fantadomat
Arcane
Sooo i am replaying Gothic 2,but the game constantly freezes. Any idea about a fix or a reason why?
If I'm getting shot at and can't get to what's shooting at me maybe I'd hide behind an obstacle or run away.
That would require actual AI though.
The argument of "heh just learn to play" falls apart when you realize I'm advocating for making it more difficult.
Just the normal gold edition from gog 2.7. I too don't remember having such problems last time i replayed it.....last year.
EDIT: Never mind mate,it fixed itself.
Feel free to list all those RPGs where that actually happens.
I just copied the files and deleted the game. Then i installed it from different source. From what i read,it happens because game have conflict with a different process and freezes. It is really weird issue,i remember a few years ago that sometimes it happened and some times it didn't. A restart or clear install maybe could mix up the processes that it doesn't happen.Just the normal gold edition from gog 2.7. I too don't remember having such problems last time i replayed it.....last year.
EDIT: Never mind mate,it fixed itself.
don't you dare help someone else out with the same problem...
EDIT: sorry my bad, read "itself" as "myself"
Feel free to list all those RPGs where that actually happens.
he expects the highly scripted half-life marines AI in an open world game
Ok i found where the problem is. It is shit with multi core CPUs. You have to start the game,load a save,then open the task manager with Ctrl+Alt+Del,then find the process,right click set affinity,disable all the CPUs except one and the the game runs fine.I just copied the files and deleted the game. Then i installed it from different source. From what i read,it happens because game have conflict with a different process and freezes. It is really weird issue,i remember a few years ago that sometimes it happened and some times it didn't. A restart or clear install maybe could mix up the processes that it doesn't happen.Just the normal gold edition from gog 2.7. I too don't remember having such problems last time i replayed it.....last year.
EDIT: Never mind mate,it fixed itself.
don't you dare help someone else out with the same problem...
EDIT: sorry my bad, read "itself" as "myself"
Feel free to list all those RPGs where that actually happens.
he expects the highly scripted half-life marines AI in an open world game
well , it only matters as far as the requirement of equipments you want to use, but yeah it generally don't matterYou forget one thing: stats don't matter.
well , it only matters as far as the requirement of equipments you want to use, but yeah it generally don't matterYou forget one thing: stats don't matter.
The problem is that they're spending money on all these animations (plus cutscenes), but clearly cannot reach the bare minimum required to call it at least "passable".People talk to much, it's like the devs try to explain you things, the problem is NPCs are willing to tell you their whole fucking lives when I didn't even asked for it.
well , it only matters as far as the requirement of equipments you want to use, but yeah it generally don't matterYou forget one thing: stats don't matter.
Okay... first impressions
The opening story premise is very meh
Graphics look outdated af with terrible bump maps but w/e, not important to me so just noting it
Controls, movement, melee combat etc. feel weird and uncalibrated
I liked the usual openness and "go anywhere, die from 1 hit" thing
UI in general is obviously designed with consoles in focus but I can live with it
Binary and ternary dialogue choices are a huge thumbs down
Dialogue has the most generic lines possible and listening to some of these lifeless actors is like Chinese water torture
So yeah... I doubt it'll be fun slogging through voice overs and clunky controls for whichever "prize" might lie beyond
Piranha Bytes games work the opposite of most games, they start shit but finish strong.
Piranha Bytes games work the opposite of most games, they start shit but finish strong.
I would strongly disagree. The end always the worst part of PB games and the beginning and middle of the game is best.
There's inertia in general in the game -- when you stop moving forward you don't come to a dead stop either, the animation finishes out.
animation driven motion can look much better but it's a complete massive pain the ass and requires a lot of coordination between art/design/programmersThere's inertia in general in the game -- when you stop moving forward you don't come to a dead stop either, the animation finishes out.
I do not think it is inertia, it looks like good old (not really) animation driven motion. Essentially instead of having an abstract "actor" that you control directly in space with the 3D model animating to match the actor's position and motion, it does the exact opposite where you control the 3D model's animation playback and those animations control the actor's position and orientation.
With a good animation team, a good animation engine with physics feedback and level design that takes the limitations into account it can work good enough, but it'll never feel as good as controlling the actor directly. I think it is often preferred by game developers since it can look more realistic (otherwise you'd have behavior like instant turns, walk animations stopping mid-step, etc that it doesn't look great).
(i am a bit biased against animation driven motion since i never liked how it feels, but perhaps there are better reasons why it is used that i do not see)
But i like ELEX despite this (and a few other issues).
I'm still bitter you cannot annotate the map. Building a world where you need to skip areas because they are too hard at low levels but not letting you mark where they are is garbage.