I seriously don't get the "problem" with 100 max save slots.
It is a problem for whom exactly - the mouthbreathers who manually save their game into a new slot every 5 minutes?
I've played the game for 50+ hours, quick-saving it every couple of minutes and manually saving it to one of 3 save slots every 15-20 minutes or so, and I don't have any issues.
Is it like complaining that Fallout has 10 save slots, and your retarded ass can't deal with the game because of it?
Stepping on a landmine scared the shit out of me.
Also, did anyone go the outlaw route with guns? Seems like most are going the laser cannon route with the clerics.
I didn't exactly "go" the outlaw route, but I did explore all the weapon types.
Basically, each faction gets a good 2gp/shot weapon:
Zerks = bow - strongest per-hit damage (120 damage for grade +++), very slow speed (compared to other weapons), long range, firing arc and slow projectile speed makes for harder accurate fire, strong dps alt fire mode if you're a zerker, high dex req (71 for grade ++, 78 for +++).
Outlaws = shotgun - 96 damage for grade +++, medium range, easy to shoot, moderate stat requirements (66 str+dex for ++), unimpressive (also expensive and hard-to-get) alt-fire modes, average fire rate, small clip size.
Clerics = lazor - 94 dmg for grade +++ (can find stronger unique variants with much higher non-standard stat reqs), medium range, easy to shoot, average fire rate, generous clip size, high dex req (73 for +++), can't really comment on alt-fire modes.
All in all, there's no significant difference between shotgun and laser, while bow is somewhat differently balanced.
These weapons can be reliably used to pick off pretty much any (single) enemy in ranged combat without engaging in melee.
Overall, shotgun and laser are stat-balanced for each corresponding faction, making them easy to pick up and use even if you specialise on different things.
Regarding other weapons:
crossbows - haven't found any to play with. I suppose I should go buy and upgrade one, and see if the damage is up to suff. I expect it to be a "reskin" of laser/shotgun.
harpoons - too fucking rare to care.
flammenwerfer - fireball = cheat mode, disgustingly cheap (if hard to get - like 2 sellers in the game) ammo.
plasma - relatively expensive ammo, emp is useful vs robots, explosion - cheat mode, though less than flamethrower's (no ignite).
grenade launcher - annoying targeting interface makes some getting used to, otherwise a decent (expensive) alternative cheat mode compared to plasma.
missile launcher - same as grenade launcher, but easier to shoot, higher damage and stat reqs. Again - cheat mode.