ELEX has heart. It has soul. If ELEX sang the Blues, you'd want to listen. This is a game made by people who genuinely loved what they were doing, and it's clear that rather than asking themselves "How can we best serve the market?", the developers instead asked "Wouldn't it be awesome if . . .?" It has all the enthusiasm and the quirkiness (for better and worse) of an indie game, but the production values that only a multi-million dollar budget will buy.
It has flaws - plenty of them - but ultimately it's a great game. I have had more fun with ELEX than with any rpg released in the last few years. ELEX is not "game as art," as Gothic 2: NotR and (more recently) Age of Decadence have tried to be. Instead, it is "game as game", something that has been equally rare recently in the roleplaying genre. There is a focus on exploration, on combat, on depth of setting and on immersion. ELEX is enjoyable, addictive, and deeply satisfying, and I wholeheartedly recommend it. If the Codex gave numerical scores, I'd give this an 8.5 out of 10. Since we don't, pretend you didn't see that.