Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

ELEX ELEX RELEASE THREAD

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
And it turns out my pure elex stockpile has run dry. Yup, upgrading the regent sword has zeroed my supply that I've gathered so meticulously across what is basically the entire map.
Only cleric weapons require pure elex for upgrades. Zerks need mana which is numerous and is useless for anything but their weapons so you can have enough just from beginning of the game, and outlaw weapons like chainsword are just iron ore and gold nuggets.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,040
Location
Djibouti
Only cleric weapons require pure elex for upgrades.

Ah, right, forgot aboot dat :M

Also I have the weirdest fucking bug ever:

When I start the game and view any photo or picture (map pieces, four houses, dev photos), it's properly centred on the screen.

But each subsequent viewing of any picture will make the pic slide left more and more

until after 3 viewings they vanish offscreen completely

:hmmm:
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,194
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Wtf, 50 and 100 shard fines?

I had to pay a fine of 1400 shards for stealing at Hort.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,069
you can find one of the best unique weapon in the game, luckly is closed is probally full of early pist meteor mutant
experiments
With 83 STR requirements. (The second is probably DEX which has much lower requirement. So if you wanna play low INT character...)
And it turns out my pure elex stockpile has run dry. Yup, upgrading the regent sword has zeroed my supply that I've gathered so meticulously across what is basically the entire map.
Only cleric weapons require pure elex for upgrades. Zerks need mana which is numerous and is useless for anything but their weapons so you can have enough just from beginning of the game, and outlaw weapons like chainsword are just iron ore and gold nuggets.
And Duck Tape. Don't forget on Duck Tape.

(Do you know real world US army is using duct tape to repair tanks?)
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
Fines are weird. I had to pay 1600 for killing Duke's guard and robbing his whole treasury, and 100 for killing worker in Goliet cellar (and then robbing tavern keeper's treasury).

Yeah, don't steal from theh DUKE. Because he'll FINE you, oh you.
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,154
Location
Platypus Planet
I like how the Berserkers were really strict about their laws and not killing another 'zerker. Then I killed a guard and I had to pay a 50 Elexite fine for it and all was forgiven. :M
 

Elex

Arbiter
Joined
Oct 17, 2017
Messages
2,043
I like how the Berserkers were really strict about their laws and not killing another 'zerker. Then I killed a guard and I had to pay a 50 Elexite fine for it and all was forgiven. :M
and 2k if you fuck up all the quest and want to join them


ragnar is irrelevant btw is pretty much a dog on a throne.

the real berserker leader is the only one that matter, if he like you berserker will help in the final battle
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,154
Location
Platypus Planet
Wow so they changed the ELEX pots to increase 1 Cold per pot now. I guess doing an emotional melee character is going to be quite.. difficult now. If only you could balance it out with Mana consumption.
 
Last edited:

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
Wow so they changed the ELEX pots to increase 1 Cold per pot now. I guess doing an emotional melee character is going to be quite.. difficult now. If only you could balance it out with Mana consumption.
Nah it's fine. Don't forget there is ring +10 STR. That equals about 50 character points at late thresholds. I already hit required stats at level 25 for tier 3 weapon just by finishing Eden & Abessa, and I don't even use that ring. No elex pots of any kind. Horned sword, Warrior sword and Two Handed sword used as stepping stones for damage increases. You just have to be a bit more focused in your build.

The only problem is when I try to upgrade my 2-handed tier 3 sword to magical it turns into a warhammer.

Huh.
 
Last edited:

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,069
I like how the Berserkers were really strict about their laws and not killing another 'zerker. Then I killed a guard and I had to pay a 50 Elexite fine for it and all was forgiven. :M
That might be for gamistic reason, it's early in the game, and it's unlikely you have that much elexit.
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,154
Location
Platypus Planet
Wow so they changed the ELEX pots to increase 1 Cold per pot now. I guess doing an emotional melee character is going to be quite.. difficult now. If only you could balance it out with Mana consumption.
Nah it's fine. Don't forget there is ring +10 STR. That equals about 50 character points at late thresholds. I already hit required stats at level 25 for tier 3 weapon just by finishing Eden & Abessa, and I don't even use that ring. No elex pots of any kind. Horned sword, Warrior sword and Two Handed sword used as stepping stones for damage increases. You just have to be a bit more focused in your build.

