Luckmann
Arcane
Relative to other games, obviously; if I had no point of comparison, I wouldn't be able to make the judgement.I need to know, Luckmann .
If you say the combat system is total shit, is that absolute or relative to other games?
Hard question, honestly. The idea of the system in the given context, in an open-world action RPG, isn't bad - obviously, things that are more my cup of tea, such as isometric-ish turn-based combat, is entirely unreasonable and unfeasible.What system would you prefer in a RT Open World Action RPG?
Dark Souls? Skyrim? Witcher? Gothic 1 & 2? Risen?
Ultimately, it fails largely because it's not capitalizing on the things that could be strengths. The controls are awful, the blocking/aiming jerky, the dodging is just awful but that goes back to the controls, the enemy basically shoot homing missiles - and yes, I realize that they are "just" predicting where you're running based on your movement speed, but they do it with such unerring accuracy that it's terrible and obvious, and once you figure that out it's also painfully predictable and easily avoidable - the hitboxes are.. all over the place, and enemies are either completely pushovers or relentless bullet-sponges. Oh, and don't get me started on the insanity of having "spells as items" and a forced 1-9/0 hotkey bar in something that's supposed to be vaguely immersive real-time combat.
There are many, many, many ways combat in Elex could be improved and be either altogether more engaging, or abstracted in a better manner (although the latter would likely have to upset the dynamic that they are going for).
I think that says more about PB than it says about the quality of the combat, the combat systems, and the controls.Cause i have lot's of fun with the combat system.
For me it's arguably the best combat system in a PB game.
One could argue about ELEX or Risen 1 though.