Ok, uninstalled after about 20 hours. I used to be a huge Piranha Bytes fan, but ELEX 2 broke me.
The lack of tells and proper animations in combat is just too egregious for an action RPG. The final fight that drove me to uninstall was a duel against Jaegun in Morkon grotto. I cannot imagine anyone who is not overdosed on cocaine creating Jaegun's animations. One of his attacks is an instantaneous double kick that does massive damage, and comes literally out of nowhere, and is barely animated at all. So it just looks like he hip thrusts you to death. Another attack is an overhead swing that cannot be parried because it deals damage about a second after the animation lands. You can't make this shit up.
But that's just the icing on the cake. All enemies are animated like utter shit. If you have timed defensive moves in an aRPG, then the enemy has to have an animation tell when they are about to attack/attacking. This is aRPG combat 101. In this shitfest, there are either no tells at all or tells so bad they just confuse you.
I really don't get this. Everyone knew ELEX had shit combat, they had 5 years to fix it, making the game in the same exact engine, reusing a lot of assets. I know they have a tiny team for open world RPGs, but 5 years, you can't get a halfway decent animator/combat designer? They have stuffed a ridiculous amount of content (quests, NPCs, c&C) into these games, I would gladly trade some of it for a workable combat system.
At this point, I just can't take PB seriously anymore.