Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

ELEX ELEX RELEASE THREAD

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,079
Can someone gift me ELEX on Steam? I really want to play incline without pirating it, I have no money.
I would return the favor in the future.
If you have no money, pirate. That's what piracy is for. If you don't wanna pirate for some weird reason, the really poor WOULD pirate, watch twitch.
 

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
it's Gothic 2 with grinding

And this is precisely why Jasede likes it. At first I thought jasede was just bigging it up because he wanted to stick it to Grimoire after being oddly unenthusiastic about that game, jasede being a big blobber fan, but then, reading this thread made me realise, jasede loves this game because its a grinder whereas Grimoire probably wasn't grindy enough, what with it being too restricted in that department by Cleve's vision for the game. Are you going to deny this logic jasede?
Those games are completely different, why would you compare them?

I disliked Grimoire because the sound effects were annoying, the music bad, the graphics shoddy, the character creation boring, the combat fiddly, the encounters at the beginning unimaginative and the writing uneven. I am sure the game is 'good' in some way - maybe it has great puzzles, maybe it opens up later, maybe it has great dungeons -- but I am not gonna put up with all the flaws I mentioned just to get there. I love blobbers but honestly, I'd rather replay Wizardry 1-8 or Dungeon Master (even Dungeon Master 2). They are more... focused and do what they attempt to do better.

Look, I care about 'love' - I didn't feel much effort put into Grimoire. So many years and one can't at least make the writing snappy? One can't find SFX that aren't grating? One can't come up with encounters a bit more interesting? There's no love there; it feels cobbled together by someone who just wanted to finally get it over with and finish it - far from what I expected from someone who claims to have Asperger's and thus should be a perfectionist. I'd be more forgiving if this trash hadn't taken 25 years or whatever it took to be made. For that time, even as a 1-man project, it is pathetic. For a good 1-man project, look at hits like Stardew Valley or, yes, Undertale. Maybe not your type of game but their execution is flawless. Cave Story comes to mind: tons of attention paid to every pixel, to every music used. Those people poured love and effort into their game.

Cleve did not. It's a scam, and trash, too.

Now, Elex, is the complete opposite. This game clearly wasn't made to be a mass market hit. This game is a love letter to everything people liked about Gothic. Some things work, some things don't. It has more or less the same flaws and strengths Gothic had. It feels like a return to form for PB who, IMO, have been trash for a while now. It's amazing in the sense that I never saw a developer recover from decline, but they somehow did it.

As to your remark about grinding - I wouldn't call it that, but yes, getting stronger and stronger -- from zero to hero -- is an integral part of Gothic and why it is so enjoyable. Elex on Ultra is precisely this. Until level 15 every tiny chicken can rape your ass; until you git good at the combat AND find some decent gear and train and learn and get stronger.

Maybe ten years ago we tried to define what an RPG is, and we love to do this constantly. But back then I said something like "an RPG is a game where you kill things to get loot/XP to make numbers get bigger" - this applies to Fallout, this applies to jRPGs, this applies to this game. The games where it doesn't apply I tend to hate. Example: Oblivion. My numbers getting bigger makes no difference because everything scales.

Edit:

https://clips.twitch.tv/ImpartialEntertainingScallionRlyTho
zPT66cY.jpg

^ that is my answer
 

jaydee2k

Savant
Joined
Nov 3, 2016
Messages
449
haha i told you this game will deliver. deepsilver can fuck off. will be back from vacation tommorrow and will immediately inject some elex into my veins ! :bounce:
 

Stavrophore

Most trustworthy slavic man
Patron
Vatnik
Joined
Aug 17, 2016
Messages
14,600
Location
don't identify with EU-NPC land
Strap Yourselves In
What happenned here ? Watched 30 minutes of a let's play and the story/dialogues are kind of retarded. Even Risen 3 was smarter than that.

Fanboyism is a helluva drug.

This or maybe germans are overrepresented on rpgcodex. Some of them have "consumer nationalism", just like gamestar.de is always overpositive to PB products.
 
Last edited:
Self-Ejected

unfairlight

Self-Ejected
Joined
Aug 20, 2017
Messages
4,092

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
29,876
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Haha.. Rock Paper Shotgun hates it.

No surprise.

https://www.rockpapershotgun.com/2017/10/23/elex-first-hour/
Never, ever, even once care about what Rock Paper Shitgun has to say. It's what happens when you give NeoFAG a news site. I'm surprised I got 0 results when I searched for "hard," "difficult," and "enemy." Most of these Mainstream Gaymen news sites whine about how haaaard it is.
It John Walk(ing Sim)er, surprise surprise.
 

PirateScum

Augur
Joined
Mar 20, 2015
Messages
110
Location
Random Bay
Had to skip 20+ pages, so this was debated already, eventually. Don't know how you can write, read and play that much. Last time I checked, the day has only 24 hours, dammit!

Anyway, it seems like you do have to join a faction to progress game or is there a factionless route after all?

Heil ELEX!
 

Zarniwoop

TESTOSTERONIC As Fuck™
Patron
Joined
Nov 29, 2010
Messages
19,239
Shadorwun: Hong Kong
Seriously how do you git gud in this game?

Even the first quests need you to go halfway accross the map accross BIG FUKKEN RAT infested terrain with your puny Short Sword of Shittyness +1 that can't even damage them.

How do you ever level up sufficiently when there are no doable quests, combat is damn near impossible and you can't use anything you pick up because you need 53 STR instead of the 10 you have?
 
Joined
Jan 13, 2006
Messages
125
ERYFKRAD said:
It John Walk(ing Sim)er, surprise surprise.

Rock Paper Shotgun is hit or miss, but I give them a nod for lending a large deal of coverage to indie PC titles (rarity in today's market, at least in my experience).

That said, John Walker's name and ill informed opinions have grated me in the past, so I hear what you're saying.
 

Stavrophore

Most trustworthy slavic man
Patron
Vatnik
Joined
Aug 17, 2016
Messages
14,600
Location
don't identify with EU-NPC land
Strap Yourselves In
Seriously how do you git gud in this game?

Even the first quests need you to go halfway accross the map accross BIG FUKKEN RAT infested terrain with your puny Short Sword of Shittyness +1 that can't even damage them.

How do you ever level up sufficiently when there are no doable quests, combat is damn near impossible and you can't use anything you pick up because you need 53 STR instead of the 10 you have?

1. Patience, lot of patience. Just make and drink a lemon balm tea, lot of it
2. F5 and F9 is your friend.
3. Run, run always, no matter what. If you see enemy 10m from you, dont assume, he wont get you-he will with his leapfrogging ability, and then execute three hit combo, that will stagger you after first hit, and then you die. Of course, your last save was hour before, and now you are salty and butthurt.That's why your finger should always be on the F5, you should go to sleep thinking about your muscle memory clicking F5.
4. Always pickpocket everyone and pick everything. Steal and pick everything, even the most worthless things. If ELEX had used condoms, YOU WOULD LIKE TO PICK THAT UP!. Sell that junk to traders.
5. Get "animal trophies" perk.
6. Use exploits, if you are inclined to do so.
7. Enemy XP is worthless until lvl 15, quests rewards are your friend.
8. Explore by hit and run. Pick up some shit from infested by enemy locations, and when they will catch you, just run,then try from another angle
9. Get the more damage to mutants perk and more XP from quests perk. That will help early.
10. EArly in the game companions are good meatshield. Only in levels above 15-20 they start to suck.
 
Last edited:
Joined
Jan 13, 2006
Messages
125
Zarniwoop said:
Seriously how do you git gud in this game?

Even the first quests need you to go halfway accross the map accross BIG FUKKEN RAT infested terrain with your puny Short Sword of Shittyness +1 that can't even damage them.

How do you ever level up sufficiently when there are no doable quests, combat is damn near impossible and you can't use anything you pick up because you need 53 STR instead of the 10 you have?

1. Nice Hitchhiker's reference.

2. I suspect you're talking about the murder investigation. That's an outlier in how far it takes you through Edan, but the trick is to use your jetpack, running ability and stealth to stay alive. I picked my battles very wisely, and ran from 90% of the things I encountered.
 

1451

Seeker
In My Safe Space
Joined
Jan 1, 2011
Messages
1,382
Game difficulty is imbalanced. The monsters are too strong, even for npcs. Went to a farm from which clerics were demanding supplies. Instead of killing them myself I drew aggro from a dinosaur who killed them easily. This is how I kill groups of enemies, by luring in strong monsters. They should make the monsters weaker, it makes no sense lore wise. If so dangerous monsters roam the land how can the faction patrols even get work done. They'd be all dead and the cities would starve to death.
 

Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
3,944
Location
Wandering the world randomly in search of maps
How do you ever level up sufficiently when there are no doable quests, combat is damn near impossible and you can't use anything you pick up because you need 53 STR instead of the 10 you have?

I had this same feeling until I finished Duras's quest to recruit him and then used/abused the companions to get through all the early content.
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,154
Location
Platypus Planet
Game difficulty is imbalanced. The monsters are too strong, even for npcs. Went to a farm from which clerics were demanding supplies. Instead of killing them myself I drew aggro from a dinosaur who killed them easily. This is how I kill groups of enemies, by luring in strong monsters. They should make the monsters weaker, it makes no sense lore wise. If so dangerous monsters roam the land how can the faction patrols even get work done. They'd be all dead and the cities would starve to death.

That's a feature and has been one since Gothic. NPCs, even important ones, getting killed by wilderness animals is incline.
 

Stavrophore

Most trustworthy slavic man
Patron
Vatnik
Joined
Aug 17, 2016
Messages
14,600
Location
don't identify with EU-NPC land
Strap Yourselves In
If so dangerous monsters roam the land how can the faction patrols even get work done.

They don't that's why factions are boring sit-in-house fetch quest givers. There's no reactivity -i would love to see something in ELEX like the Warfare mod from stalker call of chernobyl, where you get some clerics/berserkers/outlaws and capture the outposts/trade routes, giving your factions some advantages.[There could even be a frontline that move, and if close to enemy base, you could launch attack to wipe the faction.] If the outpost was attacked by enemy you would be notified,and could join. If left alone for some time the outpost would be eventually captured by the enemy. This could be solely optional, like in F4, or could be implemented in some creative way. Sadly factions in this game feel like they are not in a war, contrary to what the game says. They feel like in the period of the supposed peace treaty 40 years, before the plot.

This is of course quite ambitious, but who want a games that don't evolve by an inch, and just deliver the same gameplay formula?
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
What happenned here ? Watched 30 minutes of a let's play and the story/dialogues are kind of retarded. Even Risen 3 was smarter than that.

Fanboyism is a helluva drug.

This or maybe germans are overrepresented on rpgcodex. Some of them have "consumer nationalism", just like gamestar.de is always overpositive to PB products.

"This guy likes a game I don't like! HE MUST BE A FANBOY!" Or, you know, we have different opinions. When you stop stroking your own dick it is possible to just walk away thinking "they must see thing quite differently".

Elex was just a meme and nobody had hopes for PB after how shit they've been for years. I wouldn't call Elex a return to past glories or a great title, but it's a nice fun game with unique PB flavour like Risen 1 was.

---

Anyway, I'd never recommend anyone to play this game or any game by kiting enemies for 30 minutes shooting them 1% HP at a time. If the game is too difficult, lower difficulty & use some tips; if you hate the combat, then easy/godmode it or just stop playing. Never understand morons who play 50 hours shooting at enemies running backwards then complaining about it, that just confirms to me you'd play Oblivion for a thousand hours if there was nothing else around.

For some actual tips:
  • Companions in all PB games are semi-godmode in early game, they are intended to make combat a lot easier if you are so inclined. Take them with you.
  • In Elex in particular almost every enemy you will find in Edan is beyond your capabilities until you reach the first 'tier' of power progression: e.g. your first rank in Melee/Ranged Combat, your first weapon upgrade beyond the shit you find in the first hour, and probably around level 8 or so. Before that, you are a guy who just fell out of the sky having lost all of his equipment and his powers and is lucky to be alive; a cripple hobo scavenger who has to run from everything to survive.
  • There was a great post before giving tips on how melee combat works. All PB melee combat has a set of rules that are simple once you know them, but confusing before you do. Your stamina is low before upgraded; never spam the attack button or you will just stand there w/out stam to dodge or attack or block. Observe enemies and learn their patterns, e.g. the triple charging peck by birdtypes or the long-range rev-up and charge by boars. You're never running up to anything and slashing away in early levels; you are carefully managing distances, rolling or running, and ideally the boar charges into a tree and you're able to get two or three swings on his arse before you back out again. (In Elex the super-shit hitboxes makes roll-dodging inefficient, in my opinion; I've had better success just using normal movement.)
  • When you get to fight some humans, heavy attack when their stamina is low and/or they are not blocking will knock them over, which really is a Win button if you know what you're doing. Attacking them while they are blocking is a surefire way to die very quickly.
  • Early game, pickpocket, animal trophies, and exploring & picking up loot quickly adds up to give you the money you need. At this point money will be quite scarce and having enough of it to buy/make Elex potions for XP/Attrib/Skill points, to pay for training in skills, etc., is crucial to giving you an edge.
  • Explore. Never play a PB game thinking like a robot vacuum cleaner, which is how we mostly play other games: you reach an area, you systematically explore and clear all enemies and discover eveyrthing, you move on. In a PB game you can't do that. You have to mentally treat each region not as a new discrete sector of enemies and loot to eliminate, but part of the whole world you will keep crisscrossing over and over again. You know you have a quest to get to that homestead beyond, but you can't kill the animals here, can you use your jetpack to find an alternative path? Can you just run through them and hightail it? On the way maybe you get lost and find some secrets you didn't know about, or you end up running some animals into each other and using the commotion to flee. The typical gaming mentality of feeling like you're supposed to kill whatever's in front of you has to be abandoned.
 

1451

Seeker
In My Safe Space
Joined
Jan 1, 2011
Messages
1,382
Thing is, in earlier piranha games the strong monsters were placed in hard to reach places. Here, the moment you exit a camp a troll is hurling rocks at you while Albs fry your ass all the while your indecisive helper draws and sheaths his sword.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Also, surely people have found the GURPS easter egg by now in the game rite

Thing is, in earlier piranha games the strong monsters were placed in hard to reach places. Here, the moment you exit a camp a troll is hurling rocks at you while Albs fry your ass all the while your indecisive helper draws and sheaths his sword.

In this very thread someone went back and fired up G1? G2? to show that was also true back then

There was literally a troll outside a mountainside camp in G3 too

I think it is definitely more intense in Elex, arguably because of how the story is set. I wouldn't get rid of them, I'd just add a few more places where early level chars can manageably fight their way through; there's too few right now.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom