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ELEX ELEX II - Jax is back

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,421
All the armor of the same tier is completely identical sans cosmetics and it provides zero unique benefits.

I was just comparing armors of the same tiers at different vendors last night and didn't find this to be true. I would prefer there were different damage types factored into more armor's stats, but I'll have to see what I find later on.

BS
They might as well provide zero benefit with how little they provide.

Agree to disagree? Only time I've ever found a noticeable jump in lethality and survivability has been with major equipment progression. I guess I could try testing it with a low level weapon through the entirety of Gothic 1 or something, but even wielding the same weapon for a long time while enhancing strength or agility has only ever yielded very minor increases in damage dealt.

I've regularly been positive towards even PB games that are shit on here(e.g., G3, R2/R3)

I could dig through your posts over the past 4 years in every PB related thread to see if this is true, but my general impression, and definitely every time I've seen you mention PB games in shoutbox for example, has been in a negative context. Though I don't hold R2/R3 any high regard at all. I've tried to play them both a couple times and can't stand them. G3 is alright with the community mod for the first 10-20 hours, but turns to shit real fast.
 
Joined
Dec 17, 2013
Messages
5,391
In ELEX 2, you have a lot more interesting options

> proceeds to list riposte spam or shield+circle strafing as the only viable options, because those very much are the only viable options

Riposte is not spam, it's a skill move since you need to know when to do it based on enemy attack patterns.

And block circle strafing was THE ONLY viable combat option in ELEX 1, so I don't see your point.


blocking with a weapon was a bit more interesting but still involved just holding a button down for a while.

I bet you don't even know you could execute ripostes in the first game, and they worked much better than in this shit :lol:

You know, Roxor, I shitpost a lot for fun, but I generally know my combat systems pretty well, since I enjoy deep aRPG mechanics and modding combat. So you are quite wrong, not only do I know about the riposte in ELEX, but I also know that it was utter shit. First, it only worked against one-handed humanoid weapons, which means it only worked against something like 1/4th of enemies.The timed block in ELEX 2 works on everything. Second, its effects in ELEX were terrible as well. Sometimes it would glitch out and lock the enemy in eternal statis, until you hit them again. When it worked normally, it would just give you a very small window to attack, and since in ELEX that meant only the first, lowest damage attack would hit, it was almost useless. In ELEX 2, it staggers them, giving you a chance to land a highly damaging power attack while they are down.
 

Darth Roxor

Rattus Iratus
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Riposte is not spam, it's a skill move since you need to know when to do it based on enemy attack patterns.

I mean spam in the sense of "using it against everything, everywhere, as the sole winning move"

And block circle strafing was THE ONLY viable combat option in ELEX 1, so I don't see your point.

I never used shields in ELEX 1, and also didn't rely much on regular blocking except for ripostes. What now?

The timed block in ELEX 2 works on everything.

This is not a point in its favour.
 

JDR13

Arcane
Joined
Nov 2, 2006
Messages
3,996
Location
The Swamp
How many times do you have to upgrade the fuel capacity of your jetpack before you actually see a difference?
 

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,421
How many times do you have to upgrade the fuel capacity of your jetpack before you actually see a difference?

Easiest way to actually tell near the beginning is jetpacking straight up and down. Fuel is used very inefficiently if you switch direction mid air. I gained several more feet in probably 5 canisters.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,160
with max canisters you can melee 3 flying critters without landing in between, provided you survive so many hits against you

Also with nearly max you can reach roof of sky tallest scrapers. Surprise surprise, there is weapon to be found there
 

Darth Roxor

Rattus Iratus
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Those comparisons don't really apply, because Gothic 3 and Risen 2/3 were just crap while ELEX 2 is more mixed. The takeaway on major points from me after ~15 hours, compared to ELEX 1, is:

- Exploration roughly on the same level, maybe a little better, though the world feels like it lost a lot of its 'wonder' compared to the previous game
- Improved character system/progression
- Combat is nosedive-tier decline

I'm enjoying it overall, the first and foremost thing I look for in a PB game is going from one point of interest to another while thinking "ooooh, what's over heeeeeeeeeeeeeeeere", running from angry yokels that I disturb around the said points of interest and eventually wondering how come the last 3 hours passed so fast, and ELEX 2 still delivers when it comes to that aspect.
 
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JDR13

Arcane
Joined
Nov 2, 2006
Messages
3,996
Location
The Swamp
I think people are exaggerating about the combat. That, or they're not really remembering what it was like in Elex 1. I'm not seeing how it's worse.
 

HoboForEternity

LIBERAL PROPAGANDIST
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Joined
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9,407
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liberal utopia in progress
Steve gets a Kidney but I don't even get a tag.
i am kinda with roxor in here. in elex 2 you at least have a reason to time your attacks to build a combo meter. in here, while in theory it offer more strategic choices by choosing to do heavy or light attack, but in my experience 15 hours so far, heavy attack is rarely worth it unless you wait until the enemy is out of stamina and perform the heavy attack takedown.

so basically spam light attack > enemy run out of stamina > use heavy "finisher" attack.

WHILE technical aspect of the combat is better in E2 (hit detection, response, enemies' telegraphing, sometimes animation and hitboxes and actual working parry ofc) but there is not much going on in what can you do compared to elex 1, especially because it demands more attention from you regarding the old combo meter.

!!!! BLACK LIVES MATTER !!!
 

aloeh

Educated
Joined
Jan 18, 2021
Messages
61
Location
Brazil
Guys, is still worthy play ELEX 1 or just jump to 2?

Elex 1 is 75% of in gog, and I'm not having much time because architecture finals.
 
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soulburner

Cipher
Joined
Sep 21, 2013
Messages
839
Patch 3 is out -> https://steamcommunity.com/games/900040/announcements/detail/3114808330567292018

The changelog looks good, but no word on any performance improvements.

  • Fixed unwanted dialog break ups, which could cause potential plotstoppers
  • Fixed wrong behaviour of Eva if Jax has committed a crime
  • Fixed Gregor, who had strange behaviour after completing the "What doesn’t kill" you quest
  • Fixed plot killers with some main characters who died by mistake
  • Fixed incorrect kill quest amounts of targets
  • Fixed plot killer at the gates of the main former, which remained closed after completing the main quest at this point
  • Fixed situation, where Tilas and Marwin could not get back to work after their conversation
  • Fixed some key bindings issues
  • Fixed a situation, where Irissa could not talk to Jax after she has spoken to Skibor.
  • Fixed certain items, that could not be picked
  • Fixed some linguistic errors
  • Prices were displayed in quantity popup and total cost did not match the actual price with the haggler skill
  • Fixed parts of the destruction bar were visible on teach screen
  • Fixed flickering of occluded highlighted objects
  • Fixed damage value for plasma cannon MK 2 Normal
  • Fixed wrong behaviour of Vivian due to committed crimes by Jax in certain areas
  • Grenade launchers are craftable now
  • Fixed a bug, where vegetation on meshes were missing
  • Fixed a bug in Jax's hitpoints by adding and removing constitution points
  • Fixed climbing issue, no jump when evading after hanging on a ledge
  • Fixed climbing issue, let go when pressing the evade button
  • Fixed deadly weather zones, no more resistances into account
  • Removed rushed movements, when the target is not reachable
  • Fixed improper loot of one of Craig's bandits
  • Holding a shield will no longer make the back immune to projectiles.
  • Fixed a bug, Jax might be unable to speak to Caja or she will not join back to the Sixth Power
  • Fixed a bug, where Crony stayed in combat after a teleport
  • Fixed a situation, where Vakis might get stuck at the gates of the Fort
  • Fixed Khan is not stuck anymore after the dialog with Asmir in certain situations
  • Savety fix for the 6th Power sub quests were not given when interacting with Adam
  • Fixed problems, when Jax was hit while lockpicking
  • Bugfix for "Text” may be displayed instead of icons, when the training menu is opened the first time
  • Fixed improper cancel option during the end screen
  • Fixed a bug, where user were able to upgrade any weapon without losing the two copies needed in the upgrading process
  • Fixed incorrect behaviour of Tilas after smalltalk with Vakis
  • Fixed Voice of Khan not interacting with Jax after he has spoken to Ruben and fulfilled his duty
  • Added safety mechanism for Skibor if he did not go to Irissa after he had guided Jax to the depot
  • Fixed wrong item name appearing, when pickpocketing a NPC
  • Adjusted ditch check if subtitles should be visible if voice and text language are the same
  • Added safety mechanism for NPCs with problem to continue their routine after cutscenes
 

Darth Roxor

Rattus Iratus
Staff Member
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Messages
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finished work earlier, time to inject patched ELEX

fI1Kpkc.jpg
 

Peachcurl

Arcane
Joined
Jan 3, 2020
Messages
10,639
Location
(╯°□°)╯︵ ┻━┻
I think people are exaggerating about the combat. That, or they're not really remembering what it was like in Elex 1. I'm not seeing how it's worse.

Guess I lack proper descriptors for this, but let me try:

1. First off, nearly all problems only apply to melee. No significant changes for ranged combat, as far as I am concerned. Ranged air-ground fighting only means more cheese, but since many enemies also are able to attack at range that is kinda fine with me.

2. Ground melee: In terms of the underlying 'theoretical' mechanics (i.e., how it is supposed to work) I think you are right. What makes it worse is the 'physical' implementation of these mechanics. As in, the interaction of movement during animations, hitboxes, hit-timing (i.e., when does an enemies animation actual hit? at what physical point, at what point in the animation?), in general the floaty-ness of the combat. The reason all this worked better in Elex 1: simplicity.

3. Air melee (both air-ground and air-air): Admittedly, the flying/floating melee looks cool at first. But is actually even more wonky if you try it for a while: seems to me that you randomly push back flying enemies (or not) leading to some really odd sequences of zoom-bash-zoom-bash actions. And if you start the zoom at a bad angle, you get non-hits or oscillating (?) camera movements. This latter issue also applies to air-ground. Also noteworthy: many of the ground-melee actions (esp related to damage avoidance) do not translate to air-ground or air-air melee. Notably, air melee quickly breaks the focus control, meaning you will often kill some harmless critter in the vicinity of your actual target.

So to summarize: nothing much changed for ranged damage (maybe a bit more cheese potential). Air melee is new, so hardly "worse", but definitely not good. Ground-melee has some reasonable ideas in terms of the intended mechanics, but implementation made it worse.
 

Darth Roxor

Rattus Iratus
Staff Member
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Messages
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Djibouti
Can anyone tell me what exactly is the point of wasting a learning point on ammo crafting when there's no special ammo in this game?

also men i have p e r f e c t e d the tardo roll attack protocol

after you roll and do that unbalancing attack, the trick is to delay the power attack ever so slightly, so that Jax lands it only after the enemy gets up - this way the enemy will get dusted again, giving you an opportunity for another special power attack, which will also most likely drain a nigga's stamina to 0, letting you follow-up with another coup de grace while he's on the ground

bonus points if you manage to get yourself behind the nigga after the first unbalancing attack, as the follow-up will be a backstab that does even more domoge

so far i've confirmed this working on raptor-types and wolf-types

at strength 50, level 12 i can kill an alien raptorid in two such combos without breaking a sweat :thumbsup:
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
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Messages
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cant wait Darth Roxor when you enter oblivion space elves ruins

you mean risen 3 shadow army ruins

am i the only one out here who's getting dangerously big deja vu when it comes to this game's story and risen 3's

i mean i probably am because nobody played that shit game, much less finished it


also speaking of that, one thing i find very iffy about the whole setup is that while you're prancing around the world, it hardly even feels like there's an interdimensional space elf invasion going on, it's like nothing's happening and nobody gives a shit about it either
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,160
just wait until story evolves to
faciton x leader - oh my god we are being invaded! You better do something about it! here are 50 quest markers, go kill some.

At least outlaws deliver that quest properly
 

user

Savant
Joined
Jan 22, 2019
Messages
866
Will I be able to play this game after playing the most incredibly mind-blowing incline that was Elden Ring?
 
Joined
Dec 17, 2013
Messages
5,391
I mean spam in the sense of "using it against everything, everywhere, as the sole winning move"

Ok, but in a genre where many aRPGs actually have combat where you literally SPAM one button (e.g. Skyrim, unmodded Witcher 3, etc), as in just click on it regardless of what the enemy is doing, timing, whatever, even if you were to just use the timed block, it would still be fairly interesting, since enemies have very different timings and patterns. But as it happens, you don't HAVE to just use timed block, you can also add in dodges, shields, etc.

I never used shields in ELEX 1, and also didn't rely much on regular blocking except for ripostes. What now?

Ok, so if you didn't block with weapon or shield, the only alternatives in melee were roll dodges and side stepping shit. The former was a much worse alternative to blocking, more stamina spent and worse positioning. The latter would not really work well against the tougher enemies with large reaches and fast attacks. But you do you.

This is not a point in its favour.

It is to me, because you make it sound like it's a very boring thing you do, like simply clicking something, when in reality, it's a very active thing, you have to time it well against enemies with different animations and attack patterns, so it's both challenging and interesting. And as I mentioned before, you don't have to use it all the time, mix it up with other stuff.
 

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