Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

ELEX ELEX RELEASE THREAD

Gepeu

Savant
Patron
Joined
Oct 16, 2016
Messages
986
ELEX confirmed to be the best game. One would think you cannot patch Perfection. Well, here you go, Piranha Bytes did it. They patched Perfection.
 

Gimble

Educated
Joined
Dec 4, 2017
Messages
106
Nerfing the flamer but not the biggest offender which is the plasma rifle? LoL.

Flamer is easy to equip, has cheap ammo and the sustained burn damage bypasses normal armor, making it more efficient than plasma. Only downside is slow movement, which is irrelevent if enemies cant even reach the player.

That said, they should also have addressed plasma weapons and preferably relocated the Redeemer and/or change its requirements to match other top tier weapons.
 

anvi

Prophet
Village Idiot
Joined
Oct 12, 2016
Messages
8,392
Location
Kelethin
What would you guys say is the most fun build/gear to play with? I am guessing melee isn't fun but guns are? And explosives or something?
 

Zerth

Arbiter
Joined
Feb 18, 2016
Messages
415
Steve gets a Kidney but I don't even get a tag.
Finally..The patch is here. I assume most of you already know it but anyways.

Here, is the ELEX incoming patch changelog

Highlights IMO:
- Player can get the Alb Commander armor. Depending on the players actions he can even get the Alb Elexetor Armor now.

- Regarding your actions before (Jax helps Trevor or Lucky Sam), Mad Bob’s second Scrap Delivery Quest will work now properly and all involved NPCs should trigger the right dialog options.

- Vito should now trigger a certain info about the thieves guild at the right time

- Ragnar’s quest should now succeed correctly if the player told him that all warlords gave him their approval for redemption. If this situation lies in the past, just talk to Ragnar again until he has nothing to say anymore and the quest should succeed itself

- Arva and her Troll will now react in a correct behavior

- 2-handed weapons and heavy weapons now need the perk Level of 2 to dismantle them

- Sunglasses don't give armor bonus anymore

- The XP malus for using stims is working now

- The perk "One with the Weapon Ability" now has a cooldown

- Some weapons didn't deal damage with the 4th hit, they'll do now so

- Fixed some issue with exploiting Elexit by trading.

- Improved combat behavior for some monsters

- Flamethrower single shots now have a cooldown and a decreased radius

Now I'm tempted to roll Outlaw. That two handed axe isn't bugged anymore.
 
Last edited:

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,560
Pillars of Eternity 2: Deadfire
What would you guys say is the most fun build/gear to play with? I am guessing melee isn't fun but guns are? And explosives or something?
Melee is the ONLY fun playstyle IMO. Going pew-pew would get boring REAL fast.
I recommend two-handers for easy stunlock, reach and attack radius.

Swords have fancy movesets and longest reach, but they do a weird double-swing for a single-click thing I don't like. They also seem to stunlock less on the initial (first of the double) swings and have a narrow attack radius. So I recommend two-handed hammers. Their special Q attack sucks badly, but it's not needed at all. If heavy axes are fixed, they could be good also, I rather liked their animations.
But excellent hammers can be easily found in the world (the best one actually very near the first town), without spending your hard earned Elex before you're ready for Tier III, so that's definitely a good choice. There are also good swords, but like I wrote, I didn't like the moveset plus they require more Dex I care to invest in early.

Plus if you go with the Clerics, they can only enchant heavy hammers, as far as two-handed weapons go. And I recommend you do, as their PSI abilities greatly support melee and make it much easier and safer. They don't rip face quite as much as the Berserkers with their spell to boost melee damage, BUT they fight much safer and more elegant. Last Stand means you never die as long as you're careful (and recast it once it saves you) - it is the best spell, bar none. They can leave hologram decoys while rolling to safely recover Stamina/backstab enemies. They have another hologram decoy that follows them to split enemy attention. Plus they have the nice point-blank Force Wave aoe knockdown to get some breathing space if you're getting mobbed.
Really nice, gish-y combat style.
 
Last edited:

T. Reich

Arcane
Joined
Apr 15, 2013
Messages
2,714
Location
not even close
IMO, all non-heavy weapons are fairly well balanced against each other (if you disregard the blatant cheat mode that is plasma rifle's explosive fire mode).
The choice of a weapon type may determine the faction that you'll have to join, since min-maxing certain weapon types requires being a member of a specific faction.
I tested all the ranged weapon types in my full playthrough, and almost all of them had something going for them even in the endgame, with only xbows and harpoons falling off due to not having adequate endgame damage for their top models. Bows are slow and clunky, but have YUGE damage per hit and also very powerful berserker-only skills, shotguns and lasers are a great middle-of-the road weapons of choice (good damage, good rate of fire, decent hitbox detection once you get used to them, cheap ammo), and plasma is a more expensive but more powerful weapon of choice with extra damage mode vs mechs (and also another cheat mode fire type).
Melee 2h weapons are pure preference - any weapon type will perform well if you like the animations and "feels". Zerkers and outlaws get their picks of swords and axes, clerics get the 2h hammers.
1h vs 2h vs 1h+shield - pure preference again, everything is viable. Shield gives super-blocking and easy special move that stuns opponents, 2h gives larger aoe and more reliable stuns, pure 1h is middle-of-the road.

