Avoid strong monsters. The beasts with a skull icon next to their name are impossible to defeat at a current experience level, however, you should pay attention to every single opponent. If you do not feel strong enough, you can use the jetpack and leave the battlefield. It is also a good idea to lure a monster to the nearby friendly characters - they will probably handle the problem, however, you have to remember you will not earn any experience points. It is also possible to provoke a fight between e.g. bandits and beasts. What is worth noticing, the main tracks are less filled with monsters, however, you will fewer less valuable items there. Link
Plus if you want to wield two-handed swords, the only option for end-game weapons are the Berserkers, which aren't my primary choice.
Plus if you want to wield two-handed swords, the only option for end-game weapons are the Berserkers, which aren't my primary choice.
You can find two two-handed swords II + effects (poison and fire iirc) somewhere in Ignadon, I think in the south around the quest chimeras.
It's a consumable, so it doesn't count for me
1-handing one-handed sword without a shield might actually be most damaging combo anyway.Plus if you want to wield two-handed swords, the only option for end-game weapons are the Berserkers, which aren't my primary choice.
You can find two two-handed swords II + effects (poison and fire iirc) somewhere in Ignadon, I think in the south around the quest chimeras.
1-handing one-handed sword without a shield might actually be most damaging combo anyway.Plus if you want to wield two-handed swords, the only option for end-game weapons are the Berserkers, which aren't my primary choice.
You can find two two-handed swords II + effects (poison and fire iirc) somewhere in Ignadon, I think in the south around the quest chimeras.
1-handing one-handed sword without a shield might actually be most damaging combo anyway.Plus if you want to wield two-handed swords, the only option for end-game weapons are the Berserkers, which aren't my primary choice.
You can find two two-handed swords II + effects (poison and fire iirc) somewhere in Ignadon, I think in the south around the quest chimeras.
And while clerics don't get viking melee spell or easy drugs, they do get shield spell and phantom spell which creates decoy after every roll, which makes melee even more trivial for them than for vikings in my opinion (because ghostwolf friggin sucks).
That faction just gets everything lol.
But it's not enough "Poise" damage (two-handers have a +75 modifier)
Yes, you can. But highest Dex requirement for Two-handers is 61, so you don't need it for huge savings on attribute points. Still can be helpful, depending on your build.Thing is you can also get +DEX jewelry, for total +10 STR & 10 DEX / +5 STR/DEX (I think, rings give +10 and amulets +5). But there is no CON jewelry.