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ELEX ELEX RELEASE THREAD

Darth Roxor

Rattus Iratus
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no idea, in my experience it's enough to just wait for them to finish talking and start duking it out

besides, pretty sure this event isn't even needed for anything, no?
 

HoboForEternity

LIBERAL PROPAGANDIST
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liberal utopia in progress
Steve gets a Kidney but I don't even get a tag.
after 2 months and 90 hours ish, i finally completed elex. damn in my college days i could have done that in a less than a month.

i really like the concept of what they are doing with the story and setting. it's just the execution is weak. the writing / translation are all over the place

it has great exploration majority of the time, the quests are enjoyable and the world is greatly crafted.

some area names/border lines/ etc would help on the map because the direction are sometimes too vague. a named territory on the map would help alot more without resorting to quest marker dependant clutch
 

Doktor Best

Arcane
Joined
Feb 2, 2015
Messages
2,876
after 2 months and 90 hours ish, i finally completed elex. damn in my college days i could have done that in a less than a month.

i really like the concept of what they are doing with the story and setting. it's just the execution is weak. the writing / translation are all over the place

it has great exploration majority of the time, the quests are enjoyable and the world is greatly crafted.

some area names/border lines/ etc would help on the map because the direction are sometimes too vague. a named territory on the map would help alot more without resorting to quest marker dependant clutch

Agree for the most part but i wouldnt say the execution of the setting/story is weak. Its just very hit and miss and also this is where PB's limited budget shows the most by far.
 

Darth Roxor

Rattus Iratus
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Some of the backstory bits are very cool imo, particularly the albs and clerics. The main story needs a shitton of trimming though, particularly removing the zomg compliance chip, sudden dad, jacques's mystery zerk background and toning down wise sensei Thorwald who for some reason even knows in detail how alb technology works.
 

Doktor Best

Arcane
Joined
Feb 2, 2015
Messages
2,876
The patch somehow miraculously restored all the inventory from the characters i already pickpocketed and made them unsuspecting again. If i felt like abusing this bug i could make another fortune, but i guess that would kill every last incentive to scavenge so i wont do it.

Pickpocketing really is a tad too powerful of an ability, especially since a)the attribute costs are moderate and b) there are so many guards and other unnamed npcs in towns who all have tons of elexit on them.
 

Grotesque

±¼ ¯\_(ツ)_/¯
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Vatnik
Joined
Apr 16, 2012
Messages
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Divinity: Original Sin Divinity: Original Sin 2
"Going into more details, the new Difficulty settings adjust Player Damage, Opponent Damage and Stamina cost."

What are these new difficulty settings which came with the latest patch?

Makes the game easier compared with the vanilla release?

I finally bought it, and I want a challenge.

Is the "difficult" setting still an option for someone who wants a pretty hefty challenge from the game?
 
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T. Reich

Arcane
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Apr 15, 2013
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not even close
"Difficult" will kick your ass up until midgame, if you're gud. Then it's best to switch to a higher setting.
Playing anything below "difficult" is tantamount to admitting that you like popamole games for mouthbreathers.
 
Self-Ejected

unfairlight

Self-Ejected
Joined
Aug 20, 2017
Messages
4,092
Above normal is for retards who get themselves mad.
Below normal is for casuals who are too shit to play.
Normal makes it hard, it makes it right, it makes it wet, it makes it tight.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
HP is generally higher than older PB games, but there's no real hp padding unless you insist on fighting enemies too powerful for you and savescum until you can hit them 300 times without getting hit once.

Go with Difficult, not Ultra.
 

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,434
Difficult with enemy challenge raised to Ultra was the sweet spot for me. Felt nicely challenged throughout.
 

Gimble

Educated
Joined
Dec 4, 2017
Messages
106
HP is generally higher than older PB games,
I would say that the HP levels compared to player damage output remains about the same as other PB games on average. What is different is that there is a lot more variance in damage from top tier weapons or maxed out spells in Elex compared to the older games. Other than that, even low level critters in Elex have some armor, making most tier 0 weapons pretty much useless.

'Difficult' is the sweet spot difficulty in terms of the game balance until around chapter 2 or so. After that, the choice is to either raise it further to ultra if more challenger is desired or just quickly finish the rest of the game. Both are valid options, depending on player priorities. Elex, like other PB games, is at its best during chapter 1.

the greatest game in the galaxy does not have a character sheet?

Welcome to Elex! You either have to experiment and calculate your character's derived stats yourself, or use cheat engine to get the specific values.
 
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Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Gimble I played Elex and R1 back to back to compare combat experience, and offered my thoughts somewhere in the bowels of this thread.

To be clear, you may be right about HP levels - I focused on the actual speed and pace of combat. In general enemies take a little longer & more hits to kill in Elex on average than R1. A lot of this is down to stamina, which can make combat last twice as long because you have to stop and rest, but even comparing a starting character against the molerats in Elex vs. the ostriches in R1, there seems to be slightly more hits needed to take them down. The prevalence of armour, as you say, also factors in here.

Later on it really depends on the paths you take in Elex, but even if you compare a well kitted out player blowing mechs and mutants with their powerful weapons in midgame, I found that combat is still faster with R1; a midlevel Ch2 guy going up against an ogre with a two-hander, you are going to kill or be killed quite quickly; a midgame Elex guy must take longer on average to kill a shadowbeast (unless you just stunlock them, I guess).

Anyway, yes, Difficult and then later Ultra to counteract the perennial PB tradition where you roflstomp everything in the second half of the game.
 

ortucis

Prophet
Joined
Apr 22, 2009
Messages
2,015
Well, I finally finished it. I hadn't touched this game in a while cause I got distracted by other things. But now that I bought The Division (Steam sale), decided to finish this while that game was downloading in the background, to free up some HDD space as well.

Anyways, was playing Cleric and apparently, was pretty much near the end. Finished it all, completed all side quests as well, 31/50 achievements done in approximately 54 hrs of playthrough.The ending was, interesting. Doesn't really feel like you have many choices (in the dialogues) as the game nears the end but it's pretty much similar to PB's other games so nothing surprising.

I found it funny how after defeating big bad (I killed him), you have to go around telling people you did so (through another bunch of terribly written dialogues) and warn like 2 people out of like 10 you talk to, about the incoming threat from the stars. I guess everyone else can go fuck themselves and don't really need to know the important bits. Also, the ending slides were terribly done and I'm pretty sure many of them you end up seeing during loading screens as you progress. So basically, they just took all loading screens and put them together in the end for the player to see. Meh!

While we're at it, I wonder how hard playthroughs of other clans will be considering with Cleric, I spammed blackhole the moment I got till the end fight, destroying everything so easily (I did die 3 times at Hybrid fight before I started trapping him behind the pillars in the center while spamming Blackhole faster than usual).

Shit ending, game was still fun. Could've been way better if they spent more time implementing C&C properly. Not sure if you have to keep the save file for the sequel, but I deleted all other saves and uploaded one last save to the Steam cloud, just in case.

In the end, ELEX was a 6/10 game for me. Will buy ELEX 2.


Now to wait for The Division to finish downloading for my YT solo playthrough. :P
 

Elex

Arbiter
Joined
Oct 17, 2017
Messages
2,043
the HP pool of enemy is actually small and tiny. what make them feel hard to kill is their armor.

this is why even a basic elemental dot that ignore armor allow to kill any enemy and +40 damage on a weapon can be the difference between 0 damage and kill an enemy in 3 hit.

elex is the opposite of an HP bloat game it’s an armor/stunlock bloat game.
 

RK47

collides like two planets pulled by gravity
Patron
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Feb 23, 2006
Messages
28,396
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Not Here
Dead State Divinity: Original Sin
It's all gear check in the end.
An experience that isn't too dissimilar to Witcher 3.
 

Gimble

Educated
Joined
Dec 4, 2017
Messages
106
I wonder how hard playthroughs of other clans will be considering with Cleric, I spammed blackhole
It is actually easier with other builds as blackhole is a bit of a crutch AND a trap in terms of how good it initially is and how poorly it scales late game, prolonging fights much more than actually necessary. With melee, the final fight was all over with one sustained combo (even on ultra) with no deaths. Ranged is even easier.

but even if you compare a well kitted out player blowing mechs and mutants with their powerful weapons in midgame, I found that combat is still faster with R1
It really depends on the weapons as there is a lot more variance among top tier weapon damage this time around. For example: War bow III with corresponding abilities completely decimates everything very quickly. The final boss goes down immediately after the cutscene with a couple of scattershots. A fully upgraded fireball, on the other hand, requires a lot of kiting and dodging.
 
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Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,560
Pillars of Eternity 2: Deadfire
It's all gear check in the end.
An experience that isn't too dissimilar to Witcher 3.

Well, that's somewhat true. But at least in Elex you can take some shortcuts and can wield end-game weapons around level 15 (probably 10, if you really push it).
In Witcher 3 everything depends on your level - a trait I really hate.
 

ortucis

Prophet
Joined
Apr 22, 2009
Messages
2,015
I wonder how hard playthroughs of other clans will be considering with Cleric, I spammed blackhole
It is actually easier with other builds as blackhole is a bit of a crutch AND a trap in terms of how good it initially is and how poorly it scales late game, prolonging fights much more than actually necessary. With melee, the final fight was all over with one sustained combo (even on ultra) with no deaths. Ranged is even easier.

I really doubt it. My character was a mix of melee and ranged. By the end of the game, I was taking out mechs with my two handed weapons with 3-4 hits. And blackhole took out whole crowd of them in 2-3 hits, even at the end game.

I died at last fight because I didn't see the smaller robots coming towards me all three times + I was slowly attacking the hybrid like I did other enemies. The fourth time, I just spammed blackhole and hybrid died in like 10 seconds (and I also killed the smaller bots).

I REALLY doubt it that melee only builds are easier since I've tried it all with just Cleric itself.
 

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