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ELEX ELEX RELEASE THREAD

Master

Arbiter
Joined
Oct 19, 2016
Messages
1,160
Archers suck as always. Is there any game other than Thief, where an arrow to the head is instakill?
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
Please don't go into "get good" territory guys, Elex has some things going for it which makes it worth playing as RPG, but if you begin compare it to DS series or say that it requires skill that's just embarrassing.
 

Xeon

Augur
Joined
Apr 9, 2013
Messages
1,858
I don't like Stealth in ELEX as well. Kinda wish if it was better but there are more important things to improve I guess.

Edit:
Also Entering someone's home when they are there shouldn't aggro them quickly. I had a quest in Tavaar and entered a home to talk to an NPC and the moment I finished the dialogue I was attacked by the NPCs including the quest giver and only stopped when I exited the house, that's kinda dumb.
 
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Grimlorn

Arcane
Joined
Jun 1, 2011
Messages
10,248
Seems back steps have some invincibility frames. Had no idea. You should still be taking damage from ranged weapons if all you do is back step imo.
 

Elex

Arbiter
Joined
Oct 17, 2017
Messages
2,043
You mean like when troll throws rock in front of himself which then makes a 180 turn and lands behind him on you? Yeah, right.

This is still target leading, albeit extreme. The projectile won't alter its flight path after launch, so calling it auto-aim is just holding up a neon sign saying "I cannot into shooters and/or I have the reflexes of a brick wall".

yep the “hit box are broken” and “enemy have homing ranged attack”
it’s actually only a “git gud” issue.
Enemies don't have homing attacks that is true but a video showing a guy using i-frames to dodge doesn't exactly disprove bad hitboxes. Anyone playing a melee character should know by now that the game has bad hitboxes.

it’s called area of effect: certain attack hit an area instead of phisically connect with the target.

the hit box are working fine because many attack are aoe/cone/line is easy to notice on certain enemy like troll and the i frame is intended to be the way of avoid that attack.


the game don’t have red circle on the ground or cast bar that tell them to avoid the aoe so players brain fail to realize that after years and years of “dark soul like” and mmo combat full of red circles.

the problem is the lack of proper graphical effect but this is a broad problem even spell suffer that.
 
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Luckmann

Arcane
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Joined
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Messages
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I don't like Stealth in ELEX as well. Kinda wish if it was better but there are more important things to improve I guess.

Edit:
Also Entering someone's home when they are there shouldn't aggro them quickly. I had a quest in Tavaar and entered a home to talk to an NPC and the moment I finished the dialogue I was attacked by the NPCs including the quest giver and only stopped when I exited the house, that's kinda dumb.
When I sneak in behind someone, sometimes even when behind a wall and with Camouflage on, they almost always turn around on the spot and start following me or go hostile/prepare to go hostile if I don't leave fast enough. It's pretty absurd. Really, to speak of "stealth" in Elex is being overly generous. You're almost universally better off simply running in and grabbing whatever you want before they have a chance to react.
 

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
I would have appreciated the introduction of sneak attacks. It'd be nice to be able to sneak up to a monster/NPC and blast it into the back of the head with a shotgun.

It would help a lot on Ultra. Instead of doing 1 pixel of HP bar damage you'd do 2.
 

Elex

Arbiter
Joined
Oct 17, 2017
Messages
2,043
if nobody can see or hear jax you can grab what you want, certain area are forbidden.

sneaking don’t make jax invisible: actually sneaking make jax more noticeable and people look at him.
sneaking is for avoid waking up people and avoid raise the alarm.

the key is being out of the line of sight then start sneaking.

i think it’s like that since gothic 1.
 

Master

Arbiter
Joined
Oct 19, 2016
Messages
1,160
Archers suck as always. Is there any game other than Thief, where an arrow to the head is instakill?

You seem to be confused. ELEX is an RPG, not an FPS.
So if a game is an RPG then any kind of bullshit is allowed. A hundred arrows sticking out of a guys head like he fell out of Hellraiser is fine because thats just RPG man. It seems only DX did this right and Gothic 1 and 2 except for archers.
 

Luckmann

Arcane
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Messages
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Archers suck as always. Is there any game other than Thief, where an arrow to the head is instakill?

You seem to be confused. ELEX is an RPG, not an FPS.
"It's an RPG" is a poor excuse for shit mechanics. The game relies on you being able to hit the mobs, it has no excuse for not having location-specific effects based on your ability to hit said mobs. It's like saying that dodging is jerky and shitty, but it's OK, because it's an RPG. I prefer isometric-type TB or CTB games that would have none of these issues, but seriously, what the fuck?
 

Kitchen Utensil

Guest
Archers suck as always. Is there any game other than Thief, where an arrow to the head is instakill?

You seem to be confused. ELEX is an RPG, not an FPS.
"It's an RPG" is a poor excuse for shit mechanics.[...]"

