it runs fine. It's a little choppy in the larger settlements, but it's not a slideshow or anything.
 

soulburner

Cipher
Joined
Sep 21, 2013
Messages
839
It is weird indeed, once when I was experimenting with detail settings, I turned down the shadows from Ultra to High. Didn't notice much difference, so I put it back to Ultra. The game suddenly performed great in the Berserker camp for just a few seconds before dropping from vsync 60 fps back to to 42. Speaking of shadows, they go completely bonkers in the Morkon underground.

edit - here's a screenshot showing my performance in a scene that should have hundreds of fps:

OjWa3Wq.png
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,031
Location
Djibouti
I swear I get a different stable framerate each time I run the freaking game, so you know. For example, yesterday it was perfectly smooth in the Crater town while typically it slows down to a crawl there.
 

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