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ELEX ELEX RELEASE THREAD

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,050
Location
Djibouti
Does that mean enemies have even better auto aim now? :?

"auto aim"

jesus christ you fuckers, the enemies just lead your fucking path with their targeting, acquire some basic reflexes, FFS
 

Xeon

Augur
Joined
Apr 9, 2013
Messages
1,858
Yeah, I don't think I had a lot of trouble with ranged humanoid enemies all that much, melee enemies can one hit me and monsters can as well and if not careful some of them can one shot me while I try running with a jetpack. I don't think I had a lot of trouble with ranged humanoid enemies, maybe if I go too far into the story or something and encounter high tier Albs then I'll see a big difference.

Most I think are the Colossus or something that one shot me.
 

ortucis

Prophet
Joined
Apr 22, 2009
Messages
2,015
I heard companions have different behaviour, and that Ray is for ranged wepon, and engaged in melee very slowly.


Haha, who told you that? All companions have same AI.

Attack from ranged if enemy is far away, when enemy comes close, attack with melee. Doesn't matter if Caja's ranged can destroy enemies, she'll go for her puny melee attack instead of letting me deal with melee.

Ray seems to be the least helpful companion since he only attacks an enemy if I hit them, regardless of the fact that the enemy is aggroing me or not. Other Companions will jump right in even without my initiative, as long as the enemy is aggressive and attacking.

All my companions are like that (won't attack until I hit them first; even when I'm being hit.)

So I found Arx, apparently I had seen him before but thought he was an aggro Alb from a distance and so I never went near.

So uhhh

guy wants you to decapitate a bunch of former allies, he then pretends he read their minds and just gives you keypad codes, and later invites you to a fine cannibal dinner. Yeah, this guy's my drummer.


Yeah, all my companions are similar. They don't attack enemies until enemies attack them or I attack enemies. AI in this game is beyond retarded.


Also, Arx quest is hilarious. The ending especially made me laugh. BTW, drink the soup, it doesn't give you negative emotion (cold), which doesn't make any sense.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
Also, Arx quest is hilarious. The ending especially made me laugh. BTW, drink the soup, it doesn't give you negative emotion (cold), which doesn't make any sense.

Soup? He gave me 'weird meat' and it did increase my cold (and gave 100 xp), though nothing else.

lukaszek only when locked on to an enemy =(
 

ortucis

Prophet
Joined
Apr 22, 2009
Messages
2,015
Also, Arx quest is hilarious. The ending especially made me laugh. BTW, drink the soup, it doesn't give you negative emotion (cold), which doesn't make any sense.

Soup? He gave me 'weird meat' and it did increase my cold (and gave 100 xp), though nothing else.

lukaszek only when locked on to an enemy =(


No I haven't eaten his meat. +M

I drank the soup he made before it. That gives no cold increase, which is weird since that soup contains pure Elex apparently. I am guessing it's another broken quest bug.


so... any way to walk backwards without blocking?
Let me rephrase: any way to have proper wsad experience with strafing to the side and walking backwards?

Nope. Enemies are faster. Use Jetpack to get away or just roll away (which I barely use tbh). You need to master Jetpack to win the game.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
Oh you meant the "dinner spread" he makes before, yeah I ate that.
 

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,437
it's just so fucking wonderful being able to actually use the jet pack to get somewhere without having to stand around like a fucking mofo just to watch it recharge

I think the limited use of the jetpack is a positive thing. It makes you have to plan where you want to ascend to by looking ahead and seeing what is plausible. Waiting is just the consequence of charting inefficient courses through your vertical explorations. Just like most PB games, carefully navigating your environment is part of the fun. The jetpack already gives a ton of freedom to the exploration, and I think any more would just be too much. Also, seeing how they developed the landscape with verticality in mind is part of the joy of discovery, for me anyway. Truly impressive design and detail.
 

TwinkieGorilla

does a good job.
Patron
Joined
Oct 19, 2007
Messages
5,480
Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
I think the limited use of the jetpack is a positive thing. It makes you have to plan where you want to ascend to by looking ahead and seeing what is plausible. Waiting is just the consequence of charting inefficient courses through your vertical explorations. Just like most PB games, carefully navigating your environment carefully is part of the fun. The jetpack already gives a ton of freedom to the exploration, and I think any more would just be too much. Also, seeing how they developed the landscape with verticality in mind is part of the joy of discovery, for me anyway. Truly impressive design and detail.

Agreed. Every time I even use it, which you're OBVIOUSLY SUPPOSED TO, I almost feel like I'm hitting a cheat button. Sometimes I even forget about using because I'm not really used to having that kind of leverage over my environment in a game.
 

Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
3,945
Location
Wandering the world randomly in search of maps
Yeah, I don't think I had a lot of trouble with ranged humanoid enemies all that much, melee enemies can one hit me and monsters can as well and if not careful some of them can one shot me while I try running with a jetpack. I don't think I had a lot of trouble with ranged humanoid enemies, maybe if I go too far into the story or something and encounter high tier Albs then I'll see a big difference.

Most I think are the Colossus or something that one shot me.

The castle area with Reavers east of Origin was the hardest fight in the game for me so far. 5+ enemies spamming explosives w/ knockdown, one hit and you're stunlocked to death. They also get a bead on you instantly when they get back up from their own knockdown, which feels a little cheap. Basically the enemies have perfect aim and never shoot wide.

I think the limited use of the jetpack is a positive thing. It makes you have to plan where you want to ascend to by looking ahead and seeing what is plausible. Waiting is just the consequence of charting inefficient courses through your vertical explorations. Just like most PB games, carefully navigating your environment is part of the fun. The jetpack already gives a ton of freedom to the exploration, and I think any more would just be too much. Also, seeing how they developed the landscape with verticality in mind is part of the joy of discovery, for me anyway. Truly impressive design and detail.

At the beginning I thought the weak-ass jetpack meant that you would get upgrades later but nope, that's it.

It wouldn't be a bad thing to increase the player's traversal options as they progress.
 

PrettyDeadman

Guest
Energy weapons are kinda op. Found Executioner which does like 79 damage, though it's insane, then found 2 more which has even bigger damage values.
Redeemer does like 100 and require 65 int and ? 65 dex. I think its possible to get those stats relatively early by going full int and them farming elex potions and then pewpew every enemy in the game. You will need 210 points, which is 21 level or 105 elex potions (which is more realistic).
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
So Black Hole is super OP. I tried beelining to Ignadon and joining Clerics on Ultra, and honestly, if you're frustrated by early game and want to be able to kill things (as opposed to enjoying that scavenger status, which I did), then just go for a faction as early as you can. OK, so you miss out on a couple quests directly related to promotion, boo hoo. What you lose in a pittance of XP, you gain by access to gear and abilities that let you stand up to weaker critters hours and hours earlier.

Black hole is OP though, since once you get a hit in you can stun-knockdown everybody in radius (& it gravitates everyone to the same place to make it even easier). On level 8, joined Clerics, could basically take on most weaker mobs between Psi & acolyte armour.



I like how the game looks in grassy areas, really. Quite charming.

kdYzdZ5.png
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
It's similar to G3/Risen to me in that if you zoom up close you can nitpick the textures, but when just walking around and looking at shit, it looks very nice and is very atmospheric and pleasant.

I had found this since I bound the alt dodge roll to a button instead of double-tapping, but if you haven't, you may be missing out on the backstep (which has iFrames I think, similar to souls basically).

Potato man is on the job:

 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
thanks bro,i saw a skill that increases your attribute gain by 1 each lvl up but it requires 50 points in int,you think it worths it?

I don't think so, but it's not clear cut.

Basically, I'd say the point where you have almost all stuff you want & you can kill the strongest stuff is level ~35, depending on your Elex intake. The earliest you can really get that attrib gain skill is, what, level 5? 7?

So you're looking at like a 25 attrib point gain, which is about 2.5 levels, but that's the total payoff hours later by the end of the game.

Keep in mind later on youre spending up to 5 points per single attrib gain (e.g. after 60 STR or whatever).

To me the way to go is use all the Elex you find to brew the attrib potions; so getting pickpocket early for example can easily pay that off.

I mean, I think it's OK to get the skill if you have SP spare early & you're pumping INT anyway, but powergamers see such a skill and think "I have to stay at level 1 to dodge quest rewards and get this somehow" and it's just not worth strategising for.
 

ortucis

Prophet
Joined
Apr 22, 2009
Messages
2,015
ELEX Version 1.0.2846.0 live now
Update October 27th 2017
Changelog
Engine
- Crash fix for systems with more than 16 logical CPU cores.
- If savegame limit is reached, “Create new savegame” is hidden. (limit is 99)
- Fixed saving for all Windows user.
- Fixed some freezes in tutorials. The tutorial won't be shown if the corresponding key bindings are not valid.
- Fixed saving after the Big Bang fight was not possible.
- Fixed pink water on some older AMD/ATI graphic devices.
- Fixed game freeze when you try to interact during an evade roll.

Quests
- Fixed permanently angry NPCs.
- Kral has now a quest marker for the Mana shrine quest.
- Jax gets the correct award from Reinhold when joining the Clerics.
- Bullet and Lucy don't die immediately when they encounter an enemy.
- Fixed quest targets when fighting in the arena.
- Trevor now gives Jax the correct reward, depending on his actions.
- Mad Bob’s dialogue is now in the correct order, taking the Jax’s actions into account.
- Jack will change his daily routine if Jax killed Hopkins and his bandits. Furthermore, the dialogue regarding Volkmar’s weapon now works properly.
- The quest involving Riley, Darrel and Paige is closed correctly now. (Might be necessary to sleep in a bed to trigger this fix.)
- Fixed a plot killer for a certain ending of the game. Talk to Logan twice, in case of having this issue in your save game.
- Bill will now return to his hut after the player killed Vance and talked to him about the situation.
- Martha will now not quit the dialogue, after Jax buys food from/trades with her - therefore she will now update the Legate situation if the player choses the ENDE/END dialogue option.
- If the player has joined the Clerics and talks with Darrell, he will now offer a quest for the player. If the player already spoke to Darrell and had only his standard sentence to say, he only must talk to Darrell again and then Darrell will offer the quest for the player.
- Nasty will no longer interfere in the battle between Player and Kid.
- Map Target Ethan/Volkmar will now be removed correctly during the mission: Scrap Delivery.
- Jack has now Volkmar’s Weapon in his inventory.
- If you ask Jora if it's lawful to take the laser rifle, while he has a Smalltalk with Stormson, both should continue their Smalltalk. If this situation already happened, Jax must talk to Stormson again until he has nothing to say anymore and Jora will return on his Smalltalk routine.
- Now Angrim at waterfall is teleported back to his current daily routine point.
- Sometimes Stormson, Eli, Wolf and Oswald were at wrong positions. Now they are teleported back to their daily routine points.
- Fixed a bug that prevented Jax from joining the Berserkers.
- Fixed Crony U5 mission. Now he won't get lost in certain locations.
- Kallax gives additional main plot background information at showdown with him.
- Fixed some time related quests.

World
- Removed wrong weather zone in the Hort.
- Corrected some items that were stuck in the ground.
- Fixed some minor graphical issues with some of the Berserker armor.

Game
- Now party members will be more helpful during combat.
- Enemies now have better targeting. They shouldn't shoot at walls or objects anymore.
- Now there is an option to deactivate the double-click evade roll. To enable this option, you must assign a key to the evade option in the key bindings.
- Human enemies can attack with low stamina now. This should prevent some issues with enemies doing nothing while they have low stamina.
- Now you can transfer chunks of tens in the trade menu.
- Fix for haggler perk. You can buy every item now.
- Fixed helmets being in front of the camera while looting a chest.
- Exploit fix with crafting energy reserve.
- Fixed equipped weapons. They weren't destroyed when you salvage them.
- Fix where you get an 2h Hammer instead of an 2h Sword at the crafting table.
- Fixed duplicated key binding page.
- Fixed the needed skill to upgrade the chain saber.
- Fixed evade tutorial. It has caused a slow-motion effect for 10 seconds.
- Elex and Elex Potions now show a message that your Cold has increased.
- Fixed Perk Bookworm. Now you get XPs for reading letters and books. Reading Letters without the Perk will also give Jax some XP now.
- Party members don't move around when the player is in a dialog.
- Fix for some wrong loading hints.

Achievements
- "Honorary Citizen" is now given after 80h of playtime, not after 1h

Most important fix.


ELEX Version 1.0.2846.0 live now motherfuckers! :greatjob:


- Bullet and Lucy don't die immediately when they encounter an enemy.

- Elex and Elex Potions now show a message that your Cold has increased.

Are the two NPCs important? I only ever saw their corpses in front of the outlaw camp when I first made my way there.

Elex potions increasing cold makes sense. It also explains why my cold value never budged.

When I first discovered Outlaw camp, I saw them fight. At first I was just helping them not caring, until I realized that they were named characters. "Oh shit!", I let Lucy die (she is the weaker fighter), so I quickly loaded the quicksave I made (always do, before starting a fight) and saved them both.

Then they give you a quest, which has some minor consequences after you make a decision related to it. But they will still end up dead by the time the quest is over (auto-killed by the developers).


EDIT: Oh and I've been chugging ELEX potions like crazy since I hit level 25 some time ago (now level 30). There goes my emotional rating. Apparently Jax is on the rag and needs to be managed.
 
Last edited:

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,293
I think i'm better off waiting a bit before playing. Game wouldn't even go past the intro cinematic until i installed the 1.1 patch. Fucking PB.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
re: bonus attribute

It's not a big deal either way, IMO. I took it when I had my INT up high enough for energy weapons and figured why not. Skill points and attributes are limitless though as you can just buy and make elex potions, and since monsters respawn, you can get endless money from that too. Either way, you don't lose out on much. I guess if you plan to get the INT for other reasons, you might as well take it. If you don't plan to, then it's not worth rushing INT for it.
 

razvedchiki

Magister
Joined
May 25, 2015
Messages
4,319
Location
on the back of a T34.
i plan to take int cause i will play a cleric-plasma build,but i wll need to pump it until lvl 7 and nothing else which means that fighting is out of the question until that time(expect of course i use the companions).

my general plan is to travel to all big cities and do their quests then after i hit lvl 15ish join a faction and fight stuff on my own.
 

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