Also IMO, the game is heavily biased in favour of melee early on - you'll have to grind stats for a while to be able to equip the better ranged weapons than your starting bow, and the relative tankiness of earlier mobs makes the economical cost of killing them with ammunition quite exorbitant.
Midgame onwards you can specialise if you want, but in the endgame you will be proficient both in ranged and melee. However, the nature of endgame encounters makes ranged a superior choice - it's easier and faster to pick off multiple enemies from a distance, before switching to melee if any of them make it to you. Regardless, going pure melee in endgame is perfectly fine if you mastered the melee combat system.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,040
Location
Djibouti
plasma is a more expensive but more powerful weapon of choice with extra damage mode vs mechs

It's not extra damage, it's a stun. And it also works against mutants.
 

T. Reich

Arcane
Joined
Apr 15, 2013
Messages
2,714
Location
not even close
Well, the game classifies the mutants as mechs, so yeah.

It did feel like that fire mode dealt more damage per hit than the default mde to me, but, given ELEX's stat transparency, that's all I had.:P
 

anvi

Prophet
Village Idiot
Joined
Oct 12, 2016
Messages
8,392
Location
Kelethin
I tested all the ranged weapon types in my full playthrough,
Is playing it as a ranged character fun? I'd like to try playing as ranged weapons and psi stuff. I am not a fan of melee. But other poster said melee is the only fun way. I don't really care about how strong anything is, just whether it is fun mechanics.
 

Junmarko

† Cristo è Re †
Patron
Joined
Jun 20, 2011
Messages
3,553
Location
Schläfertempel
I tested all the ranged weapon types in my full playthrough,
Is playing it as a ranged character fun? I'd like to try playing as ranged weapons and psi stuff. I am not a fan of melee. But other poster said melee is the only fun way. I don't really care about how strong anything is, just whether it is fun mechanics.
If you consider the Flamethrower a ranged class of it's own, then maybe. Lol.
 

Zerth

Arbiter
Joined
Feb 18, 2016
Messages
415
Steve gets a Kidney but I don't even get a tag.
Is playing it as a ranged character fun? I'd like to try playing as ranged weapons and psi stuff. I am not a fan of melee. But other poster said melee is the only fun way. I don't really care about how strong anything is, just whether it is fun mechanics.

You can hover 'round with the jetpack and shoot down things from above. If that sounds compelling to you, then It's definitely fun.

The holo decoy is a great utility spell and It works well for both melee and ranged playstyle, since It immediately diverts aggro towards it, definitely useful as ranged if u are not into constantly dodging and positioning durind endgame cuz is pretty common to find a pack of albs and mechs ready to shoot a barrage of projectiles at you. Although looks kinda silly that enemies atomatically change focus to a decoy that you've just created in front of them.
 

Gimble

Educated
Joined
Dec 4, 2017
Messages
106
You can hover 'round with the jetpack and shoot down things from above.
Or you can dodge around and shoot should you so choose. Use a couple of utility spells for backup... and so on. They have apparently fixed the bugged cleric amulet as well, so you cant spam cleric spells now as much as before without using up lots of consumables. For those who don't like melee combat, it is a reasonable alternative.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Any form of ranged eventually means you are permastunlocking enemies from afar with Plasma or Black Hole, basically playing in combat ab out as balanced and challenging as FO3 VATS.

You *can* eschew these win buttons, perhaps by going a bow berserker, but I've always found ranged controls clunky in a PB game.
 

Gimble

Educated
Joined
Dec 4, 2017
Messages
106
Stunlock is not at all necessary for ranged style. You can stick with laser rifles and shotguns and still beat the game comfortably, not just bows.

but I've always found ranged controls clunky in a PB game.

Ranged is actually the easiest playstyle in Gothic 2....

The shooting in Elex is better than it was in the Risen games and responsive enough. Can it be better? Yes, shooting is not silky smooth like an FPS and neither is melee as responsive as the souls games - either style does not really get in the way of being able to beat the game comfortably without requiring cheap tactics.
 
Last edited:

Gimble

Educated
Joined
Dec 4, 2017
Messages
106
I suppose they took their time with the patch and fixed as much as they could, with the steam winter sale as the target.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom