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ELEX ELEX RELEASE THREAD

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,040
Location
Djibouti
Also when it comes to stagger, I'm pretty sure the formula is:

Inherent hidden weapon attack power (two-handers stagger more easily than single) + attack power (light or strong) + attack power skill VS enemy's total parry rating from armour, shield, skill (maybe also inherent and weapon-used, who really fucking knows).
 

Xeon

Augur
Joined
Apr 9, 2013
Messages
1,858
Shiiit, man. Watching a stream and just found out about the father's plans. So he was the one who started all this. Finding the recordings doesn't seem to do anything while talking to the Hybrid tho.

Someone on chat said. Ray was alive in his game after the crash.


Pretty underwhelming for a boss overall and the fight was on Ultra, range is pretty OP, it seems it can stun any enemy with metallic parts or something.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,624
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
More reviews: http://www.gamebanshee.com/news/119928-elex-reviews-2.html

PC Gamer 64/100:

Elex is an ambitious game. As with all open world RPGs, it’s riddled with odd little bugs, though I never encountered one that prevented me from finishing a quest or progressing the story. Otherwise, it ran remarkably smoothly, with very few hiccups other than texture pop and nary a dropped frame on a five year old machine.

Elex’s flaws don’t really come from the bugs, but from how it falls short of its ambitions. Its world and visual design are top tier, and it’s a game with a wide scope and an eclectic vision—it's fun for the forgiving—but that ultimately leaves much of the game underdeveloped. Its RPG systems in particular, what it should rely on for a core, enjoyable gameplay loop, are lacking. Combat is difficult because of numbers, not because of gameplay. Building up a cool character isn’t about customization or uniqueness, it’s about putting in the time for new equipment. Those systems become the weak link that fails to hold the whole thing together.

Destructoid 7/10:

Less easy to get used to are the game's technical and performance issues. Playing on a base-model PS4, I noticed numerous framerate hitches (often in places that didn't seem especially busy) and drops, as well as major drops during some in-engine cutscenes. The interface and text also remain optimized for PC, forcing console players to move close to their TVs to read stats or item descriptions, as well as deal with a fairly bland, mainly text-based menu system to manage inventory and equipment. The AI is also on the less optimal side of dopey, with both enemies and companions frequently getting caught in scenery or standing stock still when they should be fighting.

All in all, though, the game remains an impressive, if flawed, effort. Toting an interesting setting and some standout design choices, ELEX goes farther than any previous Piranha Bytes game in making the case for sticking with it in pursuit of a certain old-school ideal of RPG gaming, even if it can come at a cost in polish and presentation.

IGN 4.9/10:

The best-case scenario for ELEX is that it’ll be worth picking up on sale a year or two from now after it’s been heavily patched to fix its rampant bugs and infuriating balance problems. It has enough good ideas that one day it might be talked about as one of those hidden RPG gems that people play and wonder why it wasn’t successful at launch. But the frothy mix of joy and frustration that ELEX presents today skews too heavily toward the latter. I wish it well, but I don’t think I’ll be calling it up for a second date.

GameSpot 4/10:

Elex's world is no doubt enticing, but the good moments are heavily dispersed among some rough technical problems and odd designs that only serve to frustrate. The game offers an incredibly designed world and the basis of a compelling RPG that disappointingly fails to live up to its potential in almost every way. For a game that relies heavily on its combat for progression, it feels overwhelmingly geared against you, and with the added technical issues and lack of a compelling story to tell, Elex takes the wind out of its own sails at nearly every turn.

Hooked Gamers 8/10:

Magalan, while not always the prettiest to look at (the game isn't much of a looker) is so large and varied that it pulls off the hard-sell on mixing so many different themes into one. Whether it’s the lush forests, the arid deserts, or even the frozen mountains peaks and old world ruins, Elex is a game that I play for the exploration. I kill, I loot, I explore and I'll pick up quests along the way that I pretend I care about. But mostly I'm just aiming for that next big reward until something in the story happens that interests me. If you're someone like me who loves exploring open worlds, you'd be hard pressed to pass Elex up. But if you're looking for the sharpest looking, smoothest playing, go-to because you're finally bored of The Witcher 3, this one may not be for you.

Ragequit.gr 83/100:

To conclude, ELEX is a unique and charming game, that managed to convey the old school exploration experience while covered in a modern shell. Old Piranha Bytes fans will surely spot all the aspects that they loved in the company's historic series, with a more modern touch. For the rest of the RPG fans that maybe have been “trained” by streamlining to expect a more standardized game experience, it might look a little alien, hostile even, especially in the very first hours where the "End” screen is on display non-stop. Despite that, ELEX’s denial to submit to the "Modern RPG Gamemaking Guide 101" conventions make it unpredictable, and it is hard to identify what makes it tick behind the curtains. In that way, it is able to convey a mystical experience that was common in RPGs before the TES IV Oblivion era.

It might look like a lost title from the year 2010, but for those that want a pure exploration experience, real role-play, even with some unpolished aspects by our advanced age's standards, this is the place to be. I for one couldn’t wait to get home from work to lose myself into Magalan. Just like when I was young, playing Morrowind.

RPGWatch Very Good:

I would like to say that I hope Piranha Bytes decides to approach the development of ELEX 2 in the way they did Gothic 2 instead of Risen 2, despite the overall feedback from the mainstream media. ELEX really doesn't need an overhaul, as the foundation is solid, and it would a real shame if they end up drastically changing what could be the start of a very interesting franchise.

I can honestly recommend ELEX in a heartbeat to people who know roughly what they're getting into. Personally, I love it and I'm really looking forward to seeing where this franchise takes us. For people who aren't so sure about whether or not to get it, I'd recommend waiting for a patch or two, as some of the issues and inconsistencies can definitely be fixed in patches.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
Dexter

You rated 'citation needed'

It's the miner's armor, which has the highest defense of any armor you can get without joining a faction, and the mortal coil which is the best laser rifle I believe (and gives bonus mutant-killer talent).
 

Xeon

Augur
Joined
Apr 9, 2013
Messages
1,858
I think I saw that armor sold somewhere. I thought there will be something a little better.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
10% dmg increase is definitely worth it for aforementioned reason. Straight up DR system means your effective dmg increases by much more. You may not need 3rd level of course, you have other ways to be OP by then.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
Magalan, while not always the prettiest to look at (the game isn't much of a looker)
It might look like a lost title from the year 2010

You know this is the only thing I can think absolutely no tie breaking arguments for.

I came to like Elex a bit more after first patch, yet I feel every aspect of it can be fairly criticised and broken down. Even after playing as different factions, I can never fully understand if I like the game, or I suffer through a delirious mirage again and again and somehow it makes me feel good instead of making me turn the game off. I can never completely immerse myself in Elex due to the fact that, even as I quickly choked it, broken it and understand it, I just don't like combat; I don't like bad trash mob spawns; I don't like character system. I miss better, smaller worlds of Gothics, and I even miss small things like ability to upgrade ranged weapons and armor in an open world RPG, and more quests "on the road" like in F:NV. I miss dungeons. I miss actual good loot. I also don't feel "reactivity" that much after Eden & Abessa.

But I can't for hell understand how anyone can say that this game doesn't actually have things too look at. I mean, sure,
- The NPCs are all friggin same up to scar on right arm if you wear their own outfit, everyone has scarfs to hide bad neck to body connections and only 1 viking woman in the game wears shoes - because she is a wife of a chieftain
- The textures can be bad and explode one into another in mysterious ways
- Quadratic hills dominate Magalan's landscape, and they could only afford water technology from 2010 indeed
- You can see the LIGHT Oblivion style

but does it all matter when the level of craftiness put into actual world design could give Bethesda & Project Red run for their money?

I don't think there is a single friggin meter of landscape in Elex that looks exactly like some another meter of landscape. The murky water runs from a huge dam, splitting into rivers and little streams, falling in cascades into Valley of Exiles, and little roads filled with flowers and twisted trees run with them into light gray fog. The morning and the evening give game entirely different colors, yet none of that is achieved with some vomiting filters, and it is actually somewhat pleasant to travel in evenings. The buildings are made of same stuff, yet I swear not a single one seems like it is the same copypasted house, from a huge hotel with a giant tree bursted out of it, to a diner with skellingtons sitting around near all those plates and forks you're going to collect for cash. And don't even make me start on main cities. They're pretty much all absolutely unique in every way.

Personally, I find using even outdated assets in such a crafty way incredibly impressive. I think the closest game I had similar feelings for was HEAVILY modded Morrowind, where modders placed plants and trees into kilometers of landscape by hand over years of work.
 
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Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,194
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Instead of beating new games, I am now playing Gothic. I'm going to go through the whole series again. I never did beat Gothic 3, but I'm going to do that this time.
 

Lambach

Arcane
Possibly Retarded
Joined
Feb 11, 2016
Messages
13,206
Location
Belgrade, Removekebabland
Is the "One With The Weapon" Cleric spell bugged or something? Tried shooting a Jackal with a Plasma Rifle before activating the spell then once after, I didn't notice an increase in damage at all.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,040
Location
Djibouti
but does it all matter when the level of craftiness put into actual world design could give Bethesda & Project Red run for their money?

It's just typical journo faggotry. When you don't receive a huge bribe and once you notice it's okay to pick on a game, go ahead and take it to full retard, with "lolololo it looks SO old and outdated!" + "SO many bugs!!!!" being the classic package. Third part of this package is typically "SO bad translation", which I find hilarious that it's not mentioned here given that, for once, it's actually legit.

The buildings are made of same stuff, yet I swear not a single one seems like it is the same copypasted house

I found only two in the entire game, or at least only two caught my attention. There's one ruin in south-ish Ignadon that is a copypasta of the starter area ruin with dead clerics, and a derelict house in Tavar with a locked safe that has more or less the same layout as the bar in the dome.

Is the "One With The Weapon" Cleric spell bugged or something?

Nah, it does give more damage. I doubted it first too but then I counted the hits needed to down a bandido and it works.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
PB Level designer please stahp

APfzqlP.png


this is just a shitty pond in the middle of nowhere. Nobody would notice it if it was just a pond. Why did you put exactly 8 collectable lilly flowers here in a perfect circular fomation? TAKE A BREAK. REST. you're overdoing it!--

...wait. 8 lilies. 8. 8 lilies, 8 elfroots. 8 troll leafs.....

kvDwl.gif


40K-Chaos-header-902x507.jpg

:stunned:
 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,889
Location
Fiernes
ELEX has heart. It has soul. If ELEX sang the Blues, you'd want to listen. This is a game made by people who genuinely loved what they were doing, and it's clear that rather than asking themselves "How can we best serve the market?", the developers instead asked "Wouldn't it be awesome if . . .?" It has all the enthusiasm and the quirkiness (for better and worse) of an indie game, but the production values that only a multi-million dollar budget will buy.

It has flaws - plenty of them - but ultimately it's a great game. I have had more fun with ELEX than with any rpg released in the last few years. ELEX is not "game as art," as Gothic 2: NotR and (more recently) Age of Decadence have tried to be. Instead, it is "game as game", something that has been equally rare recently in the roleplaying genre. There is a focus on exploration, on combat, on depth of setting and on immersion. ELEX is enjoyable, addictive, and deeply satisfying, and I wholeheartedly recommend it. If the Codex gave numerical scores, I'd give this an 8.5 out of 10. Since we don't, pretend you didn't see that.
 

Xeon

Augur
Joined
Apr 9, 2013
Messages
1,858
Was PB under contract when they made the Risen series? If not then they probably made it with love and passion as well.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,194
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Was PB under contract when they made the Risen series? If not then they probably made it with love and passion as well.
They made Risen 1-3 but had a different opinion than their publisher about how the games should be. In the end, the publisher provides the money. Now, they are working with a different publisher, and I'd have to say it was worth it, because we got ELEX as a result.
 
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Konjad

Patron
Joined
Nov 3, 2007
Messages
5,433
Location
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
║\
║▒\
║▒▒\
║░▒║
║░▒║with this blade
║░▒║i cut those who
║░▒║disrespect
║░▒║ELEX
║░▒║
║░▒║
║░▒║
▓▓▓▓
[█▓]
[█▓]
[█▓]
[█▓]
 

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,432
Was PB under contract when they made the Risen series? If not then they probably made it with love and passion as well.

It has been hinted at several times by Bjorn (even in the RPGcodex interview with him) that PB's relationship with Deep Silver was not a healthy or productive one. They had a 3 game contract where they mostly got to do what they wanted with Risen 1, then seemingly got told what to do with Risen 2 and 3. It shows not only in terms of gameplay and design, but also in how much heart was put into them. You can tell that their heart wasn't really in R2 and R3, but ELEX shows how much they still love making games if they have the freedom they deserve.

