For the clerics, they mostly self destruct because most of the member found out what calaan is actually is. Some still stand by its philosophy outside of the god, but for most people, if their god is utterly debunked, they are gonna left. Cleric was already in a bad shape in elex 2, the void left but the mass loss of faith and followers left them vulnerable even to weakened alb.But it's not explained how at all. Albs were left devastated at the end of Elex and they're basically just a small military camp in E2. How did they destroy the clerics so thoroughly?feels to me like you're bad at reading in general because what exactly is so hard to get about, for example, 'the clerics got booted by the albs'
Furthermore, I simply dislike that they forced so much of the story on me despite it never being close to what I would have done with my Jax from ELEX. It feels like I'm playing someone else's save.
Why do I get the feeling though that I'm going to enjoy The Chronicles of Myrtana: Archolos even more?
Like Clerics getting their ass hand over to them because the alien tower landed on their capital
its going to be a common issue with companions getting stuck out there in the world. Nyra is annoying since she doesnt get proper quest entry, so no quest marker.Also2, after helping Nyra steal some sikrit outlaw plans, I told her to go back to the bastion, and she's nowhere to be found. I sure hope she didn't bug herself out of existence, and if she did, I sure hope she isn't plot critical.
Why PB don't make more games with great spell variety? Look how many water magic spells are available for mages in Gothic 3 and in the expansion of Gothic 2. Now an Alb cryomancer
Also2, after helping Nyra steal some sikrit outlaw plans, I told her to go back to the bastion, and she's nowhere to be found. I sure hope she didn't bug herself out of existence, and if she did, I sure hope she isn't plot critical.
Speaking of companion quests, the difficulty is all over the place. I had done quests for Caja, CRONY, and Falk, and they were all pretty easy. Today I attempted the first quest for Fox where you confront some Outlaws, and their leader took me out with one hit. I wish there was some way to tell before accepting the quests.
Speaking of companion quests, the difficulty is all over the place. I had done quests for Caja, CRONY, and Falk, and they were all pretty easy. Today I attempted the first quest for Fox where you confront some Outlaws, and their leader took me out with one hit. I wish there was some way to tell before accepting the quests.
The first of Fox you have to recover a seed from Albs, I think It Is easier than the first of Caja if you are melee....It Is full of flying drones and I haven't the Jetpack upgraded to melee in air so I kill the 3 foot robots but Caja does the rest.
Guys, is still worthy play ELEX 1 or just jump to 2?
Elex 1 is 75% of in gog, and I'm not having much time because architecture finals.
You finished it?Finished it. What a piece of shit game it was.
I are retarded but at least I played to the end and can say it has little redeeming qualities contratry to for example WAB's Mick who played it for then hours of which 3 he spent on looking for missing weapon packs and said it's junk but he loves itYou finished it?
So either you did so because it was good enough, or you're a retard for playing shit you don't like till the end. Two reasons to doubt your conclusions.