I've finally finished reading through all the 156 pages of this very thread
, and I'm ready to leave my own impression of the game.
TL;DR: GOTY 2017 for me, an unexpected and very pleasant return to form for PB after so many years of pure, unadulterated decline. ELEX has got that old PB vibe, which is a somewhat detracted from by some questionable design decisions and severe lack of polish.
I'll rank it below G1+2, somewhere on a level of R1. While it lacks the simple grace of these three, it mixes up the old formula somewhat and adds a few new things, even if some of them are of questionable quality (or, of unquestionably low quality).
I haven't originally bought into the ELEX meme magic, but now I'm cautiously optimistic and waiting for ELEX 2.
Regarding certain aspects of the game:
Exploration - stellar. Everything I love about the classic PB is here. They could've done better monster and loot placement (which feels really random and underwhelming at times), but environmental storytelling is top-notch. I really enjoyed exploring ebery corner of the world, even if only to look around. And, of course, the jetpack! It's simply majestic.
Combat - fair. I was originally sceptical of it (being used to the old formula of getting better with skill increases), but there is a depth to it, because you can really get gud and use all sorts of stuff to fight enemies. Unfortunately, said depth is often ignored by decline enablers in favour of super-cheesy gamebreaking combat mechanics (splosuns!, and DoT that ignores armor). It could
really have used a more extensive in-game combat tutorial. Anyways, anyone who complains about ELEX's combat system being shit is simply a crap player, and their unqualified opinion can be disregarded.
Plot - actually interesting. Rewards optional exploration by providing extra historical lore. Companions are actually interesting, for the most part, and add a bit of lively commentary during exploration and occasionally while conversing with other NPCs.
Reactivity - good, but there are many unfinished (or bugged) plots that could be expanded further.
Role-playing system - decent. I liked the interesting design decision with the role of stats as only skill/gear checks, but the skill system could do with an overhaul (too many useless or questionable skills). And IMO Elex should have been made a limited resource - it's too easy to break the game by abusing the Elex drink crafting recipe.
Inventory design - atrocious. As already discussed in this thread, there are no redeeming qualities to it whatsoever. I was ok with the quest journal and map, though. Semi-reliance on the quest markers is a bit unfortunate, but for me it was a mild annoyance - most of the time you don't need them to find quest objectives on your own.
Difficulty curve (I play on Difficult) - rather steep, even for G1+2 veterans. Lack of a proper manual and/or ingame tutorial really hurts the game.
Overall pacing - not ready to judge yet. I'm approx 50 hours in (36 according to ingame timer), lvl23, haven't joined a faction yet, but can do it at any moment. Explored approx half of each region.
Personally, I'm probably going to stick with Berserkers, because they're the least annoying of the factions for me.
I'm mostly using melee (2h swords are my favourite, though I've tried everything), but I also use a variety of ranged weapons to soften up enemies. Currently rocking a 2h fire sword ++ from Ignadon, War bow ++, shotgun +++, flamer B +++ (not really using it, because cheatmode), grenade launcher +++ (same, plus it's clunky). I've also got a couple of unique plasma and laser rifles, plus buffing up the stats to try out the regular +++ varieties of those.
I'm not going to use magic most likely, though I'll try it out just to get a feel for it.
I'm trying not to rely on elex potions too hard - I probably used less than 30 - mostly during early game to be able to use decent weapons (the ones with approx stat req of 40-ish, they really allow to kickstart an offensive vs the wildlife).
In melee I can take down any enemy solo, but I'm still having troubles with chimeras (duh!) and the colossi. I have also managed to get gud enough to be able to comfortably take down groups of 3-4 humanoids or 2-3 monsters without taking too much damage myself.