The only problem is when I try to upgrade my sword to tier 3 it turns into a warhammer.

Huh.

Accessories won't help me get the final tier in the +damage% skill. 85 Strength is a lot when you can't use ELEX pots if you want to remain emotional.

You just have to be a bit more focused in your build.

Problem is that the game doesn't encourage focused builds, it encourages you to spec into melee/ranged + magic/chems. Plus it's a bit late to make any choices like that since this a retroactive change applied to a game where I'm already close to the end.
 

Ziem

Arbiter
Joined
May 17, 2014
Messages
324
Wow so they changed the ELEX pots to increase 1 Cold per pot now. I guess doing an emotional melee character is going to be quite.. difficult now. If only you could balance it out with Mana consumption.
0.1 per drink, and they didn't actually change it - they simply added a notification that drinking elex potions increases cold
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
I already hit required stats at level 25 for tier 3 weapon just by finishing Eden & Abessa

"already"

"level 25"

:M
It's not a lot - just 10 levels away from when you can do it if you metagame really hard (drinking all elex can allow you grab tier 3 weapon at level 15 ot so). Some people hit level 50 and beyond at endgame. Hitting level 25 is just a question of following main plot to act 2 or 3 instead of sitting in act 1 because of huge xp gains you accumulate for that. XP accumulates very quickly up until levels 30-35, for example I got 10 levels in a few hours of play when I switched to main quests. It's sorta like Mist Island in Witcher 3.

And then there are some quests which are, well... cut off head for Arx - 2000 xp. Give him that head - 2000 xp. Kek.

Lategame weapon before doing anything at all in Tavar, Ignadon or Xacor. That's indeed "already" and is fairly reasonable. Reduce it by 5 or more levels if you use some jewelry for stats.

It was harder to quickly grab Tier 2 weapon really, since it's a more important stepping stone. Got it at about level 15 maybe, don't remember.

Actually it feels just right since level 25 is a last promotion in faction.

Accessories won't help me get the final tier in the +damage% skill.
Why do you need it? It's just a mediocre damage increase by what, 5%? It's more effective to increase, say, stamina skill or hitpoints and such.
 
Last edited:

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,040
Location
Djibouti
Why do you need it? It's just a mediocre damage increase by what, 5%?

10%

not that bad tbh especially when you consider the mystical weird ass scaling of combo'd and Q attacks

also even better on guns that don't have any scaling at all
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
Strangely enough, poison sword does wreck robots with it's DoT. Huh.

Since it seems to just tick faster and do more damage, I guess it's a go-to for zerks.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
Just take Mind Changer chem to make weapons competitive.
I found out doc sells the recipe upon you reaching Enforcer rank.
There's no need to build attributes towards it.
Therefore grenade + mind changer requires 0 attribute investment until you decide which end game weapon to rush stats for.
 
Last edited:

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
In terms of actual power lv8 is when you can do stuff, lv15 is midgame, lv25 is endgame/kick all asses. Anything after that is just bonus.
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,154
Location
Platypus Planet
Wow so they changed the ELEX pots to increase 1 Cold per pot now. I guess doing an emotional melee character is going to be quite.. difficult now. If only you could balance it out with Mana consumption.
0.1 per drink, and they didn't actually change it - they simply added a notification that drinking elex potions increases cold

No, it's 1 cold per drink. I used to chug Elex pots like a boss and see no change in my emotion. Now I drop a shitload just from drinking 10. They've changed it.

Edit: Never mind. I just booted up ELEX and it seems like I got the bug where I got so much Emotion that I ended up looping back to Cold. Guess I can chug those ELEX pots now without a care. Suppose I'm never gonna do that emotional playthrough.:M

Edit Edit: I reloaded my game twice and now it says I'm purely expressive again instead of cold. Dat european engineering.

Why do you need it? It's just a mediocre damage increase by what, 5%? It's more effective to increase, say, stamina skill or hitpoints and such.

It's a 10% increase in damage and the way damage scales in this game, 10% more can mean that you end up doing twice as much damage as you did before. It's a lot more useful to increase damage than HP. Instead of killing an enemy in, say, 3 hits, you could end up killing them in 2 hits, which can save you from getting hit altogether, which means that you didn't need the extra HP because you weren't taking any damage in the first place. And enemy staggering seems to be tied to the amount of damage you penetrate through their Armor. Since I'm doing a Sword & Board melee dood I don't stagger the tougher enemies, like Moloch, until I get to my 3rd hit in my combo, which means that they almost always get a hit through hyper armor. If I had 3/3 in melee skills I could start staggering them on my 2nd combo hit which means that I shouldn't get hit by them anymore.
 
Last edited:

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
I think stagger depends on actual Power of strikes & Parry ability (for monsters it's set number probably), which increases with skills and wearing armor, or using heavier weapon. It doesn't have anything to do with damage, otherwise you wouldn't be able to stagger overleveled mobs - and you can.
It also depends on Difficulty slider, maybe.

I finished my 1st playthrough on Difficult with 2/3 in skills and felt so overpowered I didn't invest any more. On Ultimate yeah you want more damage but I still didn't feel like Chainsabre was failing me. Investing in stamina and stamina potions gave more gains (because the amount of stamina you spend on not only rolling, but even backstepping is redonkulous).
 
Last edited:

Xeon

Augur
Joined
Apr 9, 2013
Messages
1,858
Is cold level capped at 100 or does it go to 1000? There is a skill I think that gives you a bonus to range from a 80 or a 100 to 1000 I think.

Kinda wonder if it will be better to first max stats using potions and then do quests and go for low cold responses if possible since people are saying mana doesn't do anything.

Edit:
Oh so I am watching Coh and now I get why Elex said rip about Ray. Wasn't as emotional as some games make losing a companion.

Really like some of the Calaan intrigue in the game, that was really fun to watch.
 
Last edited:

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
Is cold level capped at 100 or does it go to 1000? There is a skill I think that gives you a bonus to range from a 80 or a 100 to 1000 I think.

Kinda wonder if it will be better to first max stats using potions and then do quests and go for low cold responses if possible since people are saying mana doesn't do anything.

It's better to just use hand grenades until you join Cleric faction if you want the lowest Cold Rating possible.
Once you've joined Cleric, divert all points into PSI skills and spam Black Hole.
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,154
Location
Platypus Planet
I think stagger depends on actual Power of strikes & Parry ability (for monsters it's set number probably), which increases with skills and wearing armor, or using heavier weapon. It doesn't have anything to do with damage, otherwise you wouldn't be able to stagger overleveled mobs - and you can.
It also depends on Difficulty slider, maybe.

I finished my 1st playthrough on Difficult with 2/3 in skills and felt so overpowered I didn't invest any more. On Ultimate yeah you want more damage but I still didn't feel like Chainsabre was failing me. Investing in stamina and stamina potions gave more gains (because the amount of stamina you spend on not only rolling, but even backstepping is redonkulous).

I was able to stagger enemies more reliably each time I upgraded my combat skill so it should help. There is definitely a formula where getting staggered is dependent on how much damage you manage to penetrate through their armor.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
I was able to stagger enemies more reliably each time I upgraded my combat skill so it should help.
It doesn't mean that happened because you did more damage though. Might be melee skill adding some stagger to attacks.
itisamystary. gif
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,040
Location
Djibouti
It's a 10% increase in damage and the way damage scales in this game, 10% more can mean that you end up doing twice as much damage as you did before.

I can attest to this.

With regent sword II + 1/3 melee damage upgrade, it took me 3 combos to down a cyclops. Once I've upgraded to sword III (which iirc is about +15 damage? Might even be less) + 2/3, I now down a cyclops in one combo.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom