Does that mean enemies have even better auto aim now?
"auto aim"
jesus christ you fuckers, the enemies just lead your fucking path with their targeting, acquire some basic reflexes, FFS
Does that mean enemies have even better auto aim now?
I heard companions have different behaviour, and that Ray is for ranged wepon, and engaged in melee very slowly.
Haha, who told you that? All companions have same AI.
Attack from ranged if enemy is far away, when enemy comes close, attack with melee. Doesn't matter if Caja's ranged can destroy enemies, she'll go for her puny melee attack instead of letting me deal with melee.
Ray seems to be the least helpful companion since he only attacks an enemy if I hit them, regardless of the fact that the enemy is aggroing me or not. Other Companions will jump right in even without my initiative, as long as the enemy is aggressive and attacking.
All my companions are like that (won't attack until I hit them first; even when I'm being hit.)
So I found Arx, apparently I had seen him before but thought he was an aggro Alb from a distance and so I never went near.
So uhhh
guy wants you to decapitate a bunch of former allies, he then pretends he read their minds and just gives you keypad codes, and later invites you to a fine cannibal dinner. Yeah, this guy's my drummer.
Also, Arx quest is hilarious. The ending especially made me laugh. BTW, drink the soup, it doesn't give you negative emotion (cold), which doesn't make any sense.
Also, Arx quest is hilarious. The ending especially made me laugh. BTW, drink the soup, it doesn't give you negative emotion (cold), which doesn't make any sense.
Soup? He gave me 'weird meat' and it did increase my cold (and gave 100 xp), though nothing else.
lukaszek only when locked on to an enemy =(
so... any way to walk backwards without blocking?
Let me rephrase: any way to have proper wsad experience with strafing to the side and walking backwards?
it's just so fucking wonderful being able to actually use the jet pack to get somewhere without having to stand around like a fucking mofo just to watch it recharge
I think the limited use of the jetpack is a positive thing. It makes you have to plan where you want to ascend to by looking ahead and seeing what is plausible. Waiting is just the consequence of charting inefficient courses through your vertical explorations. Just like most PB games, carefully navigating your environment carefully is part of the fun. The jetpack already gives a ton of freedom to the exploration, and I think any more would just be too much. Also, seeing how they developed the landscape with verticality in mind is part of the joy of discovery, for me anyway. Truly impressive design and detail.
Yeah, I don't think I had a lot of trouble with ranged humanoid enemies all that much, melee enemies can one hit me and monsters can as well and if not careful some of them can one shot me while I try running with a jetpack. I don't think I had a lot of trouble with ranged humanoid enemies, maybe if I go too far into the story or something and encounter high tier Albs then I'll see a big difference.
Most I think are the Colossus or something that one shot me.
I think the limited use of the jetpack is a positive thing. It makes you have to plan where you want to ascend to by looking ahead and seeing what is plausible. Waiting is just the consequence of charting inefficient courses through your vertical explorations. Just like most PB games, carefully navigating your environment is part of the fun. The jetpack already gives a ton of freedom to the exploration, and I think any more would just be too much. Also, seeing how they developed the landscape with verticality in mind is part of the joy of discovery, for me anyway. Truly impressive design and detail.
guys do the attribute points from amulets/rings count for trainers teaching you skills?cause in mine it didnt.
thanks bro,i saw a skill that increases your attribute gain by 1 each lvl up but it requires 50 points in int,you think it worths it?
ELEX Version 1.0.2846.0 live now
Update October 27th 2017
Changelog
Engine
- Crash fix for systems with more than 16 logical CPU cores.
- If savegame limit is reached, “Create new savegame” is hidden. (limit is 99)
- Fixed saving for all Windows user.
- Fixed some freezes in tutorials. The tutorial won't be shown if the corresponding key bindings are not valid.
- Fixed saving after the Big Bang fight was not possible.
- Fixed pink water on some older AMD/ATI graphic devices.
- Fixed game freeze when you try to interact during an evade roll.
Quests
- Fixed permanently angry NPCs.
- Kral has now a quest marker for the Mana shrine quest.
- Jax gets the correct award from Reinhold when joining the Clerics.
- Bullet and Lucy don't die immediately when they encounter an enemy.
- Fixed quest targets when fighting in the arena.
- Trevor now gives Jax the correct reward, depending on his actions.
- Mad Bob’s dialogue is now in the correct order, taking the Jax’s actions into account.
- Jack will change his daily routine if Jax killed Hopkins and his bandits. Furthermore, the dialogue regarding Volkmar’s weapon now works properly.
- The quest involving Riley, Darrel and Paige is closed correctly now. (Might be necessary to sleep in a bed to trigger this fix.)
- Fixed a plot killer for a certain ending of the game. Talk to Logan twice, in case of having this issue in your save game.
- Bill will now return to his hut after the player killed Vance and talked to him about the situation.
- Martha will now not quit the dialogue, after Jax buys food from/trades with her - therefore she will now update the Legate situation if the player choses the ENDE/END dialogue option.
- If the player has joined the Clerics and talks with Darrell, he will now offer a quest for the player. If the player already spoke to Darrell and had only his standard sentence to say, he only must talk to Darrell again and then Darrell will offer the quest for the player.
- Nasty will no longer interfere in the battle between Player and Kid.
- Map Target Ethan/Volkmar will now be removed correctly during the mission: Scrap Delivery.
- Jack has now Volkmar’s Weapon in his inventory.
- If you ask Jora if it's lawful to take the laser rifle, while he has a Smalltalk with Stormson, both should continue their Smalltalk. If this situation already happened, Jax must talk to Stormson again until he has nothing to say anymore and Jora will return on his Smalltalk routine.
- Now Angrim at waterfall is teleported back to his current daily routine point.
- Sometimes Stormson, Eli, Wolf and Oswald were at wrong positions. Now they are teleported back to their daily routine points.
- Fixed a bug that prevented Jax from joining the Berserkers.
- Fixed Crony U5 mission. Now he won't get lost in certain locations.
- Kallax gives additional main plot background information at showdown with him.
- Fixed some time related quests.
World
- Removed wrong weather zone in the Hort.
- Corrected some items that were stuck in the ground.
- Fixed some minor graphical issues with some of the Berserker armor.
Game
- Now party members will be more helpful during combat.
- Enemies now have better targeting. They shouldn't shoot at walls or objects anymore.
- Now there is an option to deactivate the double-click evade roll. To enable this option, you must assign a key to the evade option in the key bindings.
- Human enemies can attack with low stamina now. This should prevent some issues with enemies doing nothing while they have low stamina.
- Now you can transfer chunks of tens in the trade menu.
- Fix for haggler perk. You can buy every item now.
- Fixed helmets being in front of the camera while looting a chest.
- Exploit fix with crafting energy reserve.
- Fixed equipped weapons. They weren't destroyed when you salvage them.
- Fix where you get an 2h Hammer instead of an 2h Sword at the crafting table.
- Fixed duplicated key binding page.
- Fixed the needed skill to upgrade the chain saber.
- Fixed evade tutorial. It has caused a slow-motion effect for 10 seconds.
- Elex and Elex Potions now show a message that your Cold has increased.
- Fixed Perk Bookworm. Now you get XPs for reading letters and books. Reading Letters without the Perk will also give Jax some XP now.
- Party members don't move around when the player is in a dialog.
- Fix for some wrong loading hints.
Achievements
- "Honorary Citizen" is now given after 80h of playtime, not after 1h
ELEX Version 1.0.2846.0 live now motherfuckers!
- Bullet and Lucy don't die immediately when they encounter an enemy.
- Elex and Elex Potions now show a message that your Cold has increased.
Are the two NPCs important? I only ever saw their corpses in front of the outlaw camp when I first made my way there.
Elex potions increasing cold makes sense. It also explains why my cold value never budged.
AI in this game is beyond retarded.