ELEX has heart. It has soul. If ELEX sang the Blues, you'd want to listen. This is a game made by people who genuinely loved what they were doing, and it's clear that rather than asking themselves "How can we best serve the market?", the developers instead asked "Wouldn't it be awesome if . . .?" It has all the enthusiasm and the quirkiness (for better and worse) of an indie game, but the production values that only a multi-million dollar budget will buy.

It has flaws - plenty of them - but ultimately it's a great game. I have had more fun with ELEX than with any rpg released in the last few years. ELEX is not "game as art," as Gothic 2: NotR and (more recently) Age of Decadence have tried to be. Instead, it is "game as game", something that has been equally rare recently in the roleplaying genre. There is a focus on exploration, on combat, on depth of setting and on immersion. ELEX is enjoyable, addictive, and deeply satisfying, and I wholeheartedly recommend it. If the Codex gave numerical scores, I'd give this an 8.5 out of 10. Since we don't, pretend you didn't see that.

I just finished ELEX the other night and I have to echo this sentiment. There are many flaws that can be found in ELEX, and there is a lot of room for improvement. I, however, love this game for what it is and have had a wonderful time playing it. You can nitpick it to death, or you can understand that it was a game made by a very small team of dedicated developers doing their best to get back on the right track. I think they found their track. I just hope they follow it in the right direction with ELEX 2.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Yep, r2&3 were fuck it tick the boxes the publisher wants and get these albums out so we can sign with new label
 

imweasel

Guest
There are many flaws that can be found in ELEX, and there is a lot of room for improvement. I, however, love this game for what it is and have had a wonderful time playing it.
Elex is a rough gem, but a gem nevertheless. :obviously:

I haven't had so much fun playing an open world game in years.
 
Joined
Oct 25, 2012
Messages
232
There are many flaws that can be found in ELEX, and there is a lot of room for improvement. I, however, love this game for what it is and have had a wonderful time playing it.
Elex is a rough gem, but a gem nevertheless. :obviously:

I haven't had so much fun playing an open world game in years.

I agree, I had planned on masturbating before bed... But now, I will play Elex instead.
 

Belegarsson

Think about hairy dwarfs all the time ( ͡° ͜ʖ ͡°)
Patron
Joined
Oct 20, 2015
Messages
1,261
Location
Uwotopia
Steve gets a Kidney but I don't even get a tag.
║\
║▒\
║▒▒\
║░▒║
║░▒║with this blade
║░▒║i cut those who
║░▒║disrespect
║░▒║ELEX
║░▒║
║░▒║
║░▒║
▓▓▓▓
[█▓]
[█▓]
[█▓]
[█▓]
Sir, I believe you're obligated to cut them down a jetpack.
 

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,735
ELEX has heart. It has soul. If ELEX sang the Blues, you'd want to listen. This is a game made by people who genuinely loved what they were doing, and it's clear that rather than asking themselves "How can we best serve the market?", the developers instead asked "Wouldn't it be awesome if . . .?" It has all the enthusiasm and the quirkiness (for better and worse) of an indie game, but the production values that only a multi-million dollar budget will buy.

It has flaws - plenty of them - but ultimately it's a great game. I have had more fun with ELEX than with any rpg released in the last few years. ELEX is not "game as art," as Gothic 2: NotR and (more recently) Age of Decadence have tried to be. Instead, it is "game as game", something that has been equally rare recently in the roleplaying genre. There is a focus on exploration, on combat, on depth of setting and on immersion. ELEX is enjoyable, addictive, and deeply satisfying, and I wholeheartedly recommend it. If the Codex gave numerical scores, I'd give this an 8.5 out of 10. Since we don't, pretend you didn't see that.

I recognize that gay blowjob!
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
Quest told me to pickpocket.
OK.
Pickpocket failed.
Guy turns hostile.
Bashed him anyway.
Stunned. Can't steal off stunned guy, can't loot stunned guy.
C'mon. Really?
The only option is to leave (if you don't savescum), and come back again to re-attempt pickpocket after NPC cease hostility.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
The whole knocked down/killing blow aspect really is missing from the previous games.
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,113
The whole knocked down/killing blow aspect really is missing from the previous games.
I don't recall did any of the Risens allow you to perform a coup de grace?
 

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