So with rings one can buff stats from 75 to 85 but are still unable to learn melee/ranged 3. What's even the fucking point then?
brb gonna brew more potions then
Björn wtf man
Outlaws are fucking crazy
Well that really depends, modern media presents nature lovers as good pocahontas saviors, while science people with robots as villains too often actually. Skyrim larpers live in harmony and honor, and so on. They also get starting location so most players would probably trust those the most.Honestly I think it's a lot to do with how we are hard-wired now to trust science and technology such that it seems impossible to imagine anything good coming out of abandoning it. It's like book-burning.
Outlaws are fucking crazy
This.
The way the quest with the Kid ends is ridiculous and pure villain territory.
It is like the designers went out of their way to make them look bad, which is very meh imho. The lawless guys in G1/G2/R1 had ups and downs but were generally bros with each other.
equip itemsSo with rings one can buff stats from 75 to 85 but are still unable to learn melee/ranged 3. What's even the fucking point then?
brb gonna brew more potions then
Björn wtf man
the dev have put the answer to all problem in game in the titleOnly natural stats count for skill requirements, sorry.
Chug more Elex...
Honestly, that's the answer to any complaint.
Monsters too strong? Chug more Elex.
Skills require too high stats? Chug more Elex.
Poor? Chug more Elex to get hunting / pickpocketing.
Gepeu said:I finally decided to get a shield and holy molly, it makes a great difference.
I want to stay melee, will outlaws do fine for that? I didn't have time to interact with the Outlaws and Clerics yet.
Game difficulty is imbalanced. The monsters are too strong, even for npcs. Went to a farm from which clerics were demanding supplies. Instead of killing them myself I drew aggro from a dinosaur who killed them easily. This is how I kill groups of enemies, by luring in strong monsters. They should make the monsters weaker, it makes no sense lore wise. If so dangerous monsters roam the land how can the faction patrols even get work done. They'd be all dead and the cities would starve to death.
At least Clerics don't kill people for everything, they just brainwash them.
You need to visit their local executioner for a perspective on their opinion about killing unbelievers and heretics. Hagan has a strong opinion as well.
Also, the whole Wolf-Eli scenario...
I meant, people esp. in games (where idea of secret evil cult is one of the designer's favorites) do not have high opinion on religion nowadays so if these folk are religious they must be all backwards and evil!I really don't see how clerics are 'noncomformist' though, they literally have a FO2 hubologist style brainwashed preacher.
"I am a cyber wizard from death desert of xacor"Best review (until they spoil it by mentioning FO4 and Ass Effect 3)
https://www.youtube.com/watch?v=Xou7Iwg6PVc&feature=youtu.be&t=104
Chain swords are super fun. Strictly-speaking I think Berserkers are best for melee due to the (really useful IMO) melee-centric spells they get -- but chain swords are pretty much just as strong as Berserker melee weapons, but are way more fun to use. I think they have better animations, too.
My axe does a ton of damage but its animation is garbage. The power attack has a tiny range and the third or fourth swing always goes wide and misses.
And there are non bad major factions in real life? Please show me one.Outlaws are fucking crazy
This.
The way the quest with the Kid ends is ridiculous and pure villain territory.
It is like the designers went out of their way to make them look bad, which is very meh imho. The lawless guys in G1/G2/R1 had ups and downs but were generally bros with each other.
The designers went out of their way to make ALL the factions look bad. There's no place for good guys in a post apocalyptic setting.