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ELEX Pre-Release Thread

Aeschylus

Swindler
Patron
Joined
Mar 13, 2012
Messages
2,543
Location
Phleebhut
Divinity: Original Sin Project: Eternity Wasteland 2 Divinity: Original Sin 2
We would need a miracle, like a gothic fan billionare who would buy PB and fund another gothic. Otherwise... Don't even dream about playing gothic once more.
Or anything that looks similliar to it.
More than a Gothic fan, you'd want an Ultima fan (which is what the original Gothic devs were) to create something similar.
 

undecaf

Arcane
Patron
Joined
Jun 4, 2010
Messages
3,517
Shadorwun: Hong Kong Divinity: Original Sin 2
They are in the same place as Bioware, they lost all their talent, and live off releasing games that try to appeal to nostalgic fans of their older work, but without any of the talent that made that work appealing in the first place.

This is true.

But there's still some weird campy charm in PB's games. As trashy as they appear.

Bioware is down the deep end for good.
 

Monolith

Prophet
Joined
Mar 7, 2006
Messages
1,298
Location
München
Morrowind has an interesting and unique art design, almost alien I'd say. Every other iteration of TES looked worse in this regard, while Piranha actually improved a lot in both, art and graphics.

And with mods, Morrowind looks simply astonishing.

Nluc.jpg


Oluc.jpg

It does look great. I tried it about a year ago, spent half a week hunting down the latest mods but couldn't get into it anymore. Dunno if that was due to lack of novelty or simply because it's a shit game and now I see it. I played the shit out of it years ago though.

About Elex, still getting that Gothic vibe. I'll stop watching anymore of the previews (just taking in glimpses as to not be spoiled). Time to wait for it to be released, slaughtered by the press, dumped on by the codex, loved by some, patched, loved by others, modded, declared an instant classic.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
They might have lost most of the core group but it's not that hard to emulate Gothic 1 and 2. Risen 1 did a solid job of doing that. The problem is they are beholden to Deep Silver for money who, I'm sure, dictates they have a bunch of stupid shit in their games and require YUUUUUUUUUUUUUUUGE 'open' worlds. I doubt it's beyond the capacity of Bjorn and co. to examine what they did right (albeit not necessary popular with the AAA crowd) in G1, G2, and R1 and work from there. But Deep Silver would never fund such a game.

If they own the Gothic IP they should go the crowdfunding route.
 

ZagorTeNej

Arcane
Joined
Dec 10, 2012
Messages
1,980
They might have lost most of the core group but it's not that hard to emulate Gothic 1 and 2. Risen 1 did a solid job of doing that. The problem is they are beholden to Deep Silver for money who, I'm sure, dictates they have a bunch of stupid shit in their games and require YUUUUUUUUUUUUUUUGE 'open' worlds. I doubt it's beyond the capacity of Bjorn and co. to examine what they did right (albeit not necessary popular with the AAA crowd) in G1, G2, and R1 and work from there. But Deep Silver would never fund such a game.

If they own the Gothic IP they should go the crowdfunding route.

Wait, aren't Nordic Games publishing ELEX?
 

Metro

Arcane
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Messages
27,792
Are they? I guess I assumed it was Deep Silver since they did the Risen series. Same difference -- both are euro-based AAA publishers.
 

HoboForEternity

LIBERAL PROPAGANDIST
Patron
Joined
Mar 27, 2016
Messages
9,422
Location
liberal utopia in progress
Steve gets a Kidney but I don't even get a tag.
world map revealed ish

76.png


more info in Q&A thread

https://forum.worldofplayers.de/forum/threads/1442313-Der-Fragen-an-Piranha-Bytes-Thread-1
https://forum.worldofplayers.de/forum/threads/1493699-Der-Fragen-an-Piranha-Bytes-Thread-2

Here some translated facts:

  • (items) leather clothing e.g. leather coats from the outlaw faction
  • (quests) morally "double-edged" decisions; missions with no clear right-or-wrong
  • (lore/ambience) drug-related crime
  • (lore/ambience) there will be drugs besides elex
  • (sound/music) music for every situation (clerics - more electronic; outlaws - more rock). not only the richest in variety but also the most comprehensive they ever accomplished.
  • (lore/ambience) factions will have ranks
  • (lore/ambience) sub-groups - in case of the berserks clans - and jobs and duties within factions
  • (gameplay) weapons/magic can have different elementary effects such as fire, ice, venom, radioactivity
  • (items) weapons will have modification options
  • (gameplay) balancing between melee/ranged will be achieved via availability of ammo, price, differing damage
  • (lore/ambience) duels/arena fights
  • (lore/ambience) For the sake of the story the state of some NPCs (gatekeeper) need to be constant (won't die) and sometimes it can change.
  • (world) Parts of the world are completely open where you can let off steam, some NPCs you can't kill to allow a good story to be told. Some you can kill only just under certain circumstances so you can make chapters in which you can tell certain stories.
  • (gameplay) game won't halt while you're in your inventory.
  • (gameplay) no extra screens for crafting, no QTEs, only a few suitable minigames (lockpicking, hacking)
  • (lore/ambience) many background infos to NPCs, world and story
  • (world) places without creatures
  • (world) there will be dungeons (caves, basements): main focus on world on the surface
  • (lore/ambience) different factions will have different punishments: clerics have suggestors which manipulate people's minds. outlaws like their cages and torture while berserks ban their "rats" into a forbidden valley
  • (lore/ambience) companions have different opinions which they communicate. each one has its own set of missions, mindset and combat manners.
  • (lore/ambience) no children - no ressources
  • (gameplay) magic barriers or shields for player
  • (meta) you can't finish the game without jetpack, gameplay and level-design are constructed with it in mind
  • (lore/ambience) there will be factionless groups
  • (lore/ambience) human NPCs can have different combat manners and behavior.
  • (gameplay) Teachers are assigned to certain themes or skill-trees. You can locate them on maps. They can show you all the knowledge of one skill provided you have the necessary skill-level, enough elexit...
  • (lore/ambience) There are going to be a lot of eerie places.
  • (gameplay) You can disable/enable the tutorial and the map, the rest of the hud depends on concluding user-tests.
  • (lore/ambience) There won't be an actual ingame-time (more info needed)
  • (lore/ambience) NPC's will insult you if you enter their homes without permission and will attack if youn steal something. If you escape your actions will be reported. It's also possible that merchants/traders refuse to trade with you or a bounty is put on your head if you refuse to pay for your deeds.
  • (gameplay) Sneaking and Pickpocketing will be ingame.
  • (gameplay) Successful Pickpocketing will depend on time. If the NPC moves into your direction or the timer runs out you are going to be caught red-handed
  • (gameplay) You can dis/enable the object/npc highlighting feature
  • (gameplay) Diving won't be ingame
  • (gameplay) Magic-System: there will be combat spells (e.g. fire, ice) and instant spells (e.g. healing). Mana spells are bound to the berserks, PSI spells to clerics exclusively. You can plan your skill-tree in advance as every spell is displayed in the skill-trees of each faction.
  • (gameplay) Heavy weapons will prevent you from dodge-rolling / combat-rolling.
  • (lore/ambience) Gestures will be more subtle this time around.
  • (lore/ambience) The main story of Elex will lead you straight through Magalan but also lead you also back into priorly explored territories.
  • (gameplay) Coldness will affect your dialog options and how NPCs and your companions react to you but also how you progress through your main story.
  • (gameplay) Focus-lock will keep the cam locked behind your shoulder otherwise it will move freely.
  • (lore/ambience) When using the jetpack to reach safety enemies will try to reach you (e.g. jumping), throw stones or use their ranged weapons as well depending on the enemy type, sometimes you will be simply lucky.
  • (lore/ambience) Elex has female NPC protagonists in its story.
  • (lore/ambience) No option to play as female though as this would have meant more ressources (time and money) on dialogs (different languages), more dialog options, more generic options (to work with both male and female chars) therefore more generic quests even. They didn't want to make compromises and stick to one particular protagonist and one story they felt to tell (like in a book).
  • (quests) There will be some escort quests or even ones where you raid/hold up convoys, camps or settlements.
  • (lore/ambience) There won't be skyscrapers; high buildings with reiterated floors and rooms.
  • (meta) Demo is not planned (not set in stone)
  • (gameplay) You cannot pickpocket all weapons from NPCs (balancing reasons) but you can at least loot everyone.
  • (gameplay) Loot from NPCs and animals will go directly into your inventory, everything related chests, bags, pockets and cabinets will prompt an inventory window.
  • (meta) Main Inspirations were Dune, Equilibrium and Blade Runner among others.
  • (gameplay) No options to change the protagonists appearance (beard, hair style) - no time.
  • (lore/ambience) The faction of the berserks is spread over different places and areas (not exclusively in Goliet)
  • (lore/ambience) No need to see all factions before joing one.
  • (world) There will be also friendly and benign wildlife

loks like some incline mixed with some decline. non killable/gated NPC uggh

fuck bethesda for introducing this shit
 

McPlusle

Savant
Joined
May 11, 2017
Messages
319
Is there any hope for me to like Gothic? I want to love the games, but the G1 controls combined with how shitty I am at the game's combat puts me off every time.
 

Kahr

Guest
Is there any hope for me to like Gothic? I want to love the games, but the G1 controls combined with how shitty I am at the game's combat puts me off every time.
Just play a little more. You will get used to the controls and when you level up your weapon skill, the combat gets easier, because your animations change. There are lots of unbelievers who saw the truth, just ask Sigourn

HoboForEternity
About unkillable npcs:
IT WAS THE SAME IN GOTHIC!
 

:Flash:

Arcane
Joined
Apr 9, 2013
Messages
6,766
Is there any hope for me to like Gothic? I want to love the games, but the G1 controls combined with how shitty I am at the game's combat puts me off every time.
Don't know which control scheme you are using, but Gothic was originally intended to be keyboard-only (it originated in a time before mouse-look). The mouse controls were shoehorned in last minute. Some people (including me) find the keyboard-only controls to be a more natural fit for the game.
 

Elwro

Arcane
Joined
Dec 29, 2002
Messages
11,751
Location
Krakow, Poland
Divinity: Original Sin Wasteland 2
Act slower than your intuitions tell you. After I realised that I finally 'got' the Gothic combat and could enjoy this marvellous game. If you quit, you will be really missing out.
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
3,890
Location
Mosqueow
Is there any hope for me to like Gothic? I want to love the games, but the G1 controls combined with how shitty I am at the game's combat puts me off every time.

Yeah give this game another chance, under the brutal shell there is a charming rpg. The controls are not bad imo.

As for being shitty at it. When it comes to Gothic you need to know one simple thing, it helped me back in the days, when i thought this game was too hard. Grinding is a part of Gothic. To succeed you need to kill every monster your level allows you, so go hunting. First scavengers, molerats, than gobos, wolves and so on as you get better. Monsters should respawn each chapter i think. You start doing this early and you'll have some points to put in your character. Train your strength, and upgrade weapon skill (1h for starters). It's not hard.

Early on you can get free armor at the new camp... by lying to one of the miners. You can forge a shitty sword, but first beat the shit out of blacksmith at the Old Camp and take his stuff so you dont have to buy it. If you need a better weapon just find some npc you can defeat (there are some npcs with unique weapons in the game), beat him up and take his weapon. Hell, as you level up enough i recommend you beat everyone you can at the Old and New Camps, and rob them too. Dont worry about the guards, they are forgetful and easy to run away from. So each time you see someone with a nice weapon, just beat them and take it.

Really best way to play Gothic 1 is by being a scumbag.
 
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