It's a poor excuse, but often used. Many beloved RPGs, new and old, have shit mechanics, and when you point it out people always go "but muh story, c&c, reactivity"...
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
Thing is, there are ways mechanics and character system can be shit.

Take Arcanum for example. Everyone knows that it's mechanics is unbalanced as hell. But actual idea behind it is very solid. The stats affect all the things in the game world - your damage, inventory space, action points, saving throws, amount of companions, even NPC reactions to you. They have unique powerful trait each when you reach 20 in stat, and they also like in Elex serve to level up skills.

In Elex stats are just completely arbitrary numbers you grind for unlocks - might just replace them with experience. And then you can replace experience with skill points like in Bloodlines, really. It won't change game. If it wasn't balanced or polished, that's one thing. But they work as intended, and they are primitive shit.
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,154
Location
Platypus Planet
Archers suck as always. Is there any game other than Thief, where an arrow to the head is instakill?

You seem to be confused. ELEX is an RPG, not an FPS.
"It's an RPG" is a poor excuse for shit mechanics. The game relies on you being able to hit the mobs, it has no excuse for not having location-specific effects based on your ability to hit said mobs. It's like saying that dodging is jerky and shitty, but it's OK, because it's an RPG. I prefer isometric-type TB or CTB games that would have none of these issues, but seriously, what the fuck?

Why is it a poor excuse? Why is it a shit mechanic? RPGs are about dice rolls and/or stats, not twitch skills. It may be silly but that's the nature of RPGs.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
Elex is 3d person action rpg fps hybrid whatever. It's action part is shit. Deal with it. What's with the fucking apologism?

You know one can even forgive if it's bad, as long as there is some effort put into that part. Like you see enemy and think - yeah it's bad, but they tried, it's new and they tried to do something here. But it has same copy pasted turkeys from Gothics and trolls asses to hump, like them old times, so they didn't even bother to put really cool enemies to fight in game, whatever system there is.

People who made actual planet, NPCs, quests, factions - they tried, you can see that.

While the Piranha Bytes approach to armor is unusual for an RPG, it’s also very realistic. Decent armor makes you a god in both Elex and reality.
Yeah, no. Armor is neither worthless paper, but it is neither something that turns you into a god. Especally if it's not a small period of medieval times but a setting with plasma rifles and rocket launchers. And even if it were medieval times, there were whole manuals made how to get through enemy armor back then and weapons to penetrate it.

Nothing about ELEX weapons & armor is "realistic". It's as arbitrary MMO as it goes. Think about it - there are low level alb soldiers who are supposed to be most powerful force in the setting, yet they fall to low level arrows easier than higher level turkeys to plasma guns.

Is it just me who finds albs to be such pushovers compared to many other enemies in game, to the point of relying on sheer numbers to threat high level player btw?

(I'd like point out that I don't have a problem with vikings fighting brotherhood of steel na'vi style a-la Wizardry mix of tech and magic on it's own - but I have no idea why would anyone say that eating dirt on level 1 with level 1 bow and then 1-shotting enemies with level 4 bow is "good" because it's "realistic" - that's the point)
 
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Kahr

Guest
So PB made a small update and now all the companion quests get triggered.
Suddenly Ray and Caja just talk about their new quests.
Thanks PB.
 

Luckmann

Arcane
Zionist Agent
Joined
Jul 20, 2009
Messages
3,759
Location
Scandinavia
Archers suck as always. Is there any game other than Thief, where an arrow to the head is instakill?

You seem to be confused. ELEX is an RPG, not an FPS.
"It's an RPG" is a poor excuse for shit mechanics. The game relies on you being able to hit the mobs, it has no excuse for not having location-specific effects based on your ability to hit said mobs. It's like saying that dodging is jerky and shitty, but it's OK, because it's an RPG. I prefer isometric-type TB or CTB games that would have none of these issues, but seriously, what the fuck?

Why is it a poor excuse? Why is it a shit mechanic? RPGs are about dice rolls and/or stats, not twitch skills. It may be silly but that's the nature of RPGs.
If this game actually relied on that for you to hit, you'd have a point - but it doesn't. If you are going to implement a system, such as the one used in Elex, you should strive to make the best of that system, and the best possible implementation of that system. This is not rocket-science or hard to grasp.

Like I said, I favour isometric-ish turn-based games that do exactly what you suggest - relies dice rolls and stats - but Elex is not such a game in terms of combat. It relies on you pointing and shooting at your opponent, doing flat damage as according to the weapon you are using. Trying to defend the shit combat in Elex with "It's an RPG! It relies on statistics!" is a shitty excuse and a bad attempt at being apologetic for the shit combat that already doesn't rely on the very thing you put forth as an argument, namely that "RPG:s are about dice rolls and/or stats". You dodge manually, you move manually, you aim manually. These things could be the best of what they can be by actually making the dodging work properly and the controls better, the hitboxes could be not shit, hitting your target in different ways at different places at different times could matter; but it doesn't.

Defending this shitty implementation of a system Elex has already elected to use by saying "It's an RPG" is asinine.

Something being an RPG is no excuse for elements of it being shit, and devalues the term "RPG" to simply mean "half-assed implementation but it's totally on purpose".
 

Kahr

Guest
Sadly there's still the bug that you become full on emotional if you're cold is max and you make a cold answer.
Prohibits me right now from taking the cold answers.
 

Kahr

Guest
Maybe i can fix that...
Does Mana make you emotional? I mean it's the opposit of ELEX, right?
 

Luckmann

Arcane
Zionist Agent
Joined
Jul 20, 2009
Messages
3,759
Location
Scandinavia
Maybe i can fix that...
Does Mana make you emotional? I mean it's the opposit of ELEX, right?
Not as far as I know, but I haven't played a berserker.

You could work around it by cheating. The tables for Cheat Engine has a setting for your coldness, and you could just lock it at 100 as you play. Yeah, this would prevent you from actually losing cold, too, but from what you're saying, that wouldn't really be a concern for you anyway, since you're probably actively trying to push your cold.
 

Luckmann

Arcane
Zionist Agent
Joined
Jul 20, 2009
Messages
3,759
Location
Scandinavia
It's a poor excuse, but often used. Many beloved RPGs, new and old, have shit mechanics, and when you point it out people always go "but muh story, c&c, reactivity"...
Well, I think that it can be a valid excuse for why a game is good. Or why you think that a game is good. For example, I think that Arcanum has tons of shit mechanics and have things that striaght-up fucking doesn't work, but I still think that it's a great RPG and one of the best games ever made. Saying that the story is great can still be an argument if you value that higher than the mechanics that happen to be shit, the C&C and reactivity can be second-to-none, which explains why people are willing to put up with other things.

And so it is in this case too, with Elex, that people argue that it's still a good game.

The issue as I see it is that people are defending specific mechanics of the game being shit by saying that "It's an RPG". And that's fucking retarded, because whether Elex has great story, amazing C&C, stellar reactivity, the best quests that shoot cocaine straight into your vein via the machinery you've hooked up to your rig that gives you a dose through your foot every time the success sound plays, it doesn't fucking matter when discussing the mechanics that are shit. It can be an RPG all it wants, it doesn't make a fucking difference in this case, because Elex has shit combat and it's completely divorced from any other merits the game may have as an RPG or scavenger hiking simulator.
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,154
Location
Platypus Planet
Archers suck as always. Is there any game other than Thief, where an arrow to the head is instakill?

You seem to be confused. ELEX is an RPG, not an FPS.
"It's an RPG" is a poor excuse for shit mechanics. The game relies on you being able to hit the mobs, it has no excuse for not having location-specific effects based on your ability to hit said mobs. It's like saying that dodging is jerky and shitty, but it's OK, because it's an RPG. I prefer isometric-type TB or CTB games that would have none of these issues, but seriously, what the fuck?

Why is it a poor excuse? Why is it a shit mechanic? RPGs are about dice rolls and/or stats, not twitch skills. It may be silly but that's the nature of RPGs.
If this game actually relied on that for you to hit, you'd have a point - but it doesn't. If you are going to implement a system, such as the one used in Elex, you should strive to make the best of that system, and the best possible implementation of that system. This is not rocket-science or hard to grasp.

Like I said, I favour isometric-ish turn-based games that do exactly what you suggest - relies dice rolls and stats - but Elex is not such a game in terms of combat. It relies on you pointing and shooting at your opponent, doing flat damage as according to the weapon you are using. Trying to defend the shit combat in Elex with "It's an RPG! It relies on statistics!" is a shitty excuse and a bad attempt at being apologetic for the shit combat that already doesn't rely on the very thing you put forth as an argument, namely that "RPG:s are about dice rolls and/or stats". You dodge manually, you move manually, you aim manually. These things could be the best of what they can be by actually making the dodging work properly and the controls better, the hitboxes could be not shit, hitting your target in different ways at different places at different times could matter; but it doesn't.

Defending this shitty implementation of a system Elex has already elected to use by saying "It's an RPG" is asinine.

Something being an RPG is no excuse for elements of it being shit, and devalues the term "RPG" to simply mean "half-assed implementation but it's totally on purpose".

Who cares if the game has real time combat? It's still an RPG where stats matter the most. This is the current state of the Codex: PB makes an RPG where the RPG part matters the most (par course for PB) and then we have idiots like you whining that it's not an action game. Fuck off to General Gaming then. I heard that a new Assassins Creed was relased. Maybe that will satisfy your needs?
 

Kahr

Guest
Pure Mana does nothing just ate 100 of this shit.
Will use cheat engine then.